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Railgunner2160

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Everything posted by Railgunner2160

  1. Thanks, haven't kept up with the thread, considering the quality shown so far I'm looking forward to giving Phase 2 a whirl once it's released!!!
  2. What is that last pic of?? Also is that offset cockpit one of your parts or someone else's part??
  3. The spot on top is for a 1.25m docking port, so yeah, it will fit very nicely...
  4. A lovely and well detailed little pod, currently using it for a telescope serving mission, Unfortunately poor Bill suffered a slight re-entry problem on version upgrade (Crashed mid re-entry, upgraded and the chute and Jeb-9000 unit tore off in a heartbeat.) He met an untimely end upon impact with the seabed (Yes, the seafloor)
  5. Can someone give me a rundown of HOW to start and/or run a fusion reactor?? Been trying to get one to work, but no luck so far......
  6. Autotarget = Mechjeb Smart ASS, TGT+ Sun upgrades IIRC are a planned feature in the future....
  7. No but there IS an official update to the plugin the makes the Sabres work, Look back a few pages for the ExsurgentEngineering.dll download, that should get the sabres working just fine...
  8. True, but you could always build an adapter!! Take a probe core and slap the normal port on one side and the IACBM on the other...
  9. If it's just delayed then it's just business as usual for KSP. It's still in development after all. But canceled completely would've been a big deal, so it pays to be a little more specific to avoid little mixups like mine...
  10. Even if your computer is 64bit, KSP is only a 32Bit application!!! So even if you do have the ability to use more than 4GBs of ram because KSP is 32Bit it only sees up to 4GBs that it can use....
  11. Can anyone confirm that the shielded SR. docking port actually works in 0.23?? I tried the open version but it doesn't want to dock to either other Shielded SR.'s or the regular Sr. Docking port..... Edit: Okay after adding in the tech integration to the 2 closed ports and comparing them to the open, I discovered the open port has some really weird configuration concerning the docking module. By replacing it with the module from the closed ports and leaving the animation part untouched I've fix the open ports so it actually docks properly with mechjeb, not sure if it worked manually before. I'm horrible at docking manually.... Edit2: Okay, after actually launching a tank equipped with these it refuses to be considered a docking port when it's attached to anything, it only sees it as one when the part is on it's own. Ugh, pain in the neck.....
  12. Really?!?! Try reading the last 3-4 pages!!! The answer is yes there will be just as soon as MFS is updated to .23!!!! If you'd bother to actually read back a little you would've seen that your question has already been asked and answered.....
  13. This doesn't use the old parts folder method, that method is outdated and no longer used!! You need to put his in Gamedata folder....
  14. My comment was mostly aimed at AlanRayne, his problem sounds like he most defiantly skipped installing firespitter. I've seen the bug your mentioning before with other mods, it usually happens when a part forgets what stage of the animation the part should be at..... Usually shows up as a part opening or closing when it should be doing the opposite...
  15. Once again, problems with the doors not opening are because you most likely lack FIRESPITTER!!!!!!! It isn't optional guys.....
  16. Firespitter also allows for tweakables on things like cargo doors, Even without an official update of B9, the B9 cargo bays have the tweakables due to firespitter....
  17. Personally I rather like the idea of being able to choose the mounts for the half-sphere tanks, It still only means making 1 tank model for each size, then we can attach whatever of the mounts your already making to determine what size of parts we wish to use... If your idea doesn't wobble too much then I think this would cut down on the required parts correct??
  18. Sounds like an error, I've seen this with other parts that forget what state their animations they were in. Usually occurs after you leave and come back, or after you reload a save.... Edit: Is the ship with the part in question one that was launched from a previous version of the mod????
  19. Firespitter may have started out as a aircraft parts pack, and is still well know for it's aircraft parts, It has since expanded and added new features as needed. Firespitter.dll handles things like animations, MFDs(predecessors to RastorPropmoniter), along with other assorted features that make it highly useful to other modders. In this case the 6S Compartments use the animation portion of the plugin.... Though some features have since become stock firespitter merely has replaced it's versions with the stock versions with certain tweaks(At least that's my understanding), In this case the most recent big feature that was replaced was the tweakables, Firespitter used to be the plugin that allowed tweakables in mods while we waited for them to be made stock.....
  20. Eskandare, What truss/girders are you using to support the KAS mounts+Crates that make up your payload??? I've seen them around in others screenshot, But don't know the their mods name......
  21. Some of the TAC mods HAVE been updated to work in 0.23, you might want to check for updates.....
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