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Everything posted by capi3101
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
capi3101 replied to StarCrusher96's topic in KSP1 Mod Releases
Yep. Considering the abuse most Kerbals suffer through, the "Black Eye Galaxy" would be appropriate...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
capi3101 replied to StarCrusher96's topic in KSP1 Mod Releases
Could just go with some kind of designator until a consensus is reached. I'll throw out "K64" as one and see how many of you get the reference...- 4,170 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
capi3101 replied to RoverDude's topic in KSP1 Mod Releases
Okay...can you give me the stats on the B-12K? Near Future Electrics is not a mod I use, so I'm not familiar with it (and the wiki lacks information about it). How does it recharge? My instinct is to say you've got great electrical charge storage. What about electrical charge generation? You know, reactors, RTGs, solar panels, etc. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
capi3101 replied to RoverDude's topic in KSP1 Mod Releases
Can you give us a breakdown of what you've got on your craft that generates electricity? "Plenty" is a tad vague. Also, as @RoverDude hinted, you do not want to be trying to generate exotic matter while operating the drive. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
capi3101 replied to RoverDude's topic in KSP1 Mod Releases
I'll second the observation that the craft isn't showing electrical charge in the staging. What does your resource window look like? It only takes 3-4 RTGs to power the drive in the current version; it's also been established that angular momentum mode isn't working properly in the current version, but is working in the dev version (FYI note for the dev version - resource depletion has been increased; your 2.5 m engine will require 6 activated Fuel Cell Arrays to maintain power to the drive. You might pack an RTG or two to maintain power to the craft while the drive isn't running; just a suggestion.) -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
capi3101 replied to RoverDude's topic in KSP1 Mod Releases
I have yet to get the 3.75 out and fiddle around with it, but with the 2.5 meter drive I notice an appreciable but acceptable consumption of xenon, exotic matter and fuel (for the Fuel Cell Arrays) as I travel along. I have to refuel the craft every time I return to Kerbin, which I see nothing wrong with having to do. Ah, okay. So the trick there would be to hit the right h value for the desired orbital altitude around the target body. I've been trying to wrap my head around how to navigate in that mode...it would almost have to be the maneuver where you're travelling directly towards/away from the target body to gain/lose the speed you need, wouldn't it? Definitely harder to calculate that value on the fly I certainly agree. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
capi3101 replied to RoverDude's topic in KSP1 Mod Releases
Define "rather large". The bubble on the 2.5 m engine extends to a diameter of about 40 meters; the 3.5 m part in the dev version has an even larger bubble. Pretty much that's how it works. Point your ship in the direction you want to go and throttle up a bit. There's a hard limit on how closely you can approach planets - in the release version your stop if you hit that hard limit, in the dev version there's a braking factor that gets pretty sharp as you approach the hard limit (which makes it pretty unlikely you'll actually hit it). As far as "translation, not acceleration" goes, I might suggest watching a bit of a YouTube video I created not all that long ago. The fact that the velocity vector is not being affected by the drive is what lets you warp onto paths directly towards/away from a body. Not sure that helps or not. -
That probe's heading on to Ike for a contract, so I saw no real reason to circularize the orbit. Trying to save delta-V and all that. The telescope probe was going to be Ray Charles 7, Stevie Wonder 7 or Helen Keller 7...I imagine if I ever use Helen Keller 7 it'll be both a telescope probe and a comm satellite...
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If you had EVA Parachutes and Ejection Seats, I'd suggest base jumping... My week got away from me again. Particularly sucks this week since I had overnights (and, consequentially, more time than usual to play). Last Friday began with the completion of an aerial survey 950 klicks to the west of KSC in a Bad Idea 4 survey plane with pilot Tommund Kerman at the stick. After the plane returned safely to KSC 09, I took a crew report at the Minmusport space station for quick cash and then had scientist Catny Kerman transmit a crew report over Duna, again for the cash value. Next was a test of a TT-70 decoupler splashed, a job done quickly with a Lusitania 7 testing rig. I also conducted a four-waypoint surface sample survey three klicks to the east of the Deepwater Horizon refinery on Minmus, with engineer Theony doing the leg work. Most of the rest of the day involved arrivals at Duna. I re-discovered a major flaw in the design of the Nostromo 7 ore hauler, namely that it had no electrical generators or antennas, so the first craft reached Duna's SOI dead-on-arrival and I wound up terminating both Nostromo missions to the red planet. The second Boop-Boop 7 probe arrived at Duna and was put into a 625x72 equatorial orbit. Finally, the Enchova Central refinery reached its correction burn point at the ascending node to Duna, which was unfortunately too close - a mere twenty days out - to be particularly effective. The refinery's correction burn is notable, though, in that it was the last of the Duna-bound craft to make said burn. After taking the weekend off, I had a busy day on Monday. After doing a crew report over Mun for cash, I picked up a tourist contract - my first for Duna, with tourists Sambin and Billy-Bobcas Kerman headed to Duna orbit. My first Tater Catcher 7 Light asteroid grabber probe failed to slow down in time to catch asteroid VHW-690, so I terminated the flight. I think what happened there was that I'd turned down the thrust limiter to make correction burns while the probe was still in comms range in Kerbin's SOI, but I'd forgotten to turn it back up again immediately - there was no other reason why a 1500 m/s burn would take more than an hour to perform for a probe of its mass, given the engine installed. While that burn was ongoing, however, the Ray Charles 7 telescope probe completed its mission to find six asteroids threatening Kerbin, with a reward price tag of over 800k. My second Tater Catcher 7 Light put the B-class asteroid PSA-354 into a 100x100 kilometer, 25-degree inclined LKO; the craft's mission was to put the rock into orbit of Mun and there wasn't sufficient delta-V to do so, so I made the mistake of detaching the probe from the rock with the intent of sending up a new probe to finish the job; I learned later, when I went to launch the replacement probe, that this action invalidated PSA-354 as a candidate for the mission, making it necessary to start that effin' mission over for the third time. I was definitely not happy about that and it lead to a rage quit that day. In the meantime, though, a lot of the craft from the First Duna Expedition arrived. Enchova Central required a significant correction burn to get it on a halfway decent aerobraking trajectory but I was ultimately able to put it in a 700x60 equatorial orbit. Both of the Old Bessie 7 fuel landers arrived, with one put into a 200x60 orbit and the other put into a 700x65 orbit, with the intent being to send the second one on to Ike when the time comes. A Spamcan 7b lander arrived but I misread the approach distance (21,000 km as opposed to 21,000 m) and had to do a conventional breaking maneuver, depleting the transfer stage and completing the braking maneuver on the lander's own engines. The Dunaport space station finally arrived and was put into a 200x60 equatorial orbit. Out of fuel at that point, I went ahead and docked one of the Old Bessies and transferred the reserve fuel, allowing the station to finally settle into a final sixty-kilometer circular orbit. After the arrival of the second Heartbreak Hotel 7 outpost module into a 293x57 orbit, engineer Magster Kerman aboard Dunaport began a lengthly EVA operation to make the communications probes on her Faux News 7 craft (which had tagged a ride with Dunaport) operational, and by the end of the day the initial Dunacomm network had been established. I still have yet to finish the network. Dunacomm Alpha detached from Dunaport. Making it a comm sat was a bit of a kludge but it still worked well enough. Other things done on Monday included a pair of Minmus ore contracts for cash and the initiation of a 2-Kerbal Minmus tour using an Auk Ia spaceplane, with tourists Sherfrey and Dilny Kerman completing the burn for Minmus. With Sambin and Billy-Bobcas's desired Duna tour, a need to replace the failed science lander Yokohama as well as the two Nostromos, a need to conduct some repairs and a new contract to test a small stack separator on Ike, I decided that I needed to get MSV Fat Man out to Duna on Tuesday. An Auk XI 10-passenger plane carried Sambin, Billy-Bobcas and eight KSC pilots to the Kerbinport space station, where the plane refueled before moving on to Fat Man. A KAS storage unit dubbed It's Lead Lined 7 was designed and sent up to Fat Man, followed by a new Nostromo craft (with antennae and RTGs added) and a follow up probe to ILL 7 dubbed Dammit 7 (so called because I forgot to stow a small stack seperator aboard ILL 7 at launch). A smaller version of the Exxon Valdez 7a very heavy fuel module, the Exxon Valdez 7b somewhat heavy fuel module, was launched up to Fat Man; this module suffered a shearing accident when I activated Fat Man's Alcubierre Drive. Luckily it was just the transfer stage of the module that was lost; the actual paywad survived intact. With the craft's consist loaded up, Fat Man warped into a 1.6 GM circular orbit over Kerbol to await proper positioning for a final warp to Duna - which took about three in-game weeks all told and wasn't finished up until Thursday. Fat Man's flight cleared a contract I had to put a station around Kerbol for 800k. The day ended with several docking maneuvers at Dunaport, the landing of Enchova Central 200 meters off the target but still in a good ore zone, and the lithobreaking of one of the Heartbreak Hotel modules 800 m from the refinery; the damage to the module prevents a takeoff, so a Jiffy Lube 7 parts lander will need to be sent out at the next opportunity. Two more Tater Catcher probes were also launched to conduct asteroid intercept missions. Enchova Central at landing, with the rover Malaise nearby. Malaise will need to be converted into a crane in order to get the Heartbreak Hotel hooked up to the refinery. Wednesday was largely a designing day. In the wake of the failure of the Heartbreak Hotel's landing, I decided to re-examine the designs of the Old Bessie and Spamcan landers and determined that a redesign was in order for Duna; largely this occurred because I wasn't able to place the refinery along Duna's equator like I'd originally hoped. A new Spamcan 7c heavy lander and Old Bessie 7a heavy fuel hauler were designed and launched to LKO: Old Bessie 7a at launch. Yeah, she's a plenty heavy ship... Fat Man will haul these craft out to Duna at the next opportunity, with the existing Duna hardware put into storage for the time being until it can be re-purposed. Most of the rest of the day was spent on a run to Minmus by tourists Sherfrey and Dilly Kerman. Their Auk Ia refueled at Kerbinport, transferred to Minmus and docked with Minmusport. Dilly went down to Deepwater Horizon, refueled and returned to the station, and then the two tourists returned to Kerbin. Aside from breaking off the plane's antenna during the initial aerobraking pass, the return to Kerbin went well and the plane returned safely to KSC 09. Thursday saw a new tourist run out to Mun, with Hengel and Dudlin performing a run similar to Sherfrey and Dilly's the day before. The mission was a success and both kerbals returned safely to KSC 09. Asteroid VHW-690 was finally intercepted; it will return to Kerbin's SOI in 79 days. Fat Man finally arrived at Duna and Next Objective transferred the KSC staff from the Auk XI to Dunaport after offloading its own crew onto the station. Next Objective then hauled over the Exxon Valdez 7b to the station, dropping off engineer Suus Kerman at Fat Man to perform a pair of delicate EVA jobs - to stow the stack seperator from Dammit 7 aboard ILL 7, and then to attach a pair of replacement docking ports to Fat Man; these ports replaced a pair lost during the craft's launch when the fairing was separated. After finishing up her repair run, Suus had to get out again to retrieve that docking port she allowed to float off of Fat Man's ventral side and get it attached to the ship; she eventually got the job done right. The repair mission was successful - Dammit 7 was discarded and sent onto an impact course with Duna, while the ILL7 and replacement Nostromo undocked from Fat Man and made their way to Dunaport. With her job complete, Tommund took operational command of Fat Man and steered her back to Kerbin - total time of transit was nine days. The Auk XI then deorbited to return to KSC; about thirty klicks from KSC 09 I noticed the plane's stability appeared to be lacking, which was when I noticed the absence of the vertical stabilizer. An emergency landing was affected, with the plane eventually touching down gently and safely about a klick short of KSC 09, with Sambin and Billy-Bobcas becoming the first Kerbals to return from Duna. Yeah, something is definitely missing from this plane. I can't quite place my finger on it... The real crapper of it is that they'll probably want to put that plane in a museum...maybe one in central Kansas, I don't know. Yesterday was a no-play day, so I'm caught up at this point. I have a pair of new craft to haul out to Duna at this point, so Fat Man will be heading back out that way soon. I also need to land a Kerbal on the surface of Duna; I'm hoping to finish this up soon. At this point, all but three of the remaining craft of the First Duna Expedition have arrived and they are due within the next ninety days, and I'm hoping to begin operations in earnest there soon. Still am leaving Ike alone for the time being, but I'm hoping to begin setting up operations there as soon as possible. Dunaport as it is right now. Docked craft are an Old Bessie lander, the two Faux News modules (one having deployed three sats), ILL 7 with the Nostromo docked to it, the two Spamcans, Yokohama II, and Exxon Valdez 7b with Next Objective docked to it.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
capi3101 replied to RoverDude's topic in KSP1 Mod Releases
Power requirements for the dev version, assuming stock power sources only: 0.625m engine 22.026/sec = 2 Fuel Cell Arrays 2.5m engine 91.774/sec = 6 Fuel Cell Arrays Mk1 engine 44.052/sec = 3 Fuel Cell Arrays Mk2 engine 110.129/sec = 7 Fuel Cell Arrays Mk3 engine 148.839/sec = 9 Fuel Cell Arrays MSV Fat Man, the Alcubierre ship I now have in my career save using the dev version of the drive, actually has three sources of electrical power - eight Gigantors to power the exotic matter generator while in parking orbit over Kerbol at 1.6 GM, six fuel cell arrays that activate and deactivate in tandem with the drive (a 2.5 m drive, as above), and two RTGs to power everything else while I've got the Gigantors and Fuel Cell Arrays inactive. It's a good system - Fat Man's been out to Duna and back twice now. Still using linear velocity mode. Which reminds me - question: about angular momentum mode, is it h or L that's conserved? The drive still doesn't affect the direction of the velocity vector, right? I love the fact that that I can get closer to the planets; it's a lot easier to correct a bad approach than it used to be. I also find that I like the increase in consumable expenditures. Call me a glutton for punishment, I guess. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
capi3101 replied to StarCrusher96's topic in KSP1 Mod Releases
How far along are you on this? Could you use an extra set of hands with the calculations? Are you using Kerbin as the point of origin for destinations in each system? Also, how are you estimating the extra delta-V needed for planetary atmospheres? Direct observation, or do you have an estimation method you're using?- 4,170 replies
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
capi3101 replied to bac9's topic in KSP1 Mod Development
I usually just start with a "root wing" part and make it as wide as necessary, then tack another wing part with a root edge length/width the same as the tip of the root part. Mine usually don't go out to the maximum length but there's nothing really keeping you from doing so. Worth a try anyway. Might want to make sure you've got a mod like KJR in play to keep the wing stiff enough to actually be usable at extreme lengths. -
I've had some misadventures with the Alcubierre Drive my own self recently. There's a new version under development at the moment that I'm using in my career save - the throttle isn't as fiddly and you can warp in closer to the various bodies of the system, there's three new parts and they all now use the same set of failsafe altitudes. Angular Momentum mode works again; still haven't grokked it yet. The downside is that they burn through resources a lot faster - whereas you could get away with operating the drive with a few RTGs before, nowadays you'll need Fuel Cell Arrays (assuming you're staying stock, that is). Wrote a tutorial on Alcubierre navigation not too long ago; it might be useful to you.
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Been taking the Heart of Gold out for a spin, eh?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
capi3101 replied to ferram4's topic in KSP1 Mod Releases
Let's see a screenie with the debug voxels on. Some parts (even some of the stock parts) make pretty pictures sometimes - which means they ain't gonna make space...- 14,073 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
capi3101 replied to StarCrusher96's topic in KSP1 Mod Releases
I think I know what you have in mind; would definitely like to see it if you pull it off...- 4,170 replies
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MSV Fat Man over Kerbol, with the ship's Alcubierre Drive running flat out... Spent a good chunk of the early part of my day yesterday in an attempt to get MSV Fat Man over Duna and back to Kerbin before one of my Heartbreak Hotel 7 outpost modules had an encounter with Ike (thereby disrupting the sequence of Explore Ike contracts). My efforts ultimately were successful; the orbit around Duna was ugly, but it was an orbit nonetheless. Next Objective (center) turning to burn out of MSV Fat Man's (left) physics range, with Yokohama II (right) having done the same. Pilot Helming Kerman and engineer Suus Kerman aboard Fat Man traded spots with tourists Label and Roly Kerman aboard Next Objective, the contracts of the two tourists having been fulfilled at that point. Yokohama II and Next Objective were tanked off by Fat Man and the two ships were cut loose, burning to get clear of Fat Man's physics range so that they wouldn't be taken along by the ship's Alcubierre Drive. Once clear, Fat Man warped back to Kerbin and achieved a 555x506 kilometer orbit over Kerbin. I had five minutes to spare before the Heartbreak Hotel reached Ike's SOI. Which was when I realized that the contract meant return a craft to Kerbin's surface. A triple facepalm moment later, the Heartbreak Hotel module initiated its Ike flyby: People say that Dres is untrustworthy. My own self, I find Ike to be more so. Half an hour later, the craft departed Ike's SOI and ultimately burned to a 250x60 orbit over Duna. Nothing else was coming or going for another twelve days, so I spent the rest of the day yesterday on a situation report. Fat Man needed a refueling operation, but she was the only craft, base or station that needed anything. I made note of the fact that at some point my program had crossed the two year mark, and made a KAC alarm to notify me so I could properly celebrate the new year next time around... Had an overnight shift this morning, so I spent the period working on Fat Man's refueling run. An Auk Ia 2-passenger spaceplane was dispatched to the Kerbinport space station unmanned. Upon docking, the craft was refueled and sent up to Fat Man, where Lable and Roly embarked. The plane returned the two tourists to KSC, where they got credit as the first kerbals to return from the orbit of Duna. Next up was a flight of the Auk X xenon hauling spaceplane (xenon being one of the three fuel components of the Alcubierre Drive, and the only one that's non-renewable). After three attempts to get the craft to Kerbinport with the plane running out of gas each time, I simply added a xenon tank to an Auk III tanker spaceplane, calling my creation the Auk IIIa. It too ran out of gas before it could affect successful docking with Fat Man; on the second attempt, the plane was sent to Kerbinport to tank up before heading out to Fat Man and arrived with fuel to spare. The docking did finish draining off the Exxon Valdez 7a fuel module docked at Kerbinport, so it was undocked at deorbited. The Auk IIIa completed the rendezvous with Fat Man, topped off the warp ship and then returned to KSC 27, blowing the landing and overshooting the Runway by a klick. Not entirely an auspicious way to end the first flight of a somewhat new plane design, but at least it got the job done. I'll need to review what happened with the Auk X and maybe make some changes later. With the Heartbreak Hotel 7 in orbit of Duna, I finally had a relay antenna in the area and could perform a resource scan, looking for a site for the Enchova Central refinery when it finally arrives at Duna. Based on the survey, the Hellhound 7a rover B-misson was landed, with the rover dubbed Malaise upon reaching the surface: Malaise catching air on Duna. Not even close to the fastest I've ever had a Hellhound 7 rover going over Duna. After a 45 kilometer rove to the north-northeast, a suitable site was located. I had hoped it would've been closer to the equator, but it'll have to do. Last thing that got done this morning was putting the asteroid tracking probe Ray Charles 7 into its final position over Kerbol after a 233 day flight to its periapsis position. I found some humor in the notion of naming a space-going telescope after a blind man, one of my all time favorite musicians. Ray Charles hasn't found me any asteroids just yet, but I imagine it'll happen relatively soon. I look forward to clearing out that particular contract.
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
capi3101 replied to Boris-Barboris's topic in KSP1 Mod Releases
Push P to engage the Master Switch; it'll kick you into Fly-By-Wire mode. Stick between the Standard Fly-By-Wire (for manual control) and the Cruise Control. You can use the Cruise Control GUI to set speed, altitude and course direction, which is handy for those survey missions halfway across Kerbin. I've found Fly-by-wire mode to be a good thing to have on during docking maneuvers as well. FWIW, just that tiny little piece of the mod is what makes it so totally worth it. As for the rest of it, well...I'm in the same boat. I need to RTFM one of these days, see if I can't figure out how to keep my planes at a 40 degree AoA through re-entry without having to adjust it every now and again. -
Not much was accomplished yesterday. I did a quick crew report up at the Kerbinport space station (Zelwin's pretty lonely these days up by herself) and then took on a contract to capture a measly class-A asteroid and put it into orbit around Kerbin. A Tater Catcher 7 Light asteroid grabber was sent once the entry path was aligned with rock VHW-690, and the correction burns put me about 9500 kilometers from an encounter (which I consider a failure, considering the 15 kilometer close pass I got on PSA-354). Tommund flew up an Auk I rescue spaceplane to rescue pilot Hellas Kerman from LKO, the two of them returning safely to KSC 09. The refinery Scan Queen entered Duna's SOI and was put into a mildly disgusting orbit just this morning (by which I mean it ain't circular, but it is equatorial and there are far worse situations it could be in so I shouldn't complain). I'm hoping Scan Queen can still make Ike as intended at this point; I haven't got cause to think otherwise just yet. One of my Heartbreak Hotel 7 outposts also entered Duna's SOI on a trajectory that will result in an Ike encounter in two days, and so at this point I'm racing to get MSV Fat Man into orbit around Duna and back to Kerbin before that encounter occurs. I've already botched up the sequence for the Explore Duna contracts (I botch more contracts by not accepting them than anything else, as what happened with the two-star contract to land and return from Duna) and I'd rather not botch the Encounter Ike contracts before they even occur if I can at all help it. I've maneuvered Fat Man into position for what I call the "quench"* for Duna this morning; I have yet to see if I'll be able to warp straight into orbit or not. I'm confident I can get the job done in the allotted time (knock on wood). *(quench (n): to have matched the directional component of the target body's velocity and to begin the process of using Kerbol's gravity to slow down to a relative speed sufficiently slow enough to achieve an orbit around the target body on the first try. Sounds more complicated than it is. If you ever try to use the Alcubierre Drive mod, you'll understand.)
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Yesterday was largely spent working on various shenanigans as I prepared for the maiden flight of MSV Fat Man. The day began with the flight of an Auk XII 6-passenger spaceplane to the Kerbinport space station with pilot Tommund Kerman in charge, carrying tourist Triely Kerman and scientists Bobkin, Paley, Stapond and Cordan Kerman. Docking the plane at the station fulfilled a station expansion contract, and once it had arrived the four scientists were transferred over to Next Objective with Didrin in temporary command. Tourists Lable and Roly Kerman, who were already aboard at the station, also boarded the craft, as did the capsule commanders of Necessary Evil and Laggin' Dragon docked at the station, pilots Lazer and Nelny Kerman. Once they had boarded, an attempt was made to undock Next Objective from the station; I had a kraken strike at that point - the docking ports refused to release the craft - and I ultimately had to download Kerbal Markup Lister in order to correct the issue (a pretty handy and nifty little utility program). Next Objective ultimately was allowed to depart the station for a rendezvous with MSV Fat Man, and in the meantime Tommund and Triely returned the Auk XII safely to KSC 09 despite Tommund forgetting to set the brakes early on in the re-entry procedure. I'd had the thought to go ahead and dock the Exxon Valdez 7a fuel cannister in LKO to Kerbinport, and to that end, I decided to utilize the now-uncrewed Necessary Evil as an ersatz tug to do the job. Necessary Evil departing Kerbinport and setting up to rendezvous with Exxon Valdez 7a, with Next Objective (left) already departed and Laggin' Dragon (background) still docked to the station. The mission to dock up the Valdez to the station was a success, hooking up with Docking Port 5 (the nadir port in the screenie above) and though I still have some concerns as to whether or not planes will still be able to dock with the station without issue and frame rate in proximity to the station, I do rest in the knowledge that I probably won't have to send up any big refueling flights to Kerbinport any time soon. Once Necessary Evil returned to the station, I decided to go ahead and launch a replacement Fireball 7c science lander to replace Yokohama, which was lost en route to Duna because no one bothered to pop open her solar panels. Yokohama II was launched to LKO with scientist Catny Kerman aboard, and ultimately both Next Objective and Yokohama II made their way to a pair of successful rendezvous with MSV Fat Man. Next Objective at rendezvous with MSV Fat Man, an Alcubierre Drive warp ship. Fat Man began her flight with a quick warp to the orbit of Minmus to fulfill a space station contract. The game originally didn't want to credit me for the contract; I realized that I needed to cut Next Objective loose, since it was the only one of the craft's components that was launched prior to the acceptance of the contract. A quick undock later, I was about √500k richer; Next Objective did a simple RCS thrust ahead and Fat Man's mission continued. MSV Fat Man in orbit over Minmus, with Next Objective in the tow spot and Yokohama II docked to one of the pylons. Pilot Phoming Kerman is in command of the craft; Helming and Suus are along for the ride to Duna, and all three went up with the ship herself at launch. Next up was fulfilling Lable and Roly's itineraries for a Kerbolar orbit; that just required a quick warp out of Kerbin's SOI. Fat Man is currently in a relatively low Kerbolar orbit in order to match the directional component of Duna's velocity, and will continue the process of warping there in a few days. I expect two or three of the craft from the First Duna Expedition to arrive before Fat Man is ready to travel to Duna herself. All things considered, MSV Fat Man had a successful first day.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
capi3101 replied to ferram4's topic in KSP1 Mod Releases
Let me make sure I understand - you want there to be an appreciable risk of structural failure during re-entry? In that case, you might try tweaking your wings and control surfaces - put you control surfaces to maximum deflection and turn down the... the name escapes me right now; it's the multiplier for your wing mass. Try a value of 0.3-0.4 for all surfaces. If that still doesn't do the trick, tweak it down lower. My own self, I try to fly safe; I'd be interested in seeing your design, to see why you're losing control around 40km. About what speed are you going at that point?- 14,073 replies
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I'd tend to agree - try and up your yaw authority first. If you don't want to mess too much with the design, you can try increasing the control deflection as a first step, though I couldn't say if that'd help you or make matters worse. I guess a question I should've asked earlier on - you say you've got oscillations when the bay is open and atmosphere autopilot is running. Which axis? I'd assumed the pitch axis earlier; is it your yaw axis that's oscillating?
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Go ahead and show us screenies with CoL and CoM lit up, and while you're at it, let's see the pressure curve too. Again, for both states (shut/open).
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Basics - can you give us a pair of screenies showing the debug voxels, one with the weapons bay doors shut and one with it open? Just want to eliminate that as a potential issue first. While you're at it, go ahead and include the curves.
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It was a pretty busy weekend for me, game-wise. I started off last Friday continuing my efforts to put Asteroid PDM-700 into orbit around Mün for contract. Having sucked the rock dry of ore and still badly needing fuel to get the probe out of a 53-degree LKO, I detached the Vampire 7 drilling probe and deorbited it, then designed the Exxon Valdez 7a very heavy refueling probe - a flying gas can if ever there was one - and launched it to the asteroid. Exxon Valdez 7a on final approach to dock with the Leech 7 probe, already attached to Asteroid PDM-700. Probably the only piece of this mission to actually go as planned. Docking went surprising well considering the mass, and after the fuel delivery was complete I detached the Leech 7 converter probe, to which the Exxon Valdez was docked, from the rock. Both probes were then de-orbited and recovered successfully, while the Tater Catcher 7 asteroid grabber affected the burn for Mün and finally got the rock into orbit. Finally! Now to go collect my pay...apparently I have to go talk to some guy named "Badger" or something like that... One slight snag - as @Corona688 feared earlier, by removing the ore, I had changed its class to A, and so it no longer fulfilled the requirements of the contract. I did have the thought to go ahead and send the Tater Catcher on to the Munport space station, since it still had plenty of available fuel at that point, but I discovered then that the grabber was so thoroughly imbedded into the asteroid that I couldn't get to its controls. And since I had dumped the Leech with the Exxon Valdez, it no longer had a docking port. A line from an old video game (props to anybody else who remembers it) ran through my head at that point - "Maybe you should've played a better game...". In that vein, the rock was testily dubbed "McCree", and while fighting the urge to rage quit, I began the search for a new target... Luckily, there was another B-type rock available, and using a variation of @Claw's design from his rendezvous tutorial, the Tater Catcher 7 Light was launched (after three tries - the first restart because I thought I went the wrong way, the second because it turned out I was going the right way the first time) and got to a 15-klick close pass after 30 days. The rest of Friday was spent with mundane jobs - tourist Juldred Kerman was sent up to the Kerbinport space station aboard an Auk XIII single-passenger spaceplane, refueled there and went to Minmus; she refueled at the Minmusport space station and ultimately returned safely to KSC 09 despite running out of fuel during the final re-entry burn. Friday also saw the beginning of correction burns for the Duna mission. Saturday was also pretty mundane. Tourists Corny and Roy were sent up in an Auk Ia 2-passenger spaceplane for a Münar flyby, stopping at Kerbinport for gas - the total time of their mission was 19 hours. Tourists Siecal and Donbart wanted to go to Minmus but at that point Kerbinport was out of reserve fuel, and the thought occurred to me that I had developed a technology to deliver a lot of fuel to orbit quickly - namely the Exxon Valdez 7a. One of these was launched to orbit, and then Siecal and Donbart made their way up to the flying gas can in an Auk Ia. The two arrived safely at Minmusport, and after Donbart affected a safe landing at the Deepwater Horizon refinery and returned, the plane was refueled and ultimately made its way safely back to KSC 09. A Wheesley engine was picked up from orbit (how it got there, I couldn't say) and four more Duna correction burns were affected. The day ended with the Tater Catcher 7 Light meeting up with and grabbing its target, Asteroid PSA-354, which turned out to be more massive than PDM-700; I might have to drill ore out of it just to lighten its mass a bit (everybody say it with me - 9.5 tonnes...9.5 tonnes...9.5 tonnes......). Yesterday began with a contract to put a probe into orbit of Minmus for contract; an Auk IV probe delivery plane delivered the payload to LKO and then returned to KSC 09, while the probe - ultimately dubbed Minmus Foxtrot - burned for Minmus and ultimately arrived in the required position. I also drilled some ore on Mün and did some science at Munport for cash. Tourist Mitemone was sent to Minmus orbit in an Auk XIII, gassing up at the Exxon Valdez and at Minmusport during her trip. She ultimatey returned safely to KSC 09. Seven more correction burns for Duna were affected. Also a fairly mundane day. Then, earlier this morning... The library where I work is currently open 24/7 for finals, and I took on an overnight shift for some overtime hours; shift started at 2 AM, and we were so not-busy that I was able to spend most of that time playing. Started off with another set of mundane jobs - pilot Phildan Kerman was sent up in an Auk I rescue spaceplane to pick up engineer Suus Kerman, returning to KSC 09 successfully. I did an ore mining job, a temperature survey on Minmus five klicks to the west of Deepwater Horizon, a pressure survey near KSC, three parts tests and a pair of up-and-downs for tourists Thomry, Rodock and Kenfal Kerman. When the game offered me yet another up-and-down, I decided that I'd go ahead and take advantage of that 5-year expiration time for once, and go do something I really wanted to do... So I decided to finish up the correction burns for Duna. I did have one tragedy occur - I had forgotten to open up the solar panels on the science lander Yokohama and the craft was dead in space; there was nothing for it but terminate the flight. Luckily no one was on board, but the craft will have to be replaced if I want a reliable way to collect science from Duna and Ike (which I do want to do). The remaining correction burns were affected for all craft except the Enchova Central refinery, and one of my Spamcan 7b crew landers affected its correction burn a mere two-and-a-half hours before entering Duna's SOI: ♫ Hello Duna, my old friend ♫ / ♫ I've come to talk with you again ♫ / ♫ Because a vision softly creeping ♫ / ♫ Left its seeds while I was sleeping... ♫ The Spamcan successfully entered Duna's SOI and eventually made it into a 61x60 kilometer orbit, the first craft to do so in this career save (and I'm pretty sure the last time I was at Duna was with Constipation XIII as part of the Kadvent Kalendar challenge during v. 0.25 or v 0.90, almost exactly three years ago). Some time later one of the Boop-Boop probes arrived and was put into a synchronous orbit of Duna for contract. After cashing out that mission, the probe was moved into a polar orbit over Duna to begin resource scanning. Unfortunately, there are no relay antennas in range just yet to make that data available (operative word there is yet). A pair of Hellhound rovers arrived next, one coming in a mere ten minutes after the other. The first of these rovers (dubbed Apotestatem) made the initial lithobrake landing on the surface, landing 25 klicks away from a target zone for a pressure survey. Boy, I forgot just how much driving a rover on Duna sucks. Not the longest rove I've ever done on Duna, though...my personal record is 160 klicks, and I hope to never be in a position where I have to break it. The rover covered the distance handily and completed its scans at all four waypoints, securing √800k in funding. Between all the small jobs, the worlds first jobs for Duna, the contracts I've completed so far and the contracts I accepted to replace them, I finally had enough to launch a Heighliner 7 Alcubierre warp ship, dubbed MSV Fat Man. I could've sworn I took a screenie of her, but apparently I didn't, so I guess I'll have to get one up for y'all when I can. Fat Man has some business to attend to at Minmus and I have a pair of tourists whose contracts involve Kerbol, items that I'll be attending to at the next opportunity...