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Tw1

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Everything posted by Tw1

  1. Well, before I upgraded my first laptop to 8GB RAM....
  2. I've done this, but not on Kerbin. But it was a very practical way of landing cart mod rovers, even though the landing pictured didn't go as planed.
  3. I don't believe it is possible to upload a mind. The mind is the machine (brain) that experiences the consciousness. A machine that simulates you, even perfectly, will not be you. It may seem it to others though.
  4. Today, in 0.19, I finally returned my first interplanetary mission. The Duna Recovery Module put the capsule from the original Duna rocket on a trajectory for KSC, then burned to put itself back into orbit. These guys have been away since 0.18.x. They were not expecting this: Hey Bill, were's the launch tower gone?
  5. A lot of rocket to get the assembled station out there. And about 2x the panels you need around kerbin, if you needed them for anything really.
  6. I'm not quite sure what they're playing at really, risking alienating potential users, as both KSP and (from what I hear), Orbiter have very strong fanbases. If I was them, I'd be trying to fit in among the others.
  7. As this stuff was before my time it would be cool. Perhaps someone could get the kerbals to attach the same way as they do on the seats, but lying down, as those od models look a little weird
  8. Tw1

    Complaints

    Warning: Make sure your complaint is fair and justified first.
  9. Tw1

    Complaints

    The forms itself? Try the Forum forum.
  10. Still, they don't look like they're going to have kerbal's crew training, or sense of fun. More like a successor to orbiter.
  11. Nice use of parallel scenes (that's right, I passed English) and matching the commentary to your actions. Good video.
  12. You should be able to use a ship again provided you saved it. There isn't away to find out what a part is in the editors apart from looking through the lists and checking, so be careful.
  13. Tw1

    Howdy

    Welcome to the forums! Multilayer is probably never going to happen, and it's on a do not suggest list, but that doesn't stop mod makers from trying. With your rescue attempt, I recommend adding external seats for the crew of the first rocket rather than trying to push the second down to Kerbin with it. Rocket flames currently don't do any damage to nearby vessels, and if they did, you shouldn't be thrusting that hard when near another vessel anyway. Thrusting will just throw you away from the other vessel. Have you discovered setting a ship as your target yet? This is done from the map view, and it gives extra info you can use to meet up with another vessel in orbit, which is a big challenge the first few times. Scot Manley is a great source of info. Good luck with getting these other kerbals home, it's one of the big jobs most kerbal space programs do soon after starting.
  14. Throught the entire video, my thoughts were mostly: "This would be a great way to spot alien civilisations from the junk they put in orbit."
  15. Hit f4. Only works when you're something like 50M away.
  16. I too, found the boats back not that useful for constructing boats of my own. But this part: http://kerbalspaceprogram.com/ksf-boat-propeller/ Is very useful. It will be an important part of my 0.21 Oceans of Eve mission. Minmus, the evening 'star' Boat prototype. Was meant to have a cupola glass bottom, but I couldn't get it to stop being destroyed by the water. How does it manage to stay intact in space? EVA Fun.
  17. Yep. Probably close, if not beating the time I spend on Simcity back in highschool.
  18. Yeah, may need to do a little reverse engineering this time. Or I could wait until Crewmainfest updates and use its editor function to recreate them, after noting their courage/stupidity stats.
  19. SAS is only going to help, they don't add rotation power...yet. I use IJKL for rover controls, as they are the same for modded wheels, and RCS translation.
  20. This could be the way it works from now on. Rather than getting overwhelmed by people's requests, you make the requests! We'll all be happy to oblige.
  21. Seeing as I haven't built much like that, I'm kind of doing the opposite, and scattering kerbals around the planet. Mainly because I'm still yet to get good at landing planes.
  22. I hope not. Infact, I'd like to see the old SPH and runway added to it.
  23. I just burn prograde for the first burns, then use a node for the final burn. Apoapsis hight is varies, what is more important is the orbital period, which needs to be carefully watched so that you end up at periapsis again when it's time for the final burn. For each step, the focus is more on getting the burn done at the right point (within a few degrees) than achieving a certain apoapsis. It's about 200km from the observatory to Pluto. But as the roads aren't straight, (hilly terrain) but planets are placed where main roads intersect the orbit distances, it's longer to travel. We saw Neptune on the way in, so drove straight from Uranus to Pluto. Took more than an hour, not including the double back we needed to do to find it. Here is a touristy map I found: http://www.solarsystemdrive.com/pdf/map.pdf In KSP today, I began an Apollo style mission, trying to set it up with a rocket that runs similar. It blew up. Then it blew up. Then it wouldn't fly straight. Then it made it to orbit, and I noticed the fuel lines on my lander weren't connected, and my rover wasn't going to deploy properly. But, I fixed that, and now it is safely in LMO.
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