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Topics posted by John FX
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Remove one letter from a movie title and describe the new movie in a single line 1 2 3 4 18
By John FX, in Forum Games!
- 434 replies
- 29,617 views
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Multiple clicks cycle through possible results
By John FX, in KSP1 Suggestions & Development Discussion
- 5 replies
- 652 views
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Have contract rewards be visible in the VAB
By John FX, in KSP1 Suggestions & Development Discussion
- 3 replies
- 654 views
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- 22 replies
- 6,864 views
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- 51 replies
- 3,950 views
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- 15 replies
- 1,888 views
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- 4 replies
- 718 views
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- 23 replies
- 1,463 views
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RSS/RO/RP-0 Get to orbit under 40T with the least amount of unlocked nodes 1 2
By John FX, in KSP1 Challenges & Mission ideas
- 35 replies
- 9,103 views
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Ability to define a thrust envelope for solid rockets
By John FX, in KSP1 Suggestions & Development Discussion
- 9 replies
- 1,668 views
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- 5 replies
- 627 views
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How fundamental would the particles be that eventually fell into a black hole?
By John FX, in Science & Spaceflight
- 21 replies
- 1,571 views
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- 2 replies
- 815 views
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- 108 replies
- 32,078 views
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- 49 replies
- 4,082 views
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- 121 replies
- 8,482 views
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What is the point in kerbals having stats? 1 2 3 4
By John FX, in KSP1 Suggestions & Development Discussion
- 82 replies
- 10,141 views
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A time slider so you can look into the future when making a maneuver node
By John FX, in KSP1 Suggestions & Development Discussion
- 17 replies
- 1,920 views
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A button to force a manoeuvre node rather than rely on the unreliable `click on orbit line`
By John FX, in KSP1 Suggestions & Development Discussion
- 20 replies
- 1,708 views
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- 29 replies
- 2,484 views
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- 4 replies
- 1,367 views
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- 13 replies
- 1,392 views
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Anyone know what mod my missing part (KzProcFairingDelta) is from?
By John FX, in KSP1 Technical Support (PC, modded installs)
- 0 replies
- 387 views
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- 9 replies
- 1,412 views
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- 2 replies
- 566 views