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MR4Y
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Everything posted by MR4Y
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
Well, after a few days messing with things, here's the SpaceShipOne + White Knight flying. Still needs two high thrust engines, so Touhou Torpedo's Mk IV's were used: SpaceShipOne released: And here is reentry position:- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
Well, I need to find a way so it takes off using only two engines, as the original White Knight only has two. I opted by using TT's Mk4 jet engines. They might not look asthetically correct, but they have enough thrust to lift the whole thing off the ground. And this is only the tip of the iceberg, as I'm yet to test the thing during reentry using the feathered wings. i'm deciding if I should use Quantum Struts to hold the wing in unfethered state, as they wobble when I pitch.- 14,073 replies
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After a few tries, I made a proper SpaceShipOne with the White Knight Assist Vehicle and all. Now I need to make the whole thing stable.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
Testing SSO: SSO with White Knight attached: Wobble Fest, so far.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
Working on the fully SSO replica atm. Fighting pWings and not winning.- 14,073 replies
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[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
MR4Y replied to Climberfx's topic in Portuguese (Português)
Se for um rover, talvez MOMRV (Munar Orbital Mobile Research Vehicle). -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
How? As for the other thing. Yes, it's wrong, but I do'nt think KSP would be able to hold both things togheter. I can try another build with the same principle. and if you want to be really anal about it, the back section of the SpaceShipOne wings bend up during reentry.- 14,073 replies
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[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
MR4Y replied to Climberfx's topic in Portuguese (Português)
Nome pra? Ainda pecando no look. Aqui está a SpaceShip One original: -
After a few tweaks, the SpaceShip One made to orbit:
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[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
MR4Y replied to Climberfx's topic in Portuguese (Português)
Depois de alguns tweaks(que ainda precisam ser feitos tanto no meu método quanto na nave): -
[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
MR4Y replied to Climberfx's topic in Portuguese (Português)
Os motores SABRE grandes aparentemente ainda tem problemas com FAR. Se não me engano dá pra fazer o sistema de saltos ou com o Lazor System ou com um outro mod de warp gates. -
Adding quantum struts migh help when the wings are unfolded. I was messing with variable geometry wings a few hours ago.
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I'll second Scott Manley and say that you go to Minmus first, then you go to the Mun. Especially considering that, even though Minmus is farther away, it requires 100 less dV than to go to the Mun.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
Is there a way to increase the attack angle of control surfaces? My SpaceShip One build can't maintain elevation after it reaches 10 Km altitude even though I'm already holding the nose up. It's CoL is way behind it's CoM.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
Thanks to FAR being more realistic, here's a SpaceShip One:- 14,073 replies
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[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
MR4Y replied to Climberfx's topic in Portuguese (Português)
E uma versão SSTO do SpaceShip One. Ainda não atinge órbita, mas vamos chegar lá: -
I made a flyable (still need some tweaks for reaching orbit) SpaceShip One: Assisted takeoff using SRBs: After the SRBs end and are deplyoed, the ship files using it's own SABRE engine:
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Variable geometry wings:
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[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
MR4Y replied to Climberfx's topic in Portuguese (Português)
Testes e mais testes. Asas com geometria variável: -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MR4Y replied to ferram4's topic in KSP1 Mod Releases
I'm still trying to replicate real life aircrafts. Here's a badly done Blackbird:- 14,073 replies
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
MR4Y replied to DYJ's topic in KSP1 Mod Releases
A GUI to adjust the parameters of each segment would be nice as well. You can end altering other pWing segments if you drag your mouse the wrong way. Also, adjusting wing thickness would be other cool thing to add.