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MR4Y

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Everything posted by MR4Y

  1. After many failures and iterations, here is the ORCA Mk VI SSTO. Fully working on FAR as well:
  2. Well, after a few days messing with things, here's the SpaceShipOne + White Knight flying. Still needs two high thrust engines, so Touhou Torpedo's Mk IV's were used: SpaceShipOne released: And here is reentry position:
  3. Well, I need to find a way so it takes off using only two engines, as the original White Knight only has two. I opted by using TT's Mk4 jet engines. They might not look asthetically correct, but they have enough thrust to lift the whole thing off the ground. And this is only the tip of the iceberg, as I'm yet to test the thing during reentry using the feathered wings. i'm deciding if I should use Quantum Struts to hold the wing in unfethered state, as they wobble when I pitch.
  4. After a few tries, I made a proper SpaceShipOne with the White Knight Assist Vehicle and all. Now I need to make the whole thing stable.
  5. Se for um rover, talvez MOMRV (Munar Orbital Mobile Research Vehicle).
  6. How? As for the other thing. Yes, it's wrong, but I do'nt think KSP would be able to hold both things togheter. I can try another build with the same principle. and if you want to be really anal about it, the back section of the SpaceShipOne wings bend up during reentry.
  7. Nome pra? Ainda pecando no look. Aqui está a SpaceShip One original:
  8. After a few tweaks, the SpaceShip One made to orbit:
  9. Depois de alguns tweaks(que ainda precisam ser feitos tanto no meu método quanto na nave):
  10. Os motores SABRE grandes aparentemente ainda tem problemas com FAR. Se não me engano dá pra fazer o sistema de saltos ou com o Lazor System ou com um outro mod de warp gates.
  11. Adding quantum struts migh help when the wings are unfolded. I was messing with variable geometry wings a few hours ago.
  12. I'll second Scott Manley and say that you go to Minmus first, then you go to the Mun. Especially considering that, even though Minmus is farther away, it requires 100 less dV than to go to the Mun.
  13. Is there a way to increase the attack angle of control surfaces? My SpaceShip One build can't maintain elevation after it reaches 10 Km altitude even though I'm already holding the nose up. It's CoL is way behind it's CoM.
  14. E uma versão SSTO do SpaceShip One. Ainda não atinge órbita, mas vamos chegar lá:
  15. I made a flyable (still need some tweaks for reaching orbit) SpaceShip One: Assisted takeoff using SRBs: After the SRBs end and are deplyoed, the ship files using it's own SABRE engine:
  16. This doesn't go as fast as FAR's Blackbird either. I'm either stuck with mending wings with otehr parts or having something that performs badly but looks closer with pWings.
  17. I'm still trying to replicate real life aircrafts. Here's a badly done Blackbird:
  18. This doesn't fly as well as FAR's stock Blackbird. Changing the engines and intakes with B9 ones made the stock Blackbird perform worse.
  19. A GUI to adjust the parameters of each segment would be nice as well. You can end altering other pWing segments if you drag your mouse the wrong way. Also, adjusting wing thickness would be other cool thing to add.
  20. I'm still wondering why we don't have smaller wings in this, considering we have smaller cockpits and all: Consider that pWings doesn't work completely with FAR, making small planes hard to build.
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