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Everything posted by martinezfg11
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[WIP] Milan's Prefab Housing and Rocket Parts
martinezfg11 replied to duesenmilan's topic in KSP1 Mod Development
I like it. -
I think Unity will simply reverse the animation state when extending.
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I modeled it based on the OV-10G+ OV-10A OV-10G+
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
martinezfg11 replied to Eskandare's topic in KSP1 Mod Releases
Just how real, life helicopters do, usually with an all moving wing, or with a symmetrical airfoil.- 264 replies
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- engine
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Blank parttools can also be due to blank or invalid .cfg files in you Gamedata directory. See your unity console for the cfg in question. That's happened to me a couple times.
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[1.7.x] ReCoupler - Monocouple your bicouplers!
martinezfg11 replied to Booots's topic in KSP1 Mod Development
This is the best thing since sliced MechJeb. -
Yeah that was my reaction.
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I see. Do you have a specific prop in mind?
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[WIP] Nert's Dev Thread - Current: various updates
martinezfg11 replied to Nertea's topic in KSP1 Mod Development
Nice texturing, do you Handpaint everything? -
??
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What are you trying to accomplish again? If you are trying to make your own props then Blender should be fine. But props have specific set-ups that you need to be aware of. If you are trying to use the existing props in an internal then you don't need 3DS Max or even Blender. You simply need Unity.
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Mirrored control surfaces
martinezfg11 replied to martinezfg11's topic in KSP1 C# Plugin Development Help and Support
So has anyone tried fixing this at some point? I think it was working in pre 1.0 I just don't know what change may have broken this. -
@Wolfair corp. Dude you're awesome.
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I believe that's just a Blender specific way of handling meshes with identical names.
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Github update with new Unity adjustments. Waiting for config changes from @Wolfair corp.
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
martinezfg11 replied to Boris-Barboris's topic in KSP1 Mod Releases
@Boris-Barboris Atmosphere Autopilot is best autopilot. Here I'm using it to control a helicopter. Maybe there can be some functionality added to assist said helicopter piloting (e.g. Altitude hold??) -
I have two smokePoint transforms. Both named smokePoint. I will need to go into the Unity Prefab and do some adjustments there. Right now the smoke only comes from one nozzle.
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[1.9-1.10] Throttle Controlled Avionics
martinezfg11 replied to allista's topic in KSP1 Mod Releases
Apologies if it's been asked. But is there anyway to add compatibility for the FSEngine Module? These are used by the Airplane Plus rotors, and I haven't been able to use TCA with these.