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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Carraux replied to RoverDude's topic in KSP1 Mod Releases
I was able to solve my issues. Now it's running as intended. Thanks!- 1,473 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Carraux replied to RoverDude's topic in KSP1 Mod Releases
I am unable to get this thing running with the latest KSP version (Win 11, installed via CKAN). I manually added FireSpitter and CommunityCategoryKit but this didn't help. As far as I can see in the log, everything is loading fine, but it won't appear in the game. Any ideas? Mod list: KSP.LOG:- 1,473 replies
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Problably I am dumb and blind, but.. I don't know how long this problem persists, because I seldom fiddle with gimbal but today I noticed that all the engine controls in VAB for gimbal are gone. Trottle Control Remove from Symmetry Fuel Delivery Overlay That's all. No gimbal. Adv. Tweakables are set in the options menu, Tweakable Everything is also installed. Any ideas?
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You would need a middle class eight digit figure...
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Any chance to get comments from people still working on KSP 2? Or is there some kind of NDA in the air?
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I think this was sarcasm
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The more one is lacking, the more they are telling us. KSP 2 is dead.
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Reentry Heating Effects with Chris 'Mortoc' Mortonson - KSP 2 Dev Chat
Carraux replied to Nerdy_Mike's topic in Dev Chats
Nice reentry effects. I think we will get these in the next update, but will we get the heating/reentry system too or just the effects? -
KSP 2 is a perfectly playable early access game (v0.1.4)
Carraux replied to Vl3d's topic in KSP2 Discussion
I hear you, but I do not agree with you. And stop blaming the gamers, it's not their fault. -
Sorry for the misunderstanding. Of course they are working on the items on the roadmap. But I doubt that that there is much progress - besides 3D art / part modelling - on the items beyond science (maybe excpet for multiplayer). I want to be wrong, btw.
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Besides science: Have they said, how colonies would really work? Or multiplayer? Or resource gathering? Many believe that all these parts are (almost) finished, that only the buggy state of the game prevents the developers from swiftly integrating these modules one by one. I, on the other hand, believe that they haven't even started yet. That's why we don't hear anything about it. We see the current state of development of the game. There is nothing more. That's all.
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