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Everything posted by Gargamel
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Oh noes Voyager 2: Nasa loses contact with probe after sending wrong command https://www.bbc.co.uk/news/world-66371569 whoops. Well hopefully it fixes itself as expected in October.
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hi, can we all cool down just a little? genuinely?
Gargamel replied to LittleBitMore's topic in KSP2 Discussion
More off topic material removed. -
Bug Status [7/28]
Gargamel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
This thread is about bugs. Not anything else. If we want to argue aspects of the business, let’s take it to the multitude of other threads have on the topic. -
For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
“Not a Wankel”…… but is clearly a variation of. -
Again, you bring in antimatter as if it’s some magical resource. Are you talking about anti apples or anti oranges? Containing a wharehouse full of anti-chairs is a whole different story than containing a tank of anti hydrogen. Although, the delivery method for anti chairs would be far simpler in some aspects than a gas. Build a big pit. Minimum wage worker A tosses in a chair at the same time minimum wage worker B tosses in an anti chair using special gloves. Everybody ducks. Profit, and keep the help wanted ad posted.
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LK-99 Room Temp Ambient Pressure Superconductor
Gargamel replied to Shpaget's topic in Science & Spaceflight
Smells a lot like the cold fusion announcement. I’ll wait for peer review. -
For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
Small diesels. More torque at low rpm to drive the hydraulic pumps/motors, because you’re not building chain and gear driven armor, it’s going to be actuator powered. Deisel will be more efficient than gasoline, and when the fuel tank gets shot, it’s less likely to burn than gas. Plus, diesel can burn more fuel types than a gas engine. Vegetable oil runs suitably fine in a Diesel engine, allowing a unit of troops to be more self sufficient if needed. -
Bug Status [7/28]
Gargamel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Some Content has been removed. Please stay on topic and not go personal. -
It’s a pretty good start. Welcome aboard.
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Mechjeb landing is having some problems for me
Gargamel replied to Isuckatrocketscience's topic in KSP1 Mods Discussions
Moved to mod discussion -
not unlocking achivement
Gargamel replied to Dunas Only Moon's topic in KSP1 Gameplay Questions and Tutorials
Crossposted threads have been merged and moved to gameplay questions. -
hi, can we all cool down just a little? genuinely?
Gargamel replied to LittleBitMore's topic in KSP2 Discussion
So e off topic material has been moved here: This thread is for how the community has treated each other since release, not for general complaints about the game. The condition of a video game shouldn’t change how you treat your fellow man. -
Some off topic material from another thread has been moved here.
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Thing puffs like a Disney attraction
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Some content has been removed. If you have an issue with moderators activities, please contact one of privately and we’ll usually be happy to discuss it with you if we can.
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.13 Linux problems
Gargamel replied to kspfan2's topic in KSP1 Technical Support (PC, unmodded installs)
@kspfan2, your question has been moved to a more appropriate location. Split from: -
Yeah, I noticed that too. Curious myself.
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You're better off using the one that says Direct link. I believe the Forums strip the tag from the link, so the bbcode should work, but might not always work. Aziz, Light!
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What do you expect from the Science Update?
Gargamel replied to GGG-GoodGuyGreg's topic in KSP2 Discussion
Overlapping threads have been merged