Tinweasele
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Everything posted by Tinweasele
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Tinweasele replied to KasperVld's topic in KSP1 Discussion
Just wanted to pop in (which i rarely do) and say thanks for giving the fans of harder modes a bone this release. Playing without early SAS and large rockets and all the other features is making this playthrough a blast! -
Target is definitely the mothership, just checked. Went to map mode and checked and all the ships have lines between them, even when the probe shuts down due to no connectivity. Yet somehow i cant control it.
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Is anyone having any issues with deploying satellites from a manned craft? The setup: KSC -> high kerbin orbit sat(dish) -> manned vehicle(dish + omni) -> newly deployed commsat(omni) as soon as i decouple the commsat i can fly and control it, however once i pass 2.5k away from manned craft i lose connection. It appears as though the manned craft isnt counted, or is blocking the signal as soon as it isnt physics loaded anymore. Thoughts?
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Read the FAQ, last few pages of posts and first few pages and couldnt find an answer or similar problem to this. I am having issues trying to land anywhere on "Earth" with a plane. Namely the wheels go through them and then the ship spontaneously explodes. It seems like there is a texture/collision mesh mismatch, but i may just be making things up from experience with other games. Any help would be appreciated, thanks.
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Hey guys, could someone help me with my very first mission with this mod? I cant seem to get the first probe up high enough to do any science without it blowing up, and i dont have the parts/control to slow it down or make it more aerodynamic yet. using stretchy srbs and set my initial TWR to 1.1 and still no dice. Any help would be appreciated.
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Sorry but i couldnt find anywhere in the thread that describes how to cancel a current ship building. Any pointers?
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My apologies on vagueness, i always assume with computers i'm not the first person to run into an issue:-)
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Thanks! downloading now. Love this community soo much. edit- updated EL but my ui doesnt show the ability to build any new vehicles with my launchpad2:( any thoughts on a fix?
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Hey searched the threads and couldnt find anything like this, warped through vessel production (i know i know) and i went to TS and back, vessel is gone and the Launchpad 2 can no longer produce anything. Any ideas on fixes/causes?
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Hey guys sorry to be the nTh + 1 people to be having issues but really looking to actually play with mods:-). I am running the normal suite of part mods, b9, kw, interstellar, stock and my ksp crashes on load every single time. I watched the task manager while loading and i never made it past 1.5gb of ram and im still getting memory access issues. If anyone can point me in the right direction i would be very grateful. Thanks!
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Now-defunct-thread-that-should-not-appear-in-google-search.
Tinweasele replied to Cilph's topic in KSP1 Mod Releases
I understand this may be a super stretch. Was trying to run RT2 with KMP and im having some very weird issues with getting signal to probes. Namely i can trace a continuous line of omnis from my mapscanner to my 4 kerbosync relays to ksc... but I cant control the vessel. (yes i own it and yes it has power) If anyone has any ideas on what may be up would be appreciated. Thanks.