Railgunner2160
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Everything posted by Railgunner2160
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That's a good idea, but any plans to make a texture set that matches your FASA/Novapunch textures?? I remember the person who makes Stretchy Tanks made a texture pack to match his new textures he's making/made(?) for the ST mod, and IIRC the makers of the KOSMOS mod made a set of fairings using Procedural Fairings that had matching textures to those used by his parts....
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[20/11/2014][0.25] FTmN Atomic Rockets
Railgunner2160 replied to Kommitz's topic in KSP1 Mod Releases
If the Directory doesn't read Kerbal Space Program/Gamedata/ with the kommit_nucleonics folder present then you've installed it incorrectly, That is the install path that I use and it works fine, all parts show up no problem..... -
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Railgunner2160 replied to alexustas's topic in KSP1 Mod Development
I figured he planned to make them, I just wanted to know what numbers to use in a cloned config, I've begun using these on all my crafts!! -
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Railgunner2160 replied to alexustas's topic in KSP1 Mod Development
@Neutrinovore, mind posting the resize numbers so I don't have to do a lot of guesswork and experimentation..... -
I remember the your old warp drive nacelles, what ever happened to plans to make them use their own crystal fuel type?? I remember you'd at leastt gotten to the point you had a reactor modeled and were working on the crystal resource..... Looking forward to seeing how this turns out!!!
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So, been working on my first FTL Craft, Introducing the Warp 1 Test Craft!! Made it to Eve and back, no landing or anything fancy but made it back to kerbin with a fair amount of reserve DV. Unupgraded parts, made it off kerbin on it's own. Antimatter supplied by the KERN Supercollider(Not really, used FuelBalancer to fill the tanks). Flies pretty good to, if a little wobbly at times!! Only problem I've had with waste heat was that even 4 of the HUGE radiators fail to cool off if I leave the 3.75M reactor running, Though not sure if the 4 tiny 0.66M(?) nuke reactors would offset the large panels cooling abilities. The Warp 1 has completed it's job, now to rescue the brave FTL Crew: Jeb, Bill, & Bob!!!
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Hof's Locomotive Industries Version 1.1
Railgunner2160 replied to Hofugir's topic in KSP1 Mod Releases
The 844, the only US Steam locomotive to have been NEVER retired from service, many steam locomotives continue on various heritage lines but most of those have been saved from the scrap yards. The 844 has been in constant service with the Union Pacific since it was built, it was never at any point attempted to be scrapped or retired from the fleet!!! That is a huge distinction!!! -
Simple Railway mod in development. Kerbtown based.
Railgunner2160 replied to Tw1's topic in KSP1 Mod Development
Look at monorail track designs for Junctions/switches, there would be a good place to start... -
Hof's Locomotive Industries Version 1.1
Railgunner2160 replied to Hofugir's topic in KSP1 Mod Releases
Hmm, well when the guy making the railroad mod gets it into a release state I look forward to your work being the basis of a KSP Railroad rolling stock.... -
Well, I've had an interesting time testing the new version. Tried building a replica of you nuclear lander you showed in your screenshots, Hoping to land it without killing poor old Jeb. I also had a run in with the supposedly squashed no attach pointer bug, Though I also suffered a weird loss of control when I Quicksaved and quickloaded, no amount of Jebs RCS seemed to help him change course, also when I drifted close enough to attach the port it sent my vessel into a mad rotation once attached. After that another save/load got me back control of jeb and he got back in the cockpit....
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MOL for the record....
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[AAR] Vengeance: A Journey To Space -- WARNING: IMAGE HEAVY
Railgunner2160 replied to Mekan1k's topic in KSP Fan Works
Can't remember if you use KAS or not, but if you do be careful!! The new 0.4 version isn't compatible with the 0.3 versions parts..... -
Reinstall the Romfarer.dll file from the main pack, Fixes it for me!! Seems someone forgot to switch out the .dll in the sunbeam pack to the new version....