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Everything posted by Gargamel
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Yes, I agree the stock game is very good, but since you can customize the game to how you want to play through mods, it is a great game.
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Well that earned a real life face palm....
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I would very like to see stock station parts. It wouldn't have to be much, just a couple few parts that "push" you towards building a station. What I would like to see is contracts and or science aimed at stations, just like IRL. A contract appears that includes a part that must be taken to the station, included in that part is 'science' that must be processed in obit in a processing lab. The science cannot be recovered or transmitted until it's been processed. Also, contracts that boost PR would work too. Some of the more famous events on the ISS are from basically PR stunts. A number of Hadfield's videos comes to mind, the longest football (american) throw ever, etc. Some part or mechanism that is attached to the station would allow for 'video broadcasting', given the right bandwidth antenna attached, that would allow for the completion of the contract. They may be mods similar to this idea, or maybe not. Either way, please point them out, or start work on them! (I would, but I have neither the time nor the skills, and lack of time prevents lack of skills).
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I have like 10-12, but they aren't forks of the same version, they are versions dating back to .18. But my dumb ass, instead of labeling them KSP_1_8 or KSP_122, labeled them KSP1, KSP2, etc. So now, I have no idea what folder plays what game.
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Ablative fairing
Gargamel replied to Ninadragonborn's topic in KSP1 C# Plugin Development Help and Support
Don't forget the mass of the ablator. Spitting in the dark rough guess, Figure out the surface area of the heat shield, subtract 30% from the mass for structure of the shield, and that will give you the mass of the ablator itself, per surface area unit. Then have the mod figure out the surface area of the fairing, and add the appropriate mass to the fairing. My numbers are pure guesses, but the theory is close enough. If you want to simulate having only the leading faces have ablator (which makes perfect sense), then reduce the added mass by the appropriate %. Edit: lots of little details missed, but you get the idea. -
While I totally agree... You STILL missed the point of this one particular thread.....
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LOL. Thank you, I needed that laugh.
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Well, since everybody else can fly their rockets without this issue creeping up, or if it does, they all realize it's a piloting issue, then it must be the games fault for having a bug that doesn't recognize your perfect skills. Half a dozen people have given you the correct answer, and you've argued with each one.
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There's also a tab on the bottom in map mode that lets you expand the navball. I only use the navball about 5% of the time in map mode, so unchecking auto hide would be a pain.
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Any mod for seeing CoM and CoL inflight?
Gargamel replied to juvilado's topic in KSP1 Mods Discussions
Yes it does show CoL outside of atmosphere. -
Yes well, the joke sailed right by you then. Kids these days.....
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Ah, I doubt that it's only reachable by kraken. While technically possible to get there by conventional means in stock, your computer would have degraded into dust by that time.
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That's the thing. It will either work or it won't. Everybody laughed at Apple's idea for the Ipod, and it revolutionized music storage and playback (even though I think it was inevitable, they just did it "first"). So while I think you are wasting your time, building a social media site based around gaming might just take off. Give it a go, the worst that happens is you learn better web page design and you're out a few bucks. The blip on the resume might help someday. But of course, coming to a gaming site and saying you want to build a better site with your first post might not be the best move....
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Dangit.... why must you break the chain?
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You refuse to accept that gravity works in real life? I've slid down many mountains (some intentional, some not), I can assure you, this happens in real life. There may be a friction bug, but in this case I wold not call it that.
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Check Danny's Mass Relay videos. I think you'll find some inspiration there.
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They should default to LFO.
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Petition to include all 2013 purchases for free DLC
Gargamel replied to CjStaal's topic in KSP1 Discussion
This is the same thing as asking a brick and mortar store to give you a refund for an item you bought today, or last year, based on a sale they ran 5 years ago. Some of us bought this game when it was no ore than watching a rocket you built go Up Up and Awa...Boom!..... sigh..... and some of us bought it when it is the complex 'simulator' it is today (Boom! still included at random times). Again, this just seems like more of the whiny entitlement quite a few players have expressed since the announcement. The only ones that asked about the promise were asking to make sure Squad was going uphold their offer. And because they are, it just increases brand loyalty. And if you look at the timeline, those who are eligible for the offer easily have moved onto greater things in their lives and could most probably afford the DLC, so it is not about the money. -
We all know KSP physics decides to take a vacation every now and then, we've all seen it. And those of us who have been on the forums for a while really love seeing a brand new NaN or Kraken thread with no real content (Including this one!). And usually the OP says they've seen KSP break, but never like this (again, including this one!). So I hope we can use this thread in the same vein as "what did you do in KSP today", and post all your memorable "I broke KSP" today posts here. Just to help keep the clutter down. So here's my contribution. I don't remember hearing about this one before, but it can't be new. Switched from a plane to a dropped buoy, and then back to the plane. Big boom and ball of fire around the plane, hit f3, and this:
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...And you're never coming round...
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Kerbal Space Program update 1.3 Grand Discussion thread.
Gargamel replied to UomoCapra's topic in KSP1 Discussion
Yes, an emoticon will guarantee that someone who has no sense of satire would completely understand the intent of the post. Here's an emoticon to you know that was satire too: . Did that help? No? Figured. And please don't edit a post where you've been responded to, it's just bad form. And mods, go ahead and delete this entire line of conversation, as it is completely detracting from the OP. Thanks.- 465 replies
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- kerbal space program 1.3
- disscussion thread
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Kerbal Space Program update 1.3 Grand Discussion thread.
Gargamel replied to UomoCapra's topic in KSP1 Discussion
Lounge Off topic would be best. It was a joke. Chill.- 465 replies
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- kerbal space program 1.3
- disscussion thread
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Kerbal Space Program update 1.3 Grand Discussion thread.
Gargamel replied to UomoCapra's topic in KSP1 Discussion
Dude, this is completely the wrong section and thread. You're so far off base that it's like the guy in Band of Brothers who is looking for the Battalion HQ in the middle of a fire fight. The soldiers have no clue what he's doing there, and then he get's shot in the head. Be very careful, or you may get shot in the head.- 465 replies
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- kerbal space program 1.3
- disscussion thread
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Why are people turning aerobrakes the wrong way?
Gargamel replied to Sokar408's topic in KSP1 Discussion
1- Yes, and because of this, all your previous arguements are moot. 2- Wasn't my fault, if you can't deal with software not respecting your reality, shouldn't be playing KSP. 3- Cya -
Why are people turning aerobrakes the wrong way?
Gargamel replied to Sokar408's topic in KSP1 Discussion
Considering where the OP's photo is showing the landing happening, it sure looks like a low pressure environment to me. Considering where the OP's photo is showing the landing happening, it sure looks like a low pressure environment to me. Considering where the OP's photo is showing the landing happening, it sure looks like a low pressure environment to me.