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gooddog15

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Everything posted by gooddog15

  1. textured the RZ2! (doesn't really look good though)
  2. Sure, I'll do that. RZ2's look pretty easy to model, and I probably could do it tonight. also I could get the Blue streak in game faster by doing that, as a all-in-one deal that I was going with could complicate things. edit: did it! However, I'm unsure on weather the top bits are necessary to have.
  3. UPDATE I manage to do a lot of stuff this week, after I lost my internet. So here's what I've done this week: Boxodyne So, I've managed to get boxodyne along with few other box parts I'm want to get these parts working and released this weekend(?). The mod is going to consist of 9 parts: full cubes: "Half cubes" probe body probe body monopropellant monoprop LFO LFO Xenon Xenon Battery bank I've also worked on Blue Streak parts for the Europa-1: Engine Fuel tank
  4. really? I didn't know that it did that. thank you for telling me this. edit: I've got this thing in game, however, it's on it's side for some reason. The little Icon for the model in unity is also on it's side. do I just flip it in blender to fix this? is this normal?
  5. What I mean, is having both the texture & UV exported out together as one. This means that when I put the texture onto the model in unity, it goes on correctly. I was able to do that with a small cube that I was testing the other day, however that was with a color grid. I was able to do this yesterday, with the model, however I forgot how to do it when I was making a new texture/UV.
  6. got rid of the alpha and original UV and made a more simpler UV/ texture: It still has little mysterious lines all over it (if you can see it), so I experimented with a new texture and it fixed the problem (should of just overfilled more, but I ain't got time for that). *kept it on edit mode to show the UV lines on the texture also, could you guys tell me how to export both the texture & UV as one out of blender?
  7. It's a default background in blender for UV maps. I can toggle it on/off in gimp. Thanks for all your help! I'll see if i can do what you guys described tomorrow.
  8. thank you! that helped ALOT. look at this thing, it's beautiful! however, it still has (limited) UV lines for some reason. know a fix for that? also it still doesn't recognize it as a UV unwrapping when it's imported in. Do you know how to export both the texture and UV as one?
  9. there's a IOS game called planet simulation.
  10. Sorry, I may have worded it incorrectly. however, I'll see if it works. the layering work! thank you!
  11. --------------------------------Update-------------------------------------- I finally got something that completely works in game! may I present a prototype of a prototype boxodyne fuel tank! Also, I've been working on a science experiment called a impact camera: it's based, somewhat on the ranger's camera. I'll remake the model so it doesn't look like a water tower also new ME-1E model: I'm currently having problems making the textures work for these. once they're resolved, I can get them in game soon tm
  12. So, as the title says, I'm having problems with textures in Blende, Unity, and Gimp. now lets start: ------------------------------------------=Blender=---------------------------------------------- this all starts and sort of ends in the UV/Image editor. While saving the Image, it doesn't save the UV lines. The only way to get the UV lines out of blender, is to export them, causing them not to have a background color. After applying color to the UV, putting it back into unity, it wont recognize the UV lines. So then I have to apply a new UV onto the existing UV. I think it stems a problem with editing the texture in Gimp, however, I will get down to it below. So after applying the texture to the model, It looks like this: It looks absolutely horrible. -----------------------------------------=Gimp=-------------------------------------------------- So after getting the UV into Gimp, I attempt to fill it in with color, like a coloring book, however the fill in tool doesn't completely do it's job. It will fill in a large area, but will not completely, leaving a ton of lonely pixels to manually fill. I happen not to have a ton of time to do this, so its not a option. Also, when doing it, it may paint over the UV, causing the problems above. ----------------------------------------=Unity=--------------------------------------------------- so applying a texture that didn't come with a background, that said background becomes black, and when applying it, the model becomes black. pls help
  13. well, Rimworld isn't completely stealing from Prison Architect, as it's about survival, while Prison Architect is just management. Besides copycats are fairly common, and some may even be better than the game that they copied. However I do understand that copycats are horrible. Just look at all the Flappy bird rip-offs that filled appstores after that game took off.
  14. cool never knew that. however, the reports may become less and less bountiful in science after 2 reports
  15. well, it makes impactors and direct manned landings on the moon travel faster!
  16. but everything else that kerbals can be stored in have the ability to carry unlimited science
  17. 0/10 because pony's wouldn't make good president's.
  18. everything except twilight, is a better love story than twilight. In fact, my relationship with 2 watermelons this summer is still a better love story than twilight, even after I cut them up and ate them.
  19. according to this model, It's doesn't really look like a helix. The angle in which the planets rotate could not be at what we call 180/0 degrees from our suns orbital plane. It could just be at 140 - 240 degrees, with the satellites paths becoming just a bunch of squiggly lines. all this model shows, is that the satellites are moving around the sun, with their orbits being disturbed by the gravitational pull of another body, constantly having it go into a loop, which our current, nice model would support. everything else with this vid is not really right. It just sounds like a kid, with some animation skills just created this for a science class.
  20. actually there is a observatory in the R&D facility complex
  21. I have 2 model rockets. 1 is a estes alpha rocket, the other is a highly incomplete estes patriot missile replica. may modify the patriot.
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