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Tw1

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Everything posted by Tw1

  1. It may well be in a different part of the planet. From what we see in the video, It might be similar, that tiny shot of it from the Mun
  2. I do hope Kerbin is roughly the same. An overhauled one, but still with the same maps you see in all the fan content.
  3. It launched from the Mun, Travelled to Eve, where it was joined by two other probes: Which allowed my astronaut to take a trip to Gilly first Then it was time to decend. The Amphibious Evepod has landed. I'm ready once again to take on the oceans of Eve. In other news, I used Starbug to catch an asteroid, And ended up with a beard rather than hair when I exported a texture wrong. Also, have you ever wondered how durable surface experiments are? Turns out solar panels and communitrons don't last when you squash them with a 27 ton rover on Eve. The rest were fine.
  4. Wouldn't it be better to fudge it the other way around? When you enter the zone, it starts simulating the forces of the other bodies? Knowing kerbal players, people will find a way to unrealistically orbit this.
  5. Yeah, this, and faking a few other things would be good. Adding some special behaviour as you get close to the zone would be nice.
  6. wHAAA? wHo IS He? AAAAAAHHH
  7. As someone with a fair amount of experiments into kerbal physics, I suspect a lot of these will disappear anyway, assuming they are actually re-doing the physics. So much of it comes from oversights and limitations. Some things I wouldn't mind sacrificing, like some of the wobbliness that results from the vessel node structures, like parts passing through each other. I want to have to deal with structural issues, but I wouldn't mind if they come from more realistic behaviour. I wouldn't mind ridgid connection between all overlapping parts, which would end exploits I've often used for robotics, and the K-drive. But then, we'd be building less like it's a game and more like it's something real. It is a shame to say goodbye to the many things we've discovered, and that unique kerbal world. But I will be surprised if there are not all new forms of kerbalphysicstm just waiting to be discovered. It will be a fresh start with new things to be discovered.
  8. If anything, I hope for no, or a shorter tech tree with bigger blocks. It made it feel more like just another game. It makes sense not to have fusion engines right from the start, but I don't think it should continue to be earning wheels by landing on the Mun, or whatever order it's unlocked these days. I'm not sure about other solar system - I like that it sounds they might be keeping the familiar system the same, just with a lot of polish, so there's that. But do we know if things are still small scale? That would put nearby systems at under a light year away. Also, could perhaps the Kerbolar (apparently what it's officially called now) system be near a dense part of the galaxy? It does seem weird to leave things alone, but if we're thinking big. maybe there will be the ability to automate, or subcontract out some sort of resupply missions.
  9. KSP will feature 3d printer support from the get go. Instead spawning on the launchpad, the game prints your vessel, then you fly it.
  10. That just as you (I) finish remaking my old favorite vehicles, thinking them future proof, they go an announce a whole new game
  11. Also, it would be great to see the locations we already know and love done in high quality. Who knows if it will be there, but it would be nice to still have that island to test fly planes too, for example.
  12. We already have a whole bunch of threads on this topic
  13. I want there to be actual basic water physics. If there is, and the parts to use it, I may a little more Ok with not taking my amphibious rover, a vessel I've refined over 6 years, with me to this sequel version. Focusing on management and exploration is something I've wanted since the original Alpha, so there's that. I also hope some of the knowledge of how parts and cfgs work crosses over, that they've made some similar design choices for usability. I hope there will be some chance at getting old part models from old mods to work in the new one, even if it takes a bit of editing. I kinda do hope that 1 and 2 will both continue somehow, even if 1 isn't updating so much.
  14. If they do this, I will be so happy. As long as they do remasters of all the OG parts.
  15. Depending on what's actually in it, we might get some old mods recreated as new. Some mods came about to fill gaps, some to add stuff. IDK about this sort of coding, but I wonder if at least some parts could be recycled into new mods.
  16. Even if they don't impose another arbitrary tech tree (personally, no thanks), you're still going to have to learn to use those things. Plus, perhaps that's what KSP1 will remain about. It's a sequel, after all.
  17. Poodleish, but why not? It wasn't as bad as everyone makes it out to be.
  18. They talk about discussing solar system physics in the dev video. I hope this won't affect our old favourites, it's long been speculated Minmus would be improbable. But it wouldn't be KSP without that shiny lump of ice cream
  19. I suppose I better take a ticket. I'm hoping it doesn't drop soon, got some projects to finish. but we'll see.
  20. That would require you to go through steam to play it, and many don't. Some prefer portable installs, etc.
  21. So it's a true sequel, not a replacement? Mixed feelings tbh, as there are many perfect things about this game that could be less so, if messed up. Like the part updates, not all were that great. But also, new versions means there will be plenty of people continuing to be making and sharing things we've done in the game we've come to know and love, so.... I do hope a lot of the conventions make it across, so we aren't confused about different control schemes. Plus, so much of this game, like the maneuver nodes, the orbital interface, the part menus, it's so brilliant it will be an achievement to not lose functionality in a new version.
  22. We've been writing and ranting about this, and all the rest for years now. I hope these guys have done their homework, and picked the fan's collective brains, as well as thought it all through very carefully.
  23. It's a pity this will leave most mods in the dust though. All that gameplay history.. Things like KAS, KIS, mechjeb, FAR, kerbal konstructs, hyperedit - all have been pivotal parts of the game, and who knows what will make it to the next...
  24. Just as long as this doesn't become a big focus. One of the shortcomings of KSP1 was by making so many thing happen through contracts, it told you what to do, rather than giving you reasons. I don't want to be told to do something I want to be able to see goals of my own, and do things which let me achieve those goals.
  25. Look at all those parts... I hope part clipping still works, so we can be adventurous with how we use them. Though I would not mind if clipped parts cost you some of the fuel inside, or something like that. I hope this time though, parts are properly fused together on contact. Currently, designing structures is all about where the root part is, and things flopp about, even going through each other. I wouldn't mind some lost possibility for that logical, added strength.
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