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Everything posted by Tex_NL
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Attempting my first SSTO space plane flight
Tex_NL replied to Kottabos's topic in KSP1 Mission Reports
Unfortunately this is not true. Yes, he had plenty liquid fuel left but you can't do anything with it in space without oxidizer. -
Physics class was always fun. Great teacher, he tolerated a lot, up to a point of course. One day it was a bit of a chaos. One guy was sitting backwards on his table, feet on his chair. Of course our teacher didn't really liked it. He called the guy, first by his first name, then by his last. No responds. And finally by first and last name. Still no responds. 'HEY IDIOT' the teacher shouted through the room. The guy turned around: 'Huh what?'
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Mark a landing spot on a celestial body
Tex_NL replied to nobody44's topic in KSP1 C# Plugin Development Help and Support
MechJeb supports landing predictions. You could ask how they did it. -
Transfer stage running out of fuel.
Tex_NL replied to painking's topic in KSP1 Gameplay Questions and Tutorials
How I conquered Moho. Moho has been my nemesis for quite some time. Getting there wasn't the problem but every time I tried, with different ship designs, I ran out of fuel only a few hundred m/s before achieving orbit. Yesterday I finally made it all the way. I did not want to redesign the ship so during launch I did not discard my last lifting stage when it ran out. Instead I transfered fuel from the transfer stage to keep the lifting stage burning. In LKO I refueled both the transfer and lifting stage and used the lifting stage for the first leg of the journey. I made it to Moho with fuel to spare. -
Change what part is the core
Tex_NL replied to dvdbrander's topic in KSP1 Gameplay Questions and Tutorials
I don't think it is impossible to do it by editing but rebuilding your craft from scratch is probably easier and quicker. -
Time to plan a rescue mission. Good excuse to earn your 'Kerbal saved' badge (Nothing is a complete failure. It can always be used as an example how it should NOT be done.)
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Change what part is the core
Tex_NL replied to dvdbrander's topic in KSP1 Gameplay Questions and Tutorials
You can not point to a part and say that it should be the root. What you CAN do is take your ship apart, throw out the current root and replace the part you want to be the root with the new root. Then simply re-construct your ship around the new root. -
Attempting my first SSTO space plane flight
Tex_NL replied to Kottabos's topic in KSP1 Mission Reports
Simply based on the fact you have plenty of liquid fuel left I am confident you could have made it to orbit. On your next attempt you might want to level off your ascent between 15 and 20 km and gain more speed. Stay on your jet engines much, much longer and gain as much altitude and speed as possible (1000+ m/s at 20+ km). Only then should you switch to rocket power and pull up to actual orbit. Of course there are designs that can go straight to orbit like you tried but most need to hug the atmosphere for a while to gain speed. -
Totally agree. But Jack Wolfe has a good point with his first image. For artistic reasons dark images can be perfect. For showing a craft Jack's second image is better. Edit: over exposed images like rryy's are just as bad when it comes to showing craft.
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Surviving water landings with Crew Tanks?
Tex_NL replied to Teiwaz's topic in KSP1 Gameplay Questions and Tutorials
One word: Parachutes! (Retro-rockets optional.) The more chutes you add the slower you'll descent. It isn't the speed that kills, it's the sudden deceleration. Edit: ninja-ed -
this is a topic for all them crazy dutch/belgian people !
Tex_NL replied to feldopropane's topic in International
Ik had al zo'n vermoeden dat je je wel zou melden hier. P.S. Het word tijd dat je weer op je eigen plekkie komt staan. Ik word gek van dat apparaat! -
Ejecting boosters further away
Tex_NL replied to nitevision92's topic in KSP1 Gameplay Questions and Tutorials
It may take some trail and error but sepratrons are your friends. If you position them correctly they can throw your spend booster clear of your rocket with ease. But if you get it wrong they can cause the booster to spin and tumble, doing more harm than good. -
Bleeding the engines out.
Tex_NL replied to alacrity's topic in KSP1 Gameplay Questions and Tutorials
In the past (before the big krunch) someone once suggested to edit the launch clamps to be enormous empty fuel tanks. Since before launch they are part of your ship you can transfer fuel to them draining the tanks. But the more logical choice is to actually USE the fuel to get the tanks into orbit. -
this is a topic for all them crazy dutch/belgian people !
Tex_NL replied to feldopropane's topic in International
Er zijn er nog een paar die zich hier nog niet gemeld hebben. -
HydroTech features an auto alignment. Depending on ship size/mass and RCS placement it keeps your ship (near) perfectly aligned. The tri-hexagonal docking ports in THSS have build-in guides making it close to impossible to dock incorrectly.
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I agree with Malwarebytes. Best part about Malwarebytes is that, contrary to may other scanners, it is fully functional in 'safe mode'.
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I just finished a nice variety of thrills, spills and a surprisingly lack of kills. I've rocked, rolled and crashed many rovers. A few Kerbals prematurely disembarked but none ever got trapped under an upturned rover. The only time I actually killed a Kerbal was when I crashed full throttle (20+ m/s) into the runway lights vaporizing pretty much everything in front of the RollKage and ejecting poor Gilley Kerman, seat and all, through the front 'window'. He too poofed after a close encounter with the tarmac.
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Welcome to the wonderful world of infini-glide. If you work the controls correctly you can achieve amazing speeds with it and even trigger mach and re-entry effects.
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Spaceballs is hilarious! As a sci-fi it isn't particularly good and it doesn't have to be, it's a sci-fi spoof like only Mel Brooks can make. Sci-fi references made in Spaceballs are mainly Star Wars, Star Trek and Alien but there are many more. http://www.imdb.com/title/tt0094012/
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How long can you glide?
Tex_NL replied to Spaceisbeautifulul's topic in KSP1 Challenges & Mission ideas
1: If you had bothered to check the link in my post you could have seen that my 'Ghost' does not need any input to hover. It's completely 'hands off'. 2: I had that thing flying for over an hour and it only dropped a few meters. It gained a few meters by through steering input so yes, it can fly indefinitely. Still don't believe me? Check the link in my post and download the .craft to see for yourself. -
How long can you glide?
Tex_NL replied to Spaceisbeautifulul's topic in KSP1 Challenges & Mission ideas
My Ghost of Tony flies indefinitely. And it's not a piece of debris left over from a crash, It is an actual, controllable vehicle. -
Downloaded and installed. Will give it a test roll tomorrow.
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TR-2L Ruggedized Wheel
Tex_NL replied to RocketPilot573's topic in KSP1 Gameplay Questions and Tutorials
The first .20 version had problems with 'vibrations' in the Ruggedized Wheel, it was solved in the update. If you're still experiencing this than you're probably not using the latest update. If you are then there must have gone something wrong and you might want to re-install the latest version.