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JackGruff
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Would it be possible to show the in-flight trajectory only if it's sub orbital?
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- atmosphere
- trajectories
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Would it be possible to show the in-flight trajectory only if it's sub orbital? Edit: Nevermind, wrong thread.
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So this is probably a bit out of your scope, so sorry if I'm wasting your time. I vaguely remember a mod that applied techtrees allowed you to choose the tree at the start of career. This was great because you could keep the same install and try out different careers. Could you emulate this somehow?
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[0.90] Simulate, Revert & Launch [v1.33 - 2014.12.20]
JackGruff replied to Malah's topic in KSP1 Mod Releases
Perhaps you could explain how this is different from the simulate function in Kerbal Construction Time? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
JackGruff replied to ferram4's topic in KSP1 Mod Releases
https://twitter.com/KerbalSpaceP/status/563862958942334976 Hopefully this implies ferram won't have much of a problem with FAR working in 1.0.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Do you feel KSP is ready for 1.0?
JackGruff replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I accidentally voted yes, probably cause it's 5AM. Doesn't seem like I swayed the poll, exactly. I don't know about that. For performance, I imagine critics will be reviewing on modern gaming machines so I doubt they'll experience what the majority of the community will. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
JackGruff replied to cybutek's topic in KSP1 Mod Releases
Would it be possible to display my expected periapsis for the next SOI I'm going to enter? -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
JackGruff replied to pizzaoverhead's topic in KSP1 Mod Releases
http://www.nexusmods.com/newvegas/mods/35330/? You guys may or may not like having these tracks in space.- 779 replies
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
JackGruff replied to r4m0n's topic in KSP1 Mod Releases
Some ideas: 1) When the user selects a tree, the window shows a description of the tree, its mod dependencies and mod recommendations. From this TreeLoader can warn the user if they are about to use a tree they don't have mods for and also, I think more importantly, can read a message from the author about the tree itself. This lets them know if they are the intended audience and whatever else they may find interesting. There could be a syntax in the tree.cfg to declare these 3 new bits of information. 2) TreeLoader searches a directory for trees so you may easily use trees not bundled with it instead of swapping tree.cfg files. If I've made a fool of myself here, let me know -
The old link is still in the OP. You have references to Muziker but it is out-of-date. You have links to http://forum.kerbalspaceprogram.com/threads/54776 but it is unmaintained and also overwrites Squad assets. Have you thought about putting all of this on some wiki?
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[0.90] Kerbin Shuttle Orbiter System v4.13
JackGruff replied to helldiver's topic in KSP1 Mod Releases
I'm seeing some mods are now stating this. Why? Is it because you are sure your mod is definitely going to use to much RAM otherwise?