

Hellbrand
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Everything posted by Hellbrand
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Hellbrand replied to Nils277's topic in KSP1 Mod Development
Hey. Is that huge garage in the Spacedock page availible yet? -
YAY! You made a forum thread! I was Download # 24 after it was put up :3
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Maritime Pack & Submarine Pack 2.0 Dev Page
Hellbrand replied to BT Industries's topic in KSP1 Mod Development
well not just an upside down cargo bay but a through and through section -
Maritime Pack & Submarine Pack 2.0 Dev Page
Hellbrand replied to BT Industries's topic in KSP1 Mod Development
how about a hull that has a hollow section in it so that we can lower drills, or lower submarines/submersibles into the water, also I hope you're keeping the rollon, rolloff capability -
Maritime Pack & Submarine Pack 2.0 Dev Page
Hellbrand replied to BT Industries's topic in KSP1 Mod Development
yeah but can you fix the convex collider issue that throws vessels thousands (or hundreds depending on mass) when they load into physics range (or load period) -
[1.0.5] PimpWheels v0.9.1.1 - Pimp Racing
Hellbrand replied to fast_de_la_speed's topic in KSP1 Mod Releases
Just re-played GTA:SA and yeah these are all from san andreas. -
Neat, do they both have RPM iva's ? or just the one?
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Did they manage to get through the bug where large water craft shoot a few KM's In the air when they're unpacked?
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@Eskandare Any progress on figureing out that logic issue?, or will we have to wait for 1.1?
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Hey does anybody know of a mod that has suits similar to scart91's that had diffrent Emblems and colors for pilots, Engineers, and Scientists but kept a stock alike feel to them?
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[1.0] Mk3 Mini Expansion Pack (Mk3 NoseCone and Alternate Cockpit)
Hellbrand replied to K.Yeon's topic in KSP1 Mod Releases
Hey since Kerbalstuff is down could we get an alternate Download? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hellbrand replied to BahamutoD's topic in KSP1 Mod Development
Was the BD armory tab omitted? I cant seem to see it in any of the editor screens -
yeah... I increased the mass to about 15 Tons per hull section... Everything works perfectly now. little bit of an issue with the ramp hull.. but otherwise it works fine!
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[1.0.5] PimpWheels v0.9.1.1 - Pimp Racing
Hellbrand replied to fast_de_la_speed's topic in KSP1 Mod Releases
Somone played GTA SA -
dude... the Vernor thruster is bi-propellant. Just copy the config over and change the requirements
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Well Attachment nodes.. All you really need to do is find the rear attachment node and change it from 1.0 to -1.0 and that fixed all the issues I had with them... It's tedious yeah.. but it does the job. also you'll need to change the textures over to .dds so they'll be inline with the rest of KSP. also Some thrust curves may need to be tweaked. but other than that. it should be good!
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[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Hellbrand replied to martinezfg11's topic in KSP1 Mod Releases
HE LIVES! but seriously good to know you're doing well! you coudl always continue the Chopper parts you had planned. I was really looking foreward to that you had done and was really excited to see what you could do, anyhow! welcome back and I'm sure the whole community is excited! -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Hellbrand replied to bac9's topic in KSP1 Mod Releases
Hwy what's up with the Mk.2 Parts and fuselages. are we having to wait on those or will we not be seeing them any time soon?- 4,460 replies
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Hellbrand replied to FreddyPhantom's topic in KSP1 Mod Development
Will it have an IVA?