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Virtualgenius

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Everything posted by Virtualgenius

  1. Thats awesome Razorcane cant wait till the ISS is finished I had to weld docking ports and kibo onto the main section to stop it from braking off, when you finish those 3D printed models I would like to see some pics if thats ok
  2. Thanks so much for making a science version I did a quick and dirty lander and did a sandbox mission to test it out
  3. Ok adjusted some numbers engines are fine but cant get the tank to vent properly need some help please These are the numbers I used MODULE { name = KM_PreLaunchEffect effectName = PreLaunchEffectIce2 debug = false checkBottomNode = false debug = false // show or don't show the debug context menu in the VAB tweakables. width = 1.8 // width of the particle system height = 3 // height or lifetime of the particles xOffset = 0 // move the whole thing on the xyz achsis yOffset = 7 zOffset = 0 numP = 20 // number of active particles in the system speedX = 0 // direction of the particles speedY = -10 speedZ = 0 size = 1.5 // sizeof the particles. It ranges from x/2 to x rndVelocity = 0.1 // random movement in all directions runningTime = 0.5 // stop x seconds after launch }
  4. Have you considered just releasing them to do science as well as in core samples they would make a very good addition to the science role
  5. I dont know what values to set them to or what axis they refer to
  6. Use the the stack mount system and put it on a 3 stage rocket should make duna easy
  7. Make sure you rename the parts eg Buran manupulator to Buran manupulator small or something similar as 2 parts with the same name cant coexist and screws up. This is what i do copy the original folder with the parts, rename folder to whatever-sml then edit the config with the name rescale factor and description. Here is a link to a good guide in the B9 forum http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures/page397 Post 3968
  8. With Yogui away I would say no chance I too am using Hermes alot I would like him to change to the firespitter plugin as the Hermes doesnt deploy in the VAB
  9. Same happened to me commited a sin by not deleting the old trigger tech folder
  10. Some pics of me launching a Hermes satellite I love this mod
  11. I can get the engines to work but have difficulty with the tanks the effects are going straight up
  12. Try the RLA Stockalike ones he has some tiny square type ones http://kerbalspaceprogram.com/rla-stockalike-0-1/
  13. This means I am going to get warning bells when my lander is about to run out of fuel awesome
  14. http://forum.kerbalspaceprogram.com/threads/60933-Optional-MechJeb-Modules If your looking for stuff that Sarbian has created he generally has it in his signature block
  15. The inflatable is from Bobcats HOME mod its the newer Home 2 module http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/
  16. I updated to the latest version the tanks dont appear to be showing the vapor effects anymore
  17. Its good to step away sometimes as you can look at a problem and not see it then come back and its starring you in the face and you see it straight away
  18. Having the exact same issue using the Ares V from bobcats American Pack the TT-70 decoupler wont hang on but is fine in V1.7
  19. I found there is a small residual fuel amount left in the lateral boosters and mechjeb wont decouple them when they flame out, to fix this change the oxidiser amount to 2999.3 and it will work perfectly, you will need to update the saved ship files as well as they retain a copy of the resources amounts once adjusted it will work as intended for mechjeb users. Helldiver / Nazari would you be able to update for the next release please
  20. Thanks Dragon any comment on the development is appreciated it just lets us know its not an abandoned mod
  21. Would it be possible to have both a non toolbar version and toolbar version like chatterer does if toolbar installed use it if not use default icon
  22. The vapor effects are from the cool rockets mod havent figured out how to do the main tank yet or the umbilicals http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets%21-Cryo-and-Launch-Particle-FX?highlight=coolrockets
  23. A nice little gui app you punched the required fuel numbers into would be fantastic gogo developers
  24. Thanks guys its helped fix a problem with stages not decoupling properly due to left over fuel 0.1 to be exact however its now working perfectly
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