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ShimmyTheJJ

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Everything posted by ShimmyTheJJ

  1. RoverDude, Just wanted to confirm what we briefly spoke about earlier. Is MKS-Lite supposed to have the logistics hub. (It does have the logistics icon just no part).
  2. I poked a little into the ScaleExponents.cfg file. After setting the angularDrag, maximum_drag , and minimum_drag to 0 I started getting consistent drag modeling again. I don't know if all of these need to be set, and what each of them do. I was hoping Biotronic might be able to take a look.
  3. Not sure if this is intended, however, from my brief experience with this mod, it appears that drag is being scaled incorrectly. For example, the terminal velocity of a craft with a MK1 command pod 1 jumbo X64 Orange fuel tank and a default sized Mainsail is ~ 100 m/s @ launch altitude. Scaling tank and engine up to 5 meters is ~ 60 m/s. This causes acceleration to peak quickly and drop down to ~1.06 G even with a TWR being significantly higher. Installed version 1.19 I am not using FAR, only some visual and GUI mods.
  4. I find it very awesome that several mod makers are starting to use this thing, it's starting to create a standardized interface for mods that looks way less messy on screen. Kudos to you and anyone who decides to participate in such things.
  5. Finally, the Kethane operation seems to be finally working. (Redundancy is redundant)
  6. Sorry for the video spam here, however it is related; Skip forward to the 6 minute mark for what I want to show. Did my problem occur because I was not using ground pylons? The pipe angle seemed to be relatively shallow...
  7. Semi-serious question here. How easy would it be for us/me to add another custom resource to this mod that is required for Kerbals to survive. For example coffee or caffeine? If not a new resource, then renaming another resource to that. This is purely for theatrical and comedic purposes.
  8. Bob Kerman makes a risky escape using a RCS only escape pod from the surface of Minmus back to Kerbin
  9. So, I'm trying to figure out, is there any disadvantage to using the balloon stretchy tanks? Since their dry mass are really low they would seem to be way better than any other tank you could use.
  10. In today's adventure I launch my first space station in the campaign.
  11. Landing on Minmus. NAILED IT! Just after 5 Minute mark for a fun little sequence.
  12. My first interplanetary mission to Duna starts in my campaign to conquer the Kerbol system.
  13. Actually after reviewing the price differences between 0.20 and 0.35, I can understand why the fuel (and oxidizer) prices would need to be doubled. It seems as if the cost of science parts are significantly lower in the newer version (in an example ~15% of the old price) balancing out the cost of the fuels. I don't know what the specific direction of balancing is supposed to be, however I can presume that is the reason. I was able to successfully migrate my sandbox game from KSP 0.21.1 w/ MCE 0.20 to a sandbox save in KSP 0.22 w/ MCE and all my mission status in mission packs appears to be intact. I have yet to do any more missions in the newest version, but I can assume it should work fine. You could probably do similar.
  14. I figured this could be done. I just wanted to make sure I wasn't missing something obvious before starting to edit fuel prices all willy-nilly.
  15. I'd like to confirm that the fuel costs in sandbox mode doubled sometime between the .20 and .35 MCE versions. For example the big orange fuel tanks used to cost ~ 23k total, now they cost ~ 46k total. I plan on migrating my save from my KSP 0.21.1 w/ MCE 0.20 to KSP 0.22 w/ MCE 0.35, however I'm concerned about how many of the prices changed between the version updates.
  16. These are great. I tried to achieve a similar 1960s newsreel effect with the intro on my series, however I think you got the effect and style down perfect. Here's a sample of a the Sputnik newsreel I redid.
  17. I Increase the reach of my deep space network by launching two satellites from the same lifter. This is a preparation for my first robotic Duna mission.
  18. I think we both can agree. Budgeting your space program adds an entire new (and fun) aspect to the game.
  19. I had this happen when I was logging into a server. I was quite amused.
  20. Cool idea, thanks for your help. The Sandbox Space Campaign (Sandbox play with a strict budget!) found at my channel. http://www.youtube.com/shimmythejj
  21. Due to his forgetfulness (maybe mine) Bill Kerman is stranded on Mün, and I record my attempt to rescue him.
  22. Hello Everyone, this is Shimmy and I am currently working on a Kerbal Space Program YouTube Series I am calling the Sandbox Space Campaign. Gameplay primarily structured using the Mission Controller Extended mod with a mission pack I authored. The mission pack was designed with sandbox play still in mind with over 200 missions to choose from in a less linear fashion. I'll be posting more information on the mission pack later. The series consists of me attempting to do as many missions as possible and make as much money as possible. I play in hardcore mode, and I opt to not use quicksaves. Episode 01 Playlist YouTube Channel https://www.youtube.com/user/shimmythejj MISSION PACK RELEASED Download Here Key Mods Mission Controller Extended RemoteTech V 0.5.0.1 (with 0.21 compatiblity changes) Kerbal Engineer Redux Kethane Assembly Mods Editor extensions http://forum.kerbalspaceprogram.com/threads/38768-0-21-Editor-Extensions-v0-6-5-Aug-(EdTools-Editor-Tools-replacement) Part Catalog http://forum.kerbalspaceprogram.com/threads/35018-0-21-PartCatalog-2-0-Big-overhaul-get-your-dynamic-subgroups-now! Subassembly Manager http://forum.kerbalspaceprogram.com/threads/38285-0-20-x-Subassembly-Manager Parts Mods used sometimes Infernal Robotics http://forum.kerbalspaceprogram.com/threads/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-8a Kerbal Attachment System http://forum.kerbalspaceprogram.com/threads/25563-0-21-1-KAS-v0-4-1-Struts-pipes-part-storage-containers-merged-winches-more KSPX http://forum.kerbalspaceprogram.com/threads/30472-0-21-x-KSPX-Kerbal-Stock-Part-eXpansion-mod-reposted-v0-2-3 KW Rocketry http://forum.kerbalspaceprogram.com/threads/51037-0-21-X-KW-Rocketry-v2-5-2-Avaliable-05-10-2013 Nova Punch http://forum.kerbalspaceprogram.com/threads/3870-0-21-NovaPunch-2-02-RELEASED-July-25th-2013 Procedural Fairings http://forum.kerbalspaceprogram.com/threads/39512-0-21-Procedural-Fairings-2-4-1-interstage-adapter-added Stretchy Tanks http://forum.kerbalspaceprogram.com/threads/46447-0-21-1-StretchyTanks-v0-2-2-(updated-8-26-13)
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