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Everything posted by Virtualgenius
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
Still having the similar issue with the TT-70 decoupler it now doesnt break on the launchpad (\0/) it now breaks at 9000m everytime using Bobcats Altait ares rocket- 2,647 replies
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- kerbal joint reinforcement
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Download isnt working
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[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
Thats what make this mod one of the top 5 its released highly polished and finished, there is always going to be a bug or two to squash as we the users place the finished product under real world testing. Helldiver you and Nazari have done an outstanding job please take all the time you need to finish its so awesome we can wait. -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
Your welcome maybe if you can let us know what the issue is it may help others who are having the same or similar issue -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
I wish i could learn this stuff but I guess its a gift you have awesome models -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Virtualgenius replied to Yogui87's topic in KSP1 Mod Releases
Pandora explodes when jettisoning the heat shield you have to increase the crash tolerances to stop it doing it, also would it be possible to not have the laser in the head of the pandora and use hullcam vds as a camera this will lose the dependency on having romfarers lazer mod also could the wheel animation be switched to standard squad stuff please -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
You seem to be rather a big fan of that particular SRB are you by chance the author or know him -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
Maybe we can help you if you give us more info 1) Are you using FAR 2)Did you download and install the requirements and the recommendations 3)Where did you install the engine thrust pluggin ( A suggestion would be to place it in the css folder) 4) Did you lock any of the gimballing as its not a good idea 5)Did you set the trim and the engine speed 6) Do you use MJ 7) Do you let the engines reach full power before releasing the clamps, the main engines should be running before you fire the srbs and release the clamps If you can answer some of the questions we may be able to resolve it I have had a dozen launches and everyone a success -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
Tested this out its really good so here are some pics for you messed up the landing overshot the runway but landed on the grass landing pics omitted due to embarrassment -
Would it be possible to get the Orientation of the launchpad the same as the orientation of the VAB its a gotcha everytime as i forget to turn the ship as looking out that big door it indicated your orientated right also would it be possible to have a crappy runway put in at the inland space centre VG
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Component Space Shuttle V 5.0.1 (July 14, 2013)
Virtualgenius replied to Cepheus's topic in KSP1 Mod Releases
Any news on this mod its been quiet in here for two weeks -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
I actually liked the bright yellow but orange could work -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
Why is every second post about FAR or DR, Helldiver would it be possible to put on the first page wether its FAR or DR compatible -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
What solar panels are they -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
Nope using the orange tank and boosters also using mechjeb with 6.9km start turn end turn 69km at 40 degree angle no FAR the shuttle has 171 LF and 210 OX when its finished reaching orbit -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
I can get to a 300 Km equatorial orbit with half a tank of fuel left to go home on -
Hi Sarbian Using the new dev Version I got the following after CTD in the log hope it helps [ERR 21:52:04.726] MechJeb module MechJebModuleThrustController threw an exception in Drive: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.CelestialBodyExtensions.RealMaxAtmosphereAltitude (.CelestialBody body) [0x00000] in <filename unknown>:0 at MuMech.VesselState.TerminalVelocityStockKSP () [0x00000] in <filename unknown>:0 at MuMech.VesselState.TerminalVelocity () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.TerminalVelocityThrottle () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0
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I would just rather use all fasa parts than have to download another mod to go with it like procedural fairing at least you know whatever Frizzank put together is going to work right out of the box