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jocax188723

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Everything posted by jocax188723

  1. Hi, great mod, fun to play, very few bugs, well done. Quick question - is there any way to change passenger requirements? Going from mission type 2 (10-12 passengers) to mission type 3 (Only 80+ passengers) is a bit jarring. Are there any intermediaries like 30-40 passengers and 50-60 passengers?
  2. I enjoy the flight portion of KSP, and the procedural wings are going to be a gamechanger. I do wonder how multi-segment wings will work, and if I could ever get a proper ogive, but they're just new challenges I can't wait to tackle.
  3. Hi, guys, I just update to 1.8, and I'm looking for a 1.7 mod that gives me new parts for science and laboratories. There was one in particular that lets me store and process larger amounts of data - something in the thousands range instead of the hundreds. The part was named something like 'Advanced Processing Lab' and used the DMD Labs model. I can't find it any more, either through Spacedock or the Forums, so any help would be much appreciated.
  4. Holy moly. That Super Sylph, though. Any chance of a Mave or Valkyrie cockpit in the future?
  5. I usually pop it on stations between modules, both as a traversing tube and a backup docking port. Absolutely no use to me on SSTOs, though. The convenience isn't worth the many times in weight.
  6. Kinda reminds me of EDI. From Stealth, not our favorite AI from Mass Effect. Some inspiration there?
  7. The Whack is back...again! Just curious, but have you ever considered doing youtube?
  8. Well. I'm working on my main AA save, as I really should start documenting my crashes. There's also AA Experimentals, and AA Special Ops. I tend to divide my programs by flag, really.
  9. Basic Rules: I am allowed one ‘simulation run’ on every mission. If I screw up the second time that’s it. I have to either send another one or give up and try again later. I have to minimize Kerbonaut casualties. In the event of a casualty, the planetary or lunar body I was aiming for is off limits for one Kerbal year to simulate investigations, burials, memorials, etc. I’ll also follow in the step of tradition of placing a flag next to the flag pole at the astronaut complex for each fallen Kerbonaut. I will be using Mechjeb for some of my landings. I’m still very new to precise landings and any advice would be greatly appreciated. Mission 1-01 Alpha Right. Without further ado, here’s Jeb with the first of the capsules I’ll be sending up. Say hello, Jeb. He’s here to test all the systems and check the science transmission net in the capsule, not to mention scraping samples of the launch pad just for kicks. Jeb (being Jeb) then puts the capsule’s reaction wheels and structural integrity to the test by getting inside and flinging it all over the Launchpad. Apparently, even the best of the best get a bit sick when spun around like that. Is Jeb looking a bit greener than usual? After a couple of minutes and a cooldown systems check that nets me more science, Jeb calls out a recovery team for the shortest recovery ever. This lets me nick 36 science points for upgrades. I grab the basics and the survivability and recovery equipment. That should help me along for a bit. Jeb’s already knocking the door down on the VAB, clamoring to test the new gear. So the engineers slap together a quick two stage rocket for him. I’m not naming these, as they don’t form part of a system. They’re one off vehicles designed simply to fling Kerbals as far as possible to get things going. Speaking of flinging Kerbals… Mission 1-02 Beta Well, Jeb looks mildly happy. Probably because he isn't in the air yet. This is a simple two stage rocket, with a solid first stage and a smaller liquid second stage. The innovations that is the goo canisters that the engineers have come up with should help us net even more science. Get ready to push the button, Jeb- Oh. Never mind. The solid rocket sputters out at 10 kilometers and the LV-909 takes over, sending the ship streaking towards the west. I take the time to open the canisters on the way up, and net the sweet sweet science I’ve been looking for. Jeb tries to take a walk at the highest point, but wisely decides not to at the last second and yanks himself back inside. I was aiming for the western edge of the KSC continent, but I’m slightly off and find Jeb plummeting towards the ocean. Luckily, the parachutes open without a hitch and plops him quite gently in the sea. As Jeb calls for a recovery team, I take a moment to consider how to use all the science. Taking the control and general rocketry nodes should allow me access to orbital flights, officially beginning the named series of rockets to orbit. But that can wait for a bit. It’s a long walk back to the Space Center for Jeb…
  10. After lurking around the forums for a couple of months and having 2 dry runs of various places and operations, I feel (barely) confident enough to have a go with what I've learned about KSP to give it a genuine go. Project Outline Altair Aerospace: Pantheon Initiative The Pantheon Initiative is divided into three stages, each named for a different pantheon of ancient mythology. Phase One is dedicated to the exploration of the Kerbinsphere. Phase Two is dedicated to unmanned exploration of the entire Kerbol system. Phase Three is dedicated to the manned exploration of selected bodies of the Kerbol system. I'm not all that good a writer, but I hope to improve as I go along. Updates will be intermittent as I figure out how imgur works and how to organize all the posts. I really like this community and I hope not to disappoint. The first post should be up sometime in the next day. Thank you for reading, and feel free to prod me with all the criticism you can manage! -jocax188723
  11. That's really impressive, how you managed the compact design of the lil' bugger. How did you manage to tuck the props in so neatly? Every time I've sent VTOLs to other planets they're either true planes or awkward single engined frankenprobes, begging for death. I'm suspecting infernal robotics in play, but I've no clue how to use it. Still, pretty cool. Would love to see what you've come up with next!
  12. Oh, Kawd, Nelemy, asteroids and the ability to clonk them together. Kod help us all. Still, should be pretty cool. I'm going to miss the bunch of guys n' gals that first settled on Laythe, but I'm sure Brotoro has more than enough shenanigans in mind for the lot of them.
  13. I've just captured one today; I gave it a famous scientist's name, a number and a bracketed number denoting how many I've captured. For example: NDgTyson 1701 [1] ; CSagan 4869 [2] ; INewton 1337 [3] And so on and so forth.
  14. Well, the biggest problem we have with that is the slidey-widey bit; we'd have to make the part insanely impact resistant to be able to use it like that with the current engine parameters. But otherwise, I'm all for it! It seems like an ideal landing sequence for both land and water. Well, what passes for water.
  15. Whackjob, you're a pillar of our kommunity. A heavily strutted, highly overbuilt, potentially explosive pillar, but that's how we like it! Your builds are legendary, and even now Kerbalnauts talk in hushed tones about what you can do. We'll always have a place for you here. We await your return with anticipation and awe.
  16. "Oh, Kod," said Bill, "not again!"
  17. I'm pretty sure I have the same problem-the focus slowly peeling away from any rocket I build- but I also have the strange issue of my trajectory fluctuating wildly and a constant acceleration of 2-3 G, making me unable to quicksave.. I had a couple of mods on, but when I uninstalled them the problem persisted. The problem really is quite restricting, and after 500+ hours of flawless gameplay only to have this show up and kick my butt is discouraging, to say the least.
  18. Sandbox-Artemis Operative Sandbox-Odyssey Initiative Career-Solaris Project Career-Altair Aerospace Career-Flashpoint Corporation Everything's a bit fuzzy. I'll probably do an AAR explaining everything soon.
  19. I once spent hours in the VAB designing a Duna mission, capable of going straight on, no orbit refueling, no docking, just one ship capable of a landing and return of three Kerbals and science. And then I launched it without 1st stage engines. Ahh. That's gone wrong.
  20. Welcome to the forums; where legends are made and gods rise and fall. In the minds of the KSP community, anyway.
  21. I've been using MJ for only the very precise landings-say, something like a manned mission homing in to an unmanned rover that's discovered an anomaly. However, recently, there's been a strange series of occurances when I try to land something using coordinates. MJ figures out the first de-orbit burn fine, but as its on the way down it narrows the landing range to within a kilometer-and then the number starts skipping. Sometimes it's in the hundreds of meters range and other times its in the number of kilometers range. This strange numerical oscillation results in the lander both trying to wait for a braking burn and trying to brake at the same time-usually resulting in me losing kerbals as they pancake intowhatever surface I've sent them to look at. Is this a known bug, and, if so, is there a solution I can figure out? I can't keep losing Kerbals like this. Thanks.
  22. I know I play too much KSP when I'm half awake at 6 in the morning pre coffee and someone asks me when I'm leaving [the house for work] and I mumble "when I hit 8 k per second..".
  23. Are we sure it isn't Kevin McCleod? I thought most of the game music was his.
  24. That's...actually very impressive. Kudos to you, sir.
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