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Eskandare

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Everything posted by Eskandare

  1. Updated BahaEPL - Redrilled, will update to 1.6.0 once the build is stable and dependencies are updated.
  2. Been away from my computer sorry for the late update. Config clean up. attach nodes fixed and removed crew compartment. Added probe core. I'll be updating to 1.6.0 once that version has stabilized and all dependencies have been updated.
  3. Only plugins get posted source files.
  4. Thanks for the catch! I'll update with the correction.
  5. Yes, but not much, I'm working on making the cities, and adding support to a mod @JadeOfMaar is working on. I'll have pictures up once I have a good texture set worked out.
  6. I have a passenger terminal, art-deco terminal, and old timey control tower in the works.
  7. Another Preview for some other stuff I'm putting in... Here is the pristine version.
  8. Since advance textures can be used on parts Now it is easier to proxy for parts!
  9. Make sure you have installed the latest stable release of Kerbal Konstructs. Also a new game is required for the statics to appear. Although @Ger_space can correct me if I'm wrong.
  10. I Can't give an ETA on KSO or any mod I'm working on. Just be patient. It is better to get quality work then a rushed crap job.
  11. Nice you have really outdone yourself. Any chance of a Buran/Energia style lifter?
  12. Here is a little something that is going into Kerbin Side Remastered. I'll be unveiling KSO a little after the Kandenberg update. KLC-6 is designed with KSO in mind as well as the regular MK3 Shuttle.
  13. Here is another Preview... Kandenberg KLC-6 Note this is still in development; the three cylinders are a mock up of a Kerbal scale Delta IV.
  14. No there is a module in KK that makes a static of water. https://github.com/GER-Space/Kerbal-Konstructs/releases So it's there. There should be an example model showing how to make it.
  15. He has placeable, just make a water cube transform and sink it into the location of the map decal.
  16. This has been already fixed for the next version, the reason why that was happening is because the markings didn't have the same origin as the runway. All makings are inlay meshes (cut out) in the runway. The numbers float above to prevent Z-fighting when they are seen from a distance. Unfortunately due to the way the numbers' auto-course module works, they cannot be cut out of the runway.
  17. South Lake (or if any one can find a better suiting name)
  18. Art passes are a no, sorry. I'm only updating for comparability and usability of the mod. Art passes are @helldiver's as it is still technically his mod and his art. Although, I am adding a few things, mainly to support the comparability and add a little polish.
  19. Sorry been a while, I've been busy with a few mods. Eskandare Aeronautics, Kerbin Side Remastered, KSO, OPT, and planning out S&D. Here are my reworked droughts of CVX at the moment. These aren't the final versions, but more progress on the way.
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