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Eskandare

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Everything posted by Eskandare

  1. @Lisias Thanks for picking this up. I've been swamped with my move, KSR 1.0, and making KSO work for 1.X.X (whatever version I get it fixed for.)
  2. KSR 1.0 coming soon. I know i keep saying that, but it really is.
  3. I look forward to more mod making prospects for some of the stuff I'm working on. Especially a variable geometry wing part that doesn't require any mod dependencies.
  4. To be honest I am happy to buy the DLC for KSP as it is the one game I really want to see more features, things to discover, explore and parts to make even more sophisticated craft for such exploration and discovery.
  5. I bought all the DLC back when they have a sale for $1 a piece. I think $5 for the big ones.
  6. I like getting old games on gog.com X-wing works pretty good for the most part. I'm sure my old X-wing copy on floppy is still at my parents house. :-p
  7. Ahh yes that one was awesome too! I always forget about that game.
  8. I'm right there with you. They still are two of my favorites. (Super excited about the XWVM mod that updated X-wing to modern graphics)
  9. To put it casually I'm an X gen, I never felt the false sense of entitlement that some may feel nowadays. Because of this sense of entitlement is the reason why we have a forum rule banning demands at modders to update mods.
  10. So the mid 80s? I don't expect additional content, but I will pay for additional content if it happens with a favorite game.
  11. 1992 X-wing, add-ons, Imperial Assault and B-wing about $25 per add-on 1998 Starcraft, add-on Brood war $30 (Really the list is far too long but I put a couple of my favorites) Granted this was before stream downloading became fast and efficient enough to distribute via cloud alone, but additional content has always cost money.
  12. I am totally looking forward to swing wing aircraft and ditching some of the planned parts for Eskandare Aeronautics (or at least make better ones for wings). Also, I'm looking forward to making construction and drilling mechs. I may have to make Eskandare Robotics, parts like feet, arms and legs for mechs and construction vehicles. I'm so excited and inspired.
  13. Oh cool! Sorry that it's pretty dated though. I'm working on an update that should make everyone happy.
  14. Regarding scale. Would you all rather have all carriers in 1/1 scale, or the approximate KSP 2/3 scale? I generally prefer the 1/1 scale as most KSP fighter cockpits are 1.25m in diameter. In actuality they should be 0.625m to be roughly in scale but it is what it is.
  15. Yeh I like SEP as it is one of the core mods I use in my non-dev install. And of course WBI (which I need for the new rotors mechanics and the helicarrier in CVX.
  16. Currently without computer or internet beside mobile during move, but here is a brief update. Additions being done before release: (resuming after move) -Remodeling the observatory -Remodeling radio telescopes -Adding an AN/FPS-24 radar tower. -Adding a static based on the Onizuka Air Force base (Blue Cube) That was once in Sunnyvale California. That should be it for Ver 1.0. I figured I may as well finish 1.0 KSR, I hope to have it done by mid June.
  17. So basically like an GPU (Ground Power Unit) I believe use the resource converter from the ISRU and have it require for example air and liquid fuel. I guess the best example would be on the fuelcell part. You could give it a resource intake for air and use liquid fuel from a tank. Anyway that should point you in the right direction
  18. The ability to attach a sequence to the A W S D keys would be great, atleast W and S for forward and reverse like the rover wheels. Oh mech-rovers and 'swing wing' aircraft here I come!
  19. The obvious answer is: yes! Actually it would be more like 1.7.x
  20. I must have missed that somehow. I'm on mobile right now and I'm under something odd tons of steel, so not all things display clearly.
  21. @UomoCapra Will this be available for free to those who had bought into KSP during the beginning, as it was with Making History?
  22. Perfectly fits sections! Another thing, all 4 azimuths automatically set them selves.
  23. I wanted to add jet bridges, but since everyone builds crafts differently in KSP I didn't want to force a standard height for the bridges and there wouldn't be a way to manually adjust the animations for the bridges. Everyone will just have to use air-stairs instead.
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