-
Posts
1,442 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Eskandare
-
Other questions are answered there as well: Source: https://kerbalspaceprogram.com/en/?page_id=19 Wow! Thank you @Deddly and @SQUAD for clarifying this. This should put at ease the worrywarts.
-
Hello
-
I know of that, hence why I have custom in and out checking... Although it becomes a pain when I have MWO start the VOIP...
-
after umteen thousand downloads... i doubt they have the computing resources to perform that, and good luck getting past my firewalls and server connection checking.
-
Repeating... ^^^^^^
-
I've been around.... I remember there being some big blow up about modders applying licences to their mods. As this game gets popular, we're going to see more of it.
-
Kids... what do you expect?
-
Since all mods are created using software outside of KSP, and the US Copyright Office states that format changes does not change the ownership of the material (ie: part tools); our mods are perfectly safe. However, Missions and craft designs made inside KSP can be owned by Take 2... big whoop... take my crappy 20 engine jet and try to sell it to Lockheed... They'll laugh till their morning coffee starts shooting out of their noses. Actually the new EULA is better written then the old one. (I finally got through comparing the two). You are right, it is the exact same thing. In all reality, Take 2 is in the business of selling fake stuff made up of zeros and ones. I am fairly sure that they want to be careful not to push away the people whom they are selling the zeros and ones.
-
HA! I use old part tools which are under old the EULA. and my next mod uses KSP_wheel so I don't need the 1.3/1.4 wheel code.
-
Have no worry, I've got plans to use RoverDude's construction plugin in a couple of parts in my truck mod. I'll see about making it interchangeable. I'll have it use the :NEEDS[MOD] MM line in the part. Additionally, I'm starting to incorporate interstellar fuel switch into my mods for the texture switching and animated cargo containers, so maybe, and with your permission, I can later add a couple of additional textures based off of your truck texture and use an MM patch in my mod for your trucks. With that, the "Super Carrot" Heavy Drill is being towed off to the painter.
-
Eh, I suppose... I feel yours are more like the stock vehicles though, but I've been making some color choices to make them blend in.
-
I saw it on the dev chat for a while, @blackheart612 great job! I hope my trucks come out half as good as this.
-
The EULA works like this, you agree to the terms by, clicking 'OK', by installing or using the software. This doesn't just encompass an online element but whole use of the software if you read it carefully.
-
You won't be installing or playing the game, simple.
-
This! This is what Take Two should be absolutely worried about. The EULA, in this case does not prevent damages to the company but causes self inflicted harm by alienating the community that supports the product, and thus losing money from the purchase of Squad. Sure, there are many assets from Squad that are desirable, plus obtaining cute Kerbals, and having an IP to water down and over merchandise, but the overall outcome could be disastrous for a company. Imagine, if you will, should the community be alienated from Kerbal, they aren't alienating some little gaming community but alienating the entire aerospace industry that has had a very watchful eye on Kerbal Space Program. This is and not limited to NASA, SpaceX, and the ESA. There are professors and students, engineers, mechanics, administrators, etc. many have who been turned on to Kerbal and have played it themselves and/or got it for their kids to interest them in aerospace. A community collapse would be a disaster! Once Wall Street hears about it, and they will (yes, a people who will make a financial decision if a CEO sneezes) will undoubtedly make their financial decisions about a company who allowed massive fallout from an industry far lager then the scope of their silly little video games. This isn't Grand Theft Auto , or a community of whiney teenage gamers, this is playing with fire. I can just imagine the article in Forbes, "Kerbal Crashes, Squad's Parent Company Alienates Aerospace Industry!" Yes, ostensibly, we can still mod in KSP 1.4, but the EULA does not support that.
-
I am hoping that will be addressed soon, as I wasn't able to find any single precedent that provides any clues to a possible decision on the subject. In the current license state, one outcome is that the EULA invalidates itself through violating an already existing license, or the second outcome is that no mods will be updated to 1.4. Once again this is merely speculation.
-
"The ECPA, sections 18 U.S.C. 2510 and following, prohibit interception of electronic communications flowing over a network. Because packets are communications, network packet inspection may violate ECPA. There are many exceptions to this general prohibition. For example, the service provider may intercept and use communications as part of “any activity which is a necessary incident to the rendition of his service or to the protection of the rights or property of the provider of that service, except that a provider of wire communication service to the public shall not utilize service observing or random monitoring except for mechanical or service quality control checks.” In addition, if the parties to the communication consent, then there is also no legal problem. The ECPA is a complicated statute, so if your research involves inspecting network packets -- even you’re only interested in addressing information, such as source and destination addresses -- you should talk to a lawyer first about ensuring that your work meets one of the exceptions." (citation) https://www.eff.org/issues/coders/reverse-engineering-faq#footnoteref1_im8m1am
-
This is true with any legal precedent and thus, for the USA, we have a system of case law that provides legal precedent based off of the decisions of previous cases.
-
Hahah, it's not fraud if someone has signed a renegotiated contract without reading it first, but that is my opinion.
-
I'm not a lawyer, but this isn't my fist rodeo when reading the law and legal terms. Please feel free to regard all of the following 'non-professional' analysis as total rubbish: 99% of the EULA is not game specific but a generalized 'boiler-plate' of terms and agreements. This particular one has been copied and pasted several times though the years and still includes parts of EULA from 1998. Sometimes, and I have seen EULAs be deliberately copied from one come company to the next with only names and titles changed; EULA plagiarizing often occurs. This one in particular is Take-Two's general terms and agreements. No one writes a new one every time a game is released, so specific terms are used to generalize, encompass, and protect the company and IPs from theft, theft though legal action, and to prevent any other game/software manufacturer/developer from making a copy-cat or clone game/software identical to the one being released. The EULA is to protect the company from monetary loss, prevent circumventing the purchase of the software, and to prevent the licencee from making a KSP-alike game identical to KSP using code that is protected by said license. In regard to modding: Although modding, which should be a considered a deliberate function of the game itself, should be tolerated as long as the mod/plugin/software in question is designed specifically for the intent and use for the software being licensed. The mod/plugin/software is not an unauthorized copy the licensed material or is designed to circumvent the license agreement (in the case of Atari Games Corp. v. Nintendo of America, Inc.) Or in the case of Blizzard v. BnetD, there was a deliberate copying of copyrighted code, and deliberately used reverse engineering to circumvent the EULA license outright. I figure if you are not trying to make money from any mod or trying to circumvent the license, then modding is allowed. There is the aspect of space flight which is a common technology and the concept of the rocket which is also a common technology. I guess what would be at stake is the use of the Kebal character itself.
-
[1.5.1] Baha EPL Redrilled v1.3.02 (12/21/18)
Eskandare replied to Eskandare's topic in KSP1 Mod Releases
I call it the ARX-1 "Mighty Carrot" -
[1.5.1] Baha EPL Redrilled v1.3.02 (12/21/18)
Eskandare replied to Eskandare's topic in KSP1 Mod Releases
I may just make this, as a gift to the mod. I had thought of making a large drilly part to make something like the Mole from Thunderbirds are Go! -
[1.5.1] Baha EPL Redrilled v1.3.02 (12/21/18)
Eskandare replied to Eskandare's topic in KSP1 Mod Releases
Thank you, @linuxgurugamer