

Hellbrand
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Everything posted by Hellbrand
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hellbrand replied to ferram4's topic in KSP1 Mod Releases
Why Is everybody using 1.0.4- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[Airships in 1.12.3] HooliganLabs Mods
Hellbrand replied to JewelShisen's topic in KSP1 Mod Releases
is there any way you could integrate the stock toolbar? since it seems like it would require one less mod dependency to actually get the airships to work? -
>_> Totally Dlling this once the RO-RO is released. Would make transporting aircraft Service Vehicles and Hab modules to diffrent airfields a breeze!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Hellbrand replied to bac9's topic in KSP1 Mod Releases
B9 should make some chopper parts :V- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hellbrand replied to BahamutoD's topic in KSP1 Mod Development
Do antennas serve any purpose in BD armory? or are they not needed on craft? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Hellbrand replied to bac9's topic in KSP1 Mod Releases
\o/ all this makes me happy! because soon I can start making decently futuristic looking craft again also: you sould make a tiny little tailgear or maybe some kickass chunky rover wheels.!- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hellbrand replied to BahamutoD's topic in KSP1 Mod Development
Are there any other Contract packs other then 5dim? If not. I may be up for writing some. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Hellbrand replied to bac9's topic in KSP1 Mod Releases
I know it's kind of a bit of a .... move to ask.. but can we have a Cargo bay that is similar in profile to the old Mk.iv cargo bay of touhou torpedo's design perhaps a bit more B9 styled? since transporting rovers via HL/Mk.3 fuselage parts seem to limit the size signifigantly.- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hellbrand replied to BahamutoD's topic in KSP1 Mod Development
Is there a possibility we can get a set of bipedal legs like the ones from that fancy looking mech there to work similarly to the critter crawler -
Well It may be nice to have a fresh art pass and also a .dds conversion also maybe a seperate landing section like on many modern carriers today and maybe a fresh IVA for the island.
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[0.23.x] Coffee Industries Release Thread
Hellbrand replied to CoffeeSE's topic in KSP1 Mod Releases
anybody know of any alternative downloads to his parts? -
[0.23.x] Coffee Industries Release Thread
Hellbrand replied to CoffeeSE's topic in KSP1 Mod Releases
cannot seem to find them period any chance you could post eh? -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Hellbrand replied to SuicidalInsanity's topic in KSP1 Mod Releases
you shoudl totally make a mk.3 expansion that adds wider fuselages for cargo transportation! and all sorts of other stuff!- 1,520 replies
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- parts
- spaceplanes
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[0.23.x] Coffee Industries Release Thread
Hellbrand replied to CoffeeSE's topic in KSP1 Mod Releases
hey you guys wouldn't happen to have the old Airliner parts he did up would you? with the c130 style cockpit? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Hellbrand replied to K.Yeon's topic in KSP1 Mod Releases
is the rear cargo ramp supposed to actually lower? and is it also supposed to be comepletely closed off on the K fuselage kind of haveing issues with making a decent cargo plane since TT's Cargo fuselages went the way of the dodo and the Mkiv spaceplane system is basicallyt abandoned -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Hellbrand replied to Nertea's topic in KSP1 Mod Releases
it's very likley that the Stack bottom node needs to be changed at the end from 1.0 to jsut -1.0 if there are node attach issues since it seems that's a thing ksp looks for nowadays. -
[0.90] K6M8 1.25m Inline Cockpit + Custom IVA.
Hellbrand replied to CoffeeSE's topic in KSP1 Mod Releases
well it's a simple fix really. On the last 1.0 of the stack node bottom or w/e on all the parts. change that 1.0 to a -1.0 and BOOM everything works. (I'd also get rid of the lifting body stuff on the arado cockpit