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Virtualgenius

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Everything posted by Virtualgenius

  1. Count me in for the flag as well
  2. I am having the exact same problem been testing it on kerbin and it explodes every single time Yogui I have a request would it be possible to take the laser out of the Pandora Head and replace that functionality with a camera. The Ltek guys are doing science with pictures and I think that this would be better than having a laser but thats my opinion
  3. I know Kerbals do weird stuff but there is a natural progression to things
  4. Different strokes for different folks some of us excel where others fail, thats why you can edit the file and replace tech requirements with a lower level if you wish
  5. Agree with you there the tech tree is ludicrous how does manned flight come before probes /satellites it should be small rockets eg: V2 type rockets first, then satellites/ unmaned probes moving up to larger rockets to place kerbal in orbit the order is all wrong
  6. If your like me and cant fly rockets manually set the tech requirements to start
  7. Bumping this because we would like to know why it doesnt work in .22 now
  8. Is that feature baked into the module or is it part of the cfg file that squad broke
  9. Any news on the landing guidance its perfect in release but the dev versions its a no go dead kerbals everytime
  10. I have the version which has the HOME 2 stuff in it the new hab modules the one that's on space-port at the moment with 172583 downloads thats how popular youre mods are
  11. Nope using the right version someone provided an option to get the solar panels working in one of the bobcat threads, it all worked perfectly under the .21 release the .22 release broke it somehow and I have to say your monitors and models are looking fantastic. The HOME mod was the first mod I got when I started playing KSP so I have a sentimental attachment to it and have been updating it when you put updates out.
  12. The home RECON module doesnt have the garage open in the VAB, the powerplant wont charge now using the solar panels or the nuclear engine as it says nuclear fuel deprived even though the resource is listed in the cfg, the powerplant module disappears from the VAB after use when looking at the inventory, is there an alternative command to replace the anim switch.
  13. Can anyone tell me why the old HOME modules are so broken and has anyone worked out a fix
  14. Tested 106 as well getting the same result rolled back to the official release problem is gone
  15. I have problem with the landing guidance it wont fire the breaking burn hence slamming into the ground and the little green guys get turned to mush using version 102 if i go back to release works perfectly
  16. It would be nice to be able to launch this from the career path glad its being looked at
  17. Would it be possible to add the dll number to the version of mechjeb like you used to, it makes it easier to see what dll your using eg:2.1.0.104 last three digits designates dll build number
  18. Hi I have a strange request I would like to put your camera inside the DSL pandora head by Yogi http://forum.kerbalspaceprogram.com/threads/12106-0-22-Lionhead-Aerospace-Inc-Need-your-help-for-my-mod!!! do you think it would be possible as i am not really into lasers and then I can use it to take pictures as it travels around
  19. Are you using the latest version try the 102 dev build had no problems with it
  20. I have one section that just flys off into space i have struted it still flies off
  21. I have the PDF's for the soviet pack if anyone wants a copy just PM me and i will setup a download
  22. Use mechjeb on the mir module inside a proton rocket or a kerbal works as well depends if you want to do it manually or automated
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