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Everything posted by Tex_NL
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*sarcasm on* No really? *sarcasm off* Instead of calling out people must read your post might I suggest YOU read the forum before posting? Of course we know Kerbalstuff is down. It's been gone for over a week.
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Two things can cause parachutes to fail during ascent. Premature activation (as Optimist is assuming) and heat. Both types of failure can be easily identified by looking at the mission report [F3]. If your parachutes failed from aerodynamic forces you've activated them too soon. Like in real life your parachutes have been ripped off. If your parachutes failed from overheating they did exactly that, they got too hot. You're going WAY to fast!
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My right arm did some spookiness not too long ago!
Tex_NL replied to Souper's topic in Science & Spaceflight
- 11 replies
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- temporary alien hand syndrome
- numbness
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My right arm did some spookiness not too long ago!
Tex_NL replied to Souper's topic in Science & Spaceflight
Possible, but then it should be completely 'dead' and not twitching like Souper says. But partial sleep paralysis is very real and very weird. Like it was yesterday I remember getting out of bed a few years ago immediately followed by a face-plant to the floor. My right leg was completely 'gone' It took about a minute before I could feel and move it again. Very weird. A true 'WTF-just-happened?' moment- 11 replies
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- temporary alien hand syndrome
- numbness
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(and 1 more)
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I live on an island. All I get is water.
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Single key to stop time warp? (No mods.)
Tex_NL replied to egoego's topic in KSP1 Gameplay Questions and Tutorials
Don't know how long it has been in the game. It got mentioned on the forum a few months ago. At that time I felt exactly like you do now. -
Single key to stop time warp? (No mods.)
Tex_NL replied to egoego's topic in KSP1 Gameplay Questions and Tutorials
Correct. It both stops timewarp as well as set throttle to 0. -
Probably because autogyro's aren't actually that weird Kerbal.
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It's not 'currently broken'. It has been broken ever since it was introduced. It never worked properly. For the rest I must agree; don't use the launcher.
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Have you tried removing the rover from the pylon instead of the removing the pylon from the rover? With the new update it is possible to add and remove multipart sections.
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Making ksp for iOS or android
Tex_NL replied to Spaceman8081's topic in KSP1 Suggestions & Development Discussion
Why moved instead of locked? All other suggestions like this got shot down within one or two posts. -
Nice detail: It is so huge the Wright Brothers first flight could have taken place inside the cargo area.
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Multiplayer dev. request.
Tex_NL replied to KSP Bro AE's topic in KSP1 Suggestions & Development Discussion
Other! First finish the game, then add fancy features. Adding multiplayer now is a waste of time. Better spend precious resources where they matter most. -
Currently you can not. SQUAD is working on console versions but no definitive details about a release date or features have been given.
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Purely by chance (google cookies probably) I came across this clip and It fits this thread perfectly.
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Weird line on the horizon
Tex_NL replied to slowthrill's topic in KSP1 Technical Support (PC, modded installs)
Looks a lot like a simple graphics glitch. You could try adjusting your antialias settings to see if that helps. -
Since Max Verstappen joined last year things got a lot more interesting. My god that kid knows how to drive. He's bold, young and above all not afraid to take a risk or to fail. He didn't even own a drivers license since he was still too young. (By now he's old enough, not sure if he got a license yet.) If he gets a chance with one of the big teams (and I am sure he will in a few years) he may even get a shot at the title. Pretty sure he'll also get his first pole and medal this season or the next.
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How To Add More Ram (64 Bit)
Tex_NL replied to dewkiller72's topic in KSP1 Technical Support (PC, unmodded installs)
Probably since 999 out of 1000 times either CPU of RAM are the limiting factors. -
Mini Star Destroyer- updated for 1.3
Tex_NL replied to Yukon0009's topic in KSP1 The Spacecraft Exchange
One of the best Star Destroyers I've seen in a long time. -
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
Tex_NL replied to Ser's topic in KSP1 Mod Releases
Oh. I was told [Alt]+[F]. Just [F] would makes things even easier. I'll need to give that a try later today. Thanks. -
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
Tex_NL replied to Ser's topic in KSP1 Mod Releases
The stock game already has something nearly identical. Next time you use the translation or rotation tool toggle between 'local' and 'absolute' with [Alt]+[F]. I don't want to diss @Ser's mod, I trust it has its uses and took a good deal of effort to get to this point but I doubt you will need it any more after you see for yourself what [Alt]+[F] does. -
That's probably because once per month your mom cleans your room and instead of throwing it in the trash see simply throws the stupid rock out the window.
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As far as I know the dots have nothing to do with rep. They are related to post count.