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Tw1

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Everything posted by Tw1

  1. Heard the pole is where it's at. Thought that would be a good thing to do with one of the old orbiters that were lagging up my space center. Yay hypersonic flight! Philnard was left here, the others went to visit the rim mountains, and pick him up later. A rare Kerbin rainbow. Only occurs underground. Landed fine, dispute bouncing on uneven terrain. But after jogging for a bit with 4x phys warp on, the cockpit fell from the shuttle. Even with infinite fuel, they're stuck there.
  2. Welcome to the KSP forums! I'd say go for Minmus (note, no second 'i'). If you can land on Mun, you can land on Minmus! Takes a bit more fuel to get there, but less to land. And it's a lovely place.
  3. With stations you have three options: 1 Be frugal with parts, and have set roles for a station, (Tanker, hanger, science, telescope, ect,), and limit it to only be one or two of those. 2 Make an ever growing crazy station, adding a heap of parts, and enjoy the lag fest. 3 Buy a more powerful computer, and hope 64bit KSP happens someday. I find it useful to know my computer's limits. At about 500 parts, I get a fair bit of lag. I've avoided going over so far.
  4. Looks like too much of a good thing.... Today, I managed to land on the island runway. The rest of my plane didn't quite land in the same spot.
  5. Welcome to the KSP forums!
  6. Forgot about this. If you're still interested, here are images of those craft.
  7. I tend to use Stock parts as the key parts of each craft, unless there aren't any that can do the job. I prefer mods like KAS, that add extra functionality, or telemetry ones.
  8. Today, I flew shuttles. This design uses SRBs and dual drop tanks, which reduces the complexity flying with a single tank adds. It can lift a small pay load to LKO, or smaller to KSO on its own, but can be reconfigured to use bigger boosters for larger payloads. Not quite as capable as my previous attempt at a shuttle, but it has the advantage of looking cooler, having wider cargo doors, and actually landing. Its first payload: Live cargo! It took a while for me to work out I needed a very shallow re-entry to land this thing. But now, my space centre is fast becoming a retirement home for orbiters, seeing as there isn't a way to re-use them in the game yet. The last photo shows one that I towed from its landing site to the space centre, 10km away. That was tricky. Edit: Just landed right next to the SPH, after sending a satellite to GKO. I managed to land at the centre with no fuel left, and pulled of a corkscrew to loose altitude before landing. This is so awesome!
  9. That or large SRBs. Something big, and flying in a few directions. Maybe have some kerbals standing in a line, showing their respects.
  10. I've used a precision shot from whack-a-kerbal to knock parts I no longer want of a ship, and normally don't need to go much more powerful than the default. At full power, it can obliterate entire vessels. The only way to get used to it is experimentation, IMHO.
  11. Perhaps you need to be smarter with your strut placement? I find a pattern like this works best: Also, make sure you add more struts down low near the engines. They tend to vibrate a lot. Are you using launch clamps? Larger rockets don't sit on their engines safely. Nhnfong's humours guide to strut placement may help you. http://forum.kerbalspaceprogram.com/showthread.php/20773-Tutorial-Six-places-you-should-be-using-more-struts% Welcome to the KSP forums!
  12. On the subject of possible changes, I'd like to see a part that you could put on your ship that automatically gives kerbals parachutes as they exit. This means you still need then with you, but are more likely to survive as your plane collapses on you.
  13. Spin to simulate gravity experiment -complete. First going shooting out of the solar system, now this: Dudney is the most unlucky kerbal I've had so far.
  14. Reminds me of my first Eve aerobrake. I'll never know how I ended up in a retrograde Kerbol Orbit.... Perhaps the super aerobraking technique needed to be done with rockets, rather than wings. I'm not sure if my reflexes are even up to it. Maybe someone could program mechjeb to to it... Did it look like it would land or achieve capture? I've thought Jool would be the most likely place for this to work. Then someone could make a crazy huge rocket and do a one-way express run to Laythe...
  15. True, but you need an awful lot of charge to sustain a burn. And it's a long wait until you can make corrections. My first ion probe had a stayputnic core, and it was pretty much covered in radial batteries (they had the best mass ratio), apart from where solar panels had to go, and it still didn't burn for very long.
  16. For a more imaginative approach, use the Mun! Then aerobrake, and then circularise at apoapsis. Not sure you save anything at all this way.... (as you can see, I was trying to land on the pole via a munshot.)
  17. You mods are my favourite, at least, ATM. I love the view in the mk3 IVA, and the way it you see the kerbals faces so close. Just downloaded the MK3 extension parts, and they're the best cargo bays I've tried so far. And the better landing gear saves many inconveniaces where I've needed a plane to be pointing another way after landing it. So thank you. And here are some happy users: (Not quite what it's meant for, but you know kerbals, they love to improvise..)
  18. I disagree about the Albatross, it's my favourite of the stock planes, as it's got enough fuel to get you far. That said, I have yet to land it in one piece, and normally add a few things before I take of. Some of the stock craft are more meant to show concepts than replace things you make for yourself, I heard somewhere. I agree that the ion probe is a silly design though. My maths showed that RTGs and ion propulsion just aren't a good combination. You loose too much thrust, and delta V compared to solar power, unless you're really far out.
  19. Not entirely sure what your question is about, but there is a games section of the forums, if you go to the main page, scroll down, look carefully, you will find it.
  20. Attempted the aerobraking technique approaching Kerbin at 300km/s today. Ended up lithobraking. My shuttle's wings fell off, but had I had a parachute, the capsule might have survived.
  21. I put some lights around the launch pad.... I did it somewhat differently though...
  22. Good luck. And if Aero breaking fails... You have infinite fuel, and a mainsail on your ship! Why not do a powered capture? But of course, that would mean an even more insanely big ship in reality, when aerocapture is almost free.
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