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Everything posted by Virtualgenius
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Virtualgenius replied to Yogui87's topic in KSP1 Mod Releases
is there a solution for the exploding pandora yet the whole lot explodes when jettisoning the heat shield -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
it would be ashame to waste your work when it looked awesome there is always people willing to help so i reckon you wont have any issue -
That is very cool and my kerbals need rescuing often
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[WIP] Space Launch System (SLS) and ORION (MPCV)
Virtualgenius replied to Stevincent's topic in KSP1 Mod Development
Any news ? -
This one I rescaled it down to .5 from .625 http://forum.kerbalspaceprogram.com/threads/49035-WIP-Bahamuto-Dynamics-%28Dockable-Fairings%29-11-5-13
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Bloody awesome is all i can say
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I really enjoy the mercury and gemini capsules thankyou so much also those legs look fantastic gimme gimme gimme
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[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
So if I am getting this right the soviet pack will be split into different packs rockets and space station is that correct can i ask why ? it was very handy having the complete soviet line all in pack is it due to the size of the download -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
I start fresh on every release as most of my mods are usually broken and I need to wait for the authors to update them which is about a week Bobcat stuff is updated very quickly -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
Looks like the .23 release maybe here very soon good time to start again then you can wait for the rextured Mir -
Yes the life support will effect all ships if you arnt using it, just delete the life support folder
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Mod Challenge - Mercury Apollo Style
Virtualgenius replied to frizzank's topic in KSP1 Challenges & Mission ideas
Some of us cant fly these things manually could there be a mechjeb entry as well -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
Here is the Mir PDF for anyone who is missing it http://www./view/v3z3ve4t4krmref/KSP_manual_Mir_(ENG).pdf -
[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
I had to change the gimbal range on the Ares or lock it flew ok after that -
Anim Switch
Virtualgenius replied to KhaosCorp's topic in KSP1 C# Plugin Development Help and Support
So if you set animSwitch = false you now have to have animTime = ? for stuff to work what are the time variables i am new to this so be gentle -
This will get you started with the ar202 case this is what i did MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start} MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start} MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = start } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } }
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I can understand his position his reputation is on the line if somebody puts out sub standard work his name is attached to it, but the HOME pack and the ANT have over 200000 downloads combined thats huge and shows how popular his mods are it would be nice to see these live on for posterity
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[0.22.X] BobCat ind. Historical spacecraft thread
Virtualgenius replied to BobCat's topic in KSP1 Mod Releases
DenM just go into the cfg files and add the tech tree stuff manually then go and research them -
Thats very cool when can we download