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Everything posted by Majorjim!
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Hi all, Today I am very, very happy to be able to show my Constellation mission pack. I have been working on this for months and it has gone through a million redesigns. After having been blown away by katateochi's Modded mission I wanted to the same thing but using stock parts. This craft pack closely follows the real life proposed mission in almost every detail. It is the most complex and daring mission I have ever put together. During the real-time mission I had zero failures and encountered no design flaws. Due to the HUGE amount of testing I did. The craft are exemplary. So here it is. Eight launches, six Kerbals and one hell of a ride! A few album highlights: Ares V with the Copernicus hab module Aeroshell landers in Kerbin orbit awaiting the burn to Duna Ascent lander on Duna, sent before the crewed DTV Crewed DTV 'Copernicus' in Kerbin orbit The Crewed lander entering Dunas atmosphere and shedding its aeroshell The Three Kerbal SPR rover. I'm really proud of this one Video of the Ares V with Copernicus payload faring release: FULL MISSION ALBUM You may notice that the scales are not exact and I had to make a few non realistic design decisions. All craft are at present mission capable but during the mission I discovered a few things that are missing. I will correct those minor issues and then release the pack if anybody is interested. Even if you don't want to complete the mission, and I don't blame you, it was very tough, you can download the craft to see how they where made. Thank you so much for looking and if anyone has any questions, comments, complaints please don't hesitate to ask me. MJ ----------------------------------------------------------- DOWNLOAD AND TIPS Constellation mission pack download OK chaps here we have the download for all the craft including a sub-assembly of the SPR rover. I'm not sure many people will attempt to fly a full mission with these crafts but if anyone wants to attempt it please PM me for detailed instructions. When launching the Ares V rockets you can throttle to max and launch. At 5000m start a turn to the east. The boosters cause a lot of torque that makes the rocket turn slowly. Just keep you finger on the arrow key and it will slowly turn east. Make little adjustments to keep it from rotating, which it will want to a little. Nothing major. After the boosters separate full control authority is regained. Aim for a 200km orbit. Separate fairings during coast to Ap. The landers staging is not in any order so you can choose what to release first. Simply click the separator or docking port you want to manipulate. ---------------------------------------------------------- I cleaned up the staging and added the things that where missing. I think I got everything right but its a lot of things to remember so if there is anything untoward please let me know. And If anyone has any questions please don't hesitate to ask. MJ
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Constellation V2 (All Dres-ed up)
Majorjim! replied to WooDzor's topic in KSP1 The Spacecraft Exchange
Good work on this mate! I hope the little guys make it home! MJ -
Any 2001: A Space Odyssey Crafts?
Majorjim! replied to Nicholander's topic in KSP1 The Spacecraft Exchange
WOW! Sylith these are amazing. Are they stock? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Majorjim! replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Ooh I like a boat, me. I think I know how its made, will give it a go after my current thing. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Majorjim! replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This is really cool Giggleplex! So, How does the prop spin? -
Awesome diagram dude. Thanks again for this!.
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Yup I have this too.. I had to refresh each page 6 or more times to get them to load.
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[Showcase] Showoff Your Rep-Worthy Crafts
Majorjim! replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Yeah ok. Thanks. -
[Showcase] Showoff Your Rep-Worthy Crafts
Majorjim! replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Awesome. That's what I hoping. May give it a go. -
The Kerbal Elevator: Abusing KSP physics for fun and profit!
Majorjim! replied to GusTurbo's topic in KSP1 Discussion
Nice one Gus. Ive always wondered if the 'popping up' kerbal phenomenon could be exploited. Could be a way of simulating crew transfer? Does it work with two long ships docked together? -
[Showcase] Showoff Your Rep-Worthy Crafts
Majorjim! replied to Redrobin's topic in KSP1 The Spacecraft Exchange
I bet that Stratofortress is amazing to fly! Do the wings flex inflight? -
[Showcase] Showoff Your Rep-Worthy Crafts
Majorjim! replied to Redrobin's topic in KSP1 The Spacecraft Exchange
I am itching to post pics but its not 100% yet. The part count of the Copernicus hab section Ares V is 1075. Once launched and docked with the engine section its perfectly playable. Its mostly the fairing, which is quite large. -
[Showcase] Showoff Your Rep-Worthy Crafts
Majorjim! replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Twas I! nice launchers dude. I ask as I have nearly finished my stock constellation mission pack and i'm curious to see how others tackled the problem. I haven't used orange tanks though. Gives it a different look. Have you made the aeroshell landers yet? -
Ok thank you for the reply. I suppose its possible to resize the textures.
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Seeing as nobody replied, I am very keen to have the RSS planet textures for my stock planets. Does anyone know if this is possible?
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[WIP] Auto Orbiter (space, space, T to orbit)
Majorjim! replied to WooDzor's topic in KSP1 The Spacecraft Exchange
Hi WooDzor, You've been really busy lately! I like the idea of 'space to orbit'. I saw another one a while back. Is the rocket slightly unbalanced to make it turn? -
Dude.. I just made the same mistake. Do NOT visit that forum people!
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0.625 m jet engines.
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Glad to hear you guys agree. Hopefully with all this effort being put into spaceplanes they will add them in future. -
Ah I see, 64bit. Yeah I stopped using it for now. Just until its not so buggy. Speaking of which, cool mun rover!
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LOL, yup working now. I watched it, and liked it. Good job! That second stage separation was very violent though! Oh and swap the lander ladder for the small yellow one. lol at 4:55 I can hear you breathing! What trickery is this?
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Video is private mate.
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0.625 m jet engines.
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Yup definitely! Imagine how cute the intakes will be. -
0.625 m jet engines.
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Hmm, it would be nice to have the choice. I have nothing against props in the game. I still think there should be props for water. Boats need love too. -
0.625 m jet engines.
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
The ions are good for this atm. -
0.625 m jet engines.
Majorjim! replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Its a one off apparently. Custom made. That's near perfect scale size for large KSP jets!