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Virtualgenius

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Everything posted by Virtualgenius

  1. is there a solution for the exploding pandora yet the whole lot explodes when jettisoning the heat shield
  2. it would be ashame to waste your work when it looked awesome there is always people willing to help so i reckon you wont have any issue
  3. That is very cool and my kerbals need rescuing often
  4. This one I rescaled it down to .5 from .625 http://forum.kerbalspaceprogram.com/threads/49035-WIP-Bahamuto-Dynamics-%28Dockable-Fairings%29-11-5-13
  5. Bloody awesome is all i can say
  6. I really enjoy the mercury and gemini capsules thankyou so much also those legs look fantastic gimme gimme gimme
  7. So if I am getting this right the soviet pack will be split into different packs rockets and space station is that correct can i ask why ? it was very handy having the complete soviet line all in pack is it due to the size of the download
  8. I start fresh on every release as most of my mods are usually broken and I need to wait for the authors to update them which is about a week Bobcat stuff is updated very quickly
  9. Looks like the .23 release maybe here very soon good time to start again then you can wait for the rextured Mir
  10. Yes the life support will effect all ships if you arnt using it, just delete the life support folder
  11. Some of us cant fly these things manually could there be a mechjeb entry as well
  12. Here is the Mir PDF for anyone who is missing it http://www./view/v3z3ve4t4krmref/KSP_manual_Mir_(ENG).pdf
  13. If anyone is having trouble changing the default tech tree settings I am happy to help out, providing its ok with the authors
  14. I had to change the gimbal range on the Ares or lock it flew ok after that
  15. So if you set animSwitch = false you now have to have animTime = ? for stuff to work what are the time variables i am new to this so be gentle
  16. This will get you started with the ar202 case this is what i did MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start} MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start} MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = start } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } }
  17. I would probably work on a new landing AP as you will have plenty of beta testers as we all love MJ and are only to happy to help out, but you should set a baseline ship to test it on
  18. I can understand his position his reputation is on the line if somebody puts out sub standard work his name is attached to it, but the HOME pack and the ANT have over 200000 downloads combined thats huge and shows how popular his mods are it would be nice to see these live on for posterity
  19. DenM just go into the cfg files and add the tech tree stuff manually then go and research them
  20. Thats very cool when can we download
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