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Railgunner2160

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Everything posted by Railgunner2160

  1. Try this weeks KSP Weekly consisted of just a video, and a date: 10.16.2013 Now I'm sure we all know what this means, considering the video was a vid of 0.22 gameplay!!!!!!
  2. That's a good idea, but any plans to make a texture set that matches your FASA/Novapunch textures?? I remember the person who makes Stretchy Tanks made a texture pack to match his new textures he's making/made(?) for the ST mod, and IIRC the makers of the KOSMOS mod made a set of fairings using Procedural Fairings that had matching textures to those used by his parts....
  3. If the Directory doesn't read Kerbal Space Program/Gamedata/ with the kommit_nucleonics folder present then you've installed it incorrectly, That is the install path that I use and it works fine, all parts show up no problem.....
  4. So any chance we'll see ZZZ's new collapsible warp ring in the next official release???
  5. Meshes pretty well with all of ZZZ's other parts, You'd never tell the difference!!!!
  6. Besides the effect not matching the rings size it works fine!! (Tested with the 2.5M version)
  7. I figured he planned to make them, I just wanted to know what numbers to use in a cloned config, I've begun using these on all my crafts!!
  8. @Neutrinovore, mind posting the resize numbers so I don't have to do a lot of guesswork and experimentation.....
  9. I remember the your old warp drive nacelles, what ever happened to plans to make them use their own crystal fuel type?? I remember you'd at leastt gotten to the point you had a reactor modeled and were working on the crystal resource..... Looking forward to seeing how this turns out!!!
  10. Try 50ms, worked great on my launch.... Also in case of emergency it uses SDHI's docking port & Parachute combo part in case of failed launches, ofcourse I've never actually tested it, I also failed to incorporate a decoupler for pod...
  11. So, been working on my first FTL Craft, Introducing the Warp 1 Test Craft!! Made it to Eve and back, no landing or anything fancy but made it back to kerbin with a fair amount of reserve DV. Unupgraded parts, made it off kerbin on it's own. Antimatter supplied by the KERN Supercollider(Not really, used FuelBalancer to fill the tanks). Flies pretty good to, if a little wobbly at times!! Only problem I've had with waste heat was that even 4 of the HUGE radiators fail to cool off if I leave the 3.75M reactor running, Though not sure if the 4 tiny 0.66M(?) nuke reactors would offset the large panels cooling abilities. The Warp 1 has completed it's job, now to rescue the brave FTL Crew: Jeb, Bill, & Bob!!!
  12. Damn!!! With all of ZZZ's models this is turning into one fine mod!! Hope that we see the next release sooner rather than later......
  13. The 844, the only US Steam locomotive to have been NEVER retired from service, many steam locomotives continue on various heritage lines but most of those have been saved from the scrap yards. The 844 has been in constant service with the Union Pacific since it was built, it was never at any point attempted to be scrapped or retired from the fleet!!! That is a huge distinction!!!
  14. Well until Kommitz decides to create a 3.75m engine, which I've inquired about btw, there will be a gap that could be filled... And while the fatman's are indeed awesome, I wonder what a KW Rocketry Nuclear engine would look like...... Edit: Fourth Recommendation for the Fatman pack
  15. Look at monorail track designs for Junctions/switches, there would be a good place to start...
  16. Hmm, well when the guy making the railroad mod gets it into a release state I look forward to your work being the basis of a KSP Railroad rolling stock....
  17. Well, I've had an interesting time testing the new version. Tried building a replica of you nuclear lander you showed in your screenshots, Hoping to land it without killing poor old Jeb. I also had a run in with the supposedly squashed no attach pointer bug, Though I also suffered a weird loss of control when I Quicksaved and quickloaded, no amount of Jebs RCS seemed to help him change course, also when I drifted close enough to attach the port it sent my vessel into a mad rotation once attached. After that another save/load got me back control of jeb and he got back in the cockpit....
  18. MOL for the record....
  19. Can't remember if you use KAS or not, but if you do be careful!! The new 0.4 version isn't compatible with the 0.3 versions parts.....
  20. Really, REALLY nice parts pack!!! Any plans to make you own nuclear engines to complement the pack?? After the Redux pack ofcourse.....
  21. Reinstall the Romfarer.dll file from the main pack, Fixes it for me!! Seems someone forgot to switch out the .dll in the sunbeam pack to the new version....
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