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KSP2 Release Notes
Topics posted by John FX
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Remove one letter from a movie title and describe the new movie in a single line 1 2 3 4 18
By John FX, in Forum Games!
- 434 replies
- 35,507 views
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Multiple clicks cycle through possible results
By John FX, in KSP1 Suggestions & Development Discussion
- 5 replies
- 798 views
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Have contract rewards be visible in the VAB
By John FX, in KSP1 Suggestions & Development Discussion
- 3 replies
- 788 views
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- 22 replies
- 7,538 views
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- 51 replies
- 4,913 views
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- 15 replies
- 2,215 views
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- 4 replies
- 844 views
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- 23 replies
- 1,778 views
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RSS/RO/RP-0 Get to orbit under 40T with the least amount of unlocked nodes 1 2
By John FX, in KSP1 Challenges & Mission ideas
- 35 replies
- 9,724 views
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Ability to define a thrust envelope for solid rockets
By John FX, in KSP1 Suggestions & Development Discussion
- 9 replies
- 1,902 views
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- 5 replies
- 720 views
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How fundamental would the particles be that eventually fell into a black hole?
By John FX, in Science & Spaceflight
- 21 replies
- 1,935 views
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- 2 replies
- 937 views
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- 108 replies
- 34,675 views
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- 49 replies
- 4,701 views
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- 121 replies
- 9,803 views
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What is the point in kerbals having stats? 1 2 3 4
By John FX, in KSP1 Suggestions & Development Discussion
- 82 replies
- 11,208 views
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A time slider so you can look into the future when making a maneuver node
By John FX, in KSP1 Suggestions & Development Discussion
- 17 replies
- 2,309 views
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A button to force a manoeuvre node rather than rely on the unreliable `click on orbit line`
By John FX, in KSP1 Suggestions & Development Discussion
- 20 replies
- 2,040 views
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- 29 replies
- 2,925 views
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- 4 replies
- 1,589 views
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- 13 replies
- 1,718 views
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Anyone know what mod my missing part (KzProcFairingDelta) is from?
By John FX, in KSP1 Technical Support (PC, modded installs)
- 0 replies
- 445 views
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- 9 replies
- 1,563 views
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- 2 replies
- 629 views