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Everything posted by Virtualgenius
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BobCat Ind. - Colonization, exploring and research vehicle
Virtualgenius replied to BobCat's topic in KSP1 Mod Development
Any chance that wheel could be a slightly bit wider -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
does anyone no how to fix the LRV it doesnt fold out anymore -
did you perhaps place a ladder in the wrong position and its blocking the door can you upload a craft file so we can look at it. Also Alexustas are you going to release that habitat module
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BobCat Ind. - Colonization, exploring and research vehicle
Virtualgenius replied to BobCat's topic in KSP1 Mod Development
I hate to say this in the nicest way possible, but those wheels are terrible they need to be wider and of a non wagon wheel design basically lowered with mag wheels and slightly clearer windscreen glass, with it being that tall with skinny wheels it will be very easy to flip it over, wider wheels lower ride height would be better in my opinion. -
[WIP] Space Launch System (SLS) and ORION (MPCV)
Virtualgenius replied to Stevincent's topic in KSP1 Mod Development
Anyone Home ? -
Fasa is doing Apollo now nobody has done a skylab I think
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[0.22] Haystack is back! (v0.0.2.2)
Virtualgenius replied to enamelizer's topic in KSP1 Mod Releases
I guess this mod is dead again -
This pack was awesome now its just gone beyond that All Hail FASA
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[1.0]Vanguard Technologies | EVA parachutes | still works
Virtualgenius replied to Kreuzung's topic in KSP1 Mod Releases
would it be possible to have a step by step guide on how to install the eva parachutes I cant get it to work I either dont have the right plugins or I am doing it wrong I just want the internal chutes -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Its getting to a point where we REALLY NEED A 64bit client (sorry did I say that out loud) I hate this compromise crap where you cant run the decent mod packs like NP B9 why should it be up to the modders to find lower overheads SQUAD needs to sort out the 64bit client issue with unity or whatever the problem is, 32bit is going the way of the dinosaur. I apoligise for going off on a tangent been battling the the memory limit for the last couple of weeks -
I believe the plans are still around but the originals do not have the the different variations that where made. They are taking the lessons learned from the 60's and applying them with 2014 technology, materials like mechanical valves replaced with electronic solinoids parts now made by cnc machine or 3d printed the F1B will be a direct descendant from the F1, the article I linked stated they where scanning all parts of the F1 and now have a complete cad model of it and its corelation, also alot of the saturn V was outsourced to lockheed and boeing and they would still have plans its just something you woudnt throw away. Here is a link to another video on the nk33 which have progressed into the RD-180 http://www.youtube.com/watch?v=MZnYr94aa9E
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Really good article on the Saturn V F1 engine how they are using parts and making 3D images of them and tearing down all the parts http://arstechnica.com/science/2013/04/how-nasa-brought-the-monstrous-f-1-moon-rocket-back-to-life/
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
They work for me on the G key perhaps a conflicting mod start a new save game and see if they work -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Grabbing your craft file what version of mechjeb you using as i will be testing with the latest dev build cant open the craft file is what mods are on it -
BobCat Ind. - Colonization, exploring and research vehicle
Virtualgenius replied to BobCat's topic in KSP1 Mod Development
Very nice Bobcat will you be having a the same sort of Home modules as before like a power plant a recon unit and a habitat if you are can i put a request in for the big solar panel that was in the original home unit it was awesome -
Any News on the apollo stuff
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[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
Buran requires the romfarer robotic arms / laser mod the american pack wouldnt work for me because I didnt place it in its own directory it doesnt go in the Bobcatind directory once it had its own directory it was fine -
Its only obsolete when its been replaced with something else at this point in time its an unsupported mod