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Raptor9

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Everything posted by Raptor9

  1. A lot of people use them. Some people play entire missions solely from IVA. I personally love to capture video and photo opportunities using them. Regarding the modders holding back on their work until an IVA is complete, I would venture a guess to say it's professional pride in their work. Take @Nils277 and Kerbal Planetary Base Systems mod, all of his IVA's are absolutely beautiful and bring a sense of immersion and completeness to a stock-a-like parts pack. I salute him for that. Not all modders do this, but I appreciate the ones that do. It's hard work.
  2. Thanks If you navigate through the drop-down "Reveal Hidden Contents" tabs on the first page, each craft will have a link to a corresponding KerbalX page where you can download the craft. After that, go to wherever your downloads folder is, grab and place the .craft file into your KSP save game folder in either the SPH, VAB, or subassembly folder as appropriate.
  3. It goes up one point whenever someone "Likes" a post. No clue how it goes down since there is not a "Dislike" button. Probably takes a few significant infractions imposed by some moderators to go down.
  4. @OrbitalBuzzsaw, I sent you a PM to prevent us from hijacking DMSP's thread.
  5. PUBLIC SERVICE ANNOUNCEMENT Craft file publishing is temporarily suspended until after v1.1 is released. Concepts and development are still ongoing because let's face it, I can't stop. However, I don't want to commit time to extensive play-testing of any more designs, or generating the brochure prints that have become my standard for publishing a craft, until after 1.1 is out in the world. I don't have a clear idea what scope of changes we should expect such as part stat rebalancing, existing part updates, or new parts altogether that may impact existing designs. I do know every aircraft and spaceplane I have will need to be refitted with the new landing gear, and my handful of rovers will need tweaked for the new wheel physics. It was also stated @Porkjet was working on a rocket part redesign, which may indicate something as little as a retexture, or as substantial as a new model and/or stats adjustment. Coincidently, real-life commitments and job-related stuff has kept me away from KSP for the past several weeks. I'm just thankful that it all happened already, instead of a few weeks down the road. Bottom line: I'm still working on projects, but they'll pretty much stay at the ~90% completion mark until after 1.1 is out. Don't forget to contribute memes and funny videos to the 1.1 Hype Train Thread, as well as view a consolidated listing of all confirmed 1.1 features on the OP, courtesy of @GregroxMun. Catch you all on the flip side.
  6. Lmao! In this analogy, I'm guessing that Marlin and Dory are @KasperVld and @Badie, and the pelican is @Red Iron Crown saving them from the all of us on the forums
  7. @AlamoVampire I'm not directing this at you, I'm bringing up this portion of what you said to offer a (hopefully neutral) observation of my own to this thread. To everyone on both sides of what has apparently turned into a hot debate: Can we please all chill out about the cutaway preview image. Like what @AlamoVampire stated, we don't know the entire story, this all is only based on a few static images that were published shortly after the 1.1 update entered experimentals. We have no context or explanation beyond these few images. Since this is one of the very few previews we have seen, let's not loose our minds over it and incite flame wars on other forum users, when nobody has any accurate idea of what the whole of the update will be like. I know I'm not a moderator, but I don't understand the drama over such a small little thing.
  8. Pretty cool, all the more reason to have more horizontal IVA's for surface bases...making a surface module with the science lab upright is sorta top heavy.
  9. This mod pack is so awesome, so stock-a-like. I can't imagine how much work went into those IVA's.
  10. EV-3 built using a shuttle? Sure, but not mine. The only piece of the EV-3 that would fit in my SVR-16 would be the Lab module. However @Vaos Human's "Jupiter Star" would probably be up for the task of hauling those NTR stages up. The LV-4A lander would still need a separate launcher; too darn wide even for a Mk3 cargo bay.
  11. @Vaos Human I am incredibly impressed at not only the Jupiter Star, but that video as well. The camera shots were well crafted, the music was great (the new Star Trek ), and the voice-over description was really interesting of how the evolution of this spaceplane has progressed. At the risk of repeating some of the previous replies, you should post in the forums more often. Ever since 0.90, I've struggled several times to resurrect my "Pegasus" Mk3 SSTO with little success, but you've motivated me to try again. As someone that appreciates craft that manage functionality and aesthetics, I gotta say that Jupiter Star Mk17 is very cool-looking.
  12. Who says they'll have any problems; no faith? I'll give them a test drive though.
  13. The EV-3 will be an excellent metric for me to test the new 1.1 optimizations. It's about 500 parts when full assembled with the LV-4 'Armadillo' lander mounted on the front, so it's definitely what I would call a "luxury craft file".
  14. The only way I know of to place an image in here without Imgur is click on the "Insert other media" button at the bottom right corner of the reply window and paste a url there. Of course, this requires the image to be uploaded somewhere else for it to work, but IMHO a picture is worth a thousand words. I've never used imgur myself, but I use the heck out of photobucket.
  15. You're welcome, and I'm glad you like it. Sometimes I take a break from my designs and take one of my jets out for a spin around the mountains too. @2004351 & @JWOC It's not something that's a priority at the moment, to be frank. I'm not saying no, but I haven't touched KSP in about two weeks due to real-life commitments. Because of this, I don't want to say "yes, I can do that", and then not post anything within a reasonable amount of time. I apologize for the "we'll see" response, but that's the reality at the moment.
  16. Short answer, there are no XV craft files. Long answer, those craft files are from older versions of KSP and no longer work, unfortunately. I was trying to recreate them in 1.0.5, but there is an asymmetric intake/thrust flameout bug with the J-33 "Wheesley" engine.
  17. I started with 0.13 in late 2011, but didn't start posting in the forums until mid-2013. I lurked around for quite a while though. I still remember how excited the forums were when 0.18 came out because it added docking. I suppose there may be some players that have since got bored with the game, but as KSP has progressed in development it's taken over my gaming time almost completely. I have a few games on my shelf I've never even touched because of KSP.
  18. [REDACTED] Several LV-1R "Spider" small LFO engines. Two pairs of LV-1R's are pinched together to form a "retaining hole" on either side of the ramp, and a third pair of LV-1R's are mounted on the ramp itself as "pegs" that go into the holes formed by the other LV-1R's. The ramp itself is mounted to a small docking port embedded in the floor of the lower rover platform, and offset to place the ramp's pegs appropriately within the retaining holes. When the "decouple node" action group is selected with the docking port, gravity takes over and drops the ramp. Downside is you can't raise it again. Ensure your lander is where you want it before dropping the ramp. Same technique is used on the LV-3BL research lander, just with a bigger ramp and a bigger rover.
  19. @Rune, your ears must've been burning. Just read this in the devnotes: "integrating a few parts from the Asteroid Day mod as a nice surprise for the community. The Probodobodyne HECS2, Communotron HG-55, and OX-STAT-XL Photovoltaic Panel have been rebalanced and integrated into 1.1 as stock parts." I guess I know which craft files of mine will be getting that upgrade first.
  20. Here's a screenshot of the LV-3B in testing. Essentially an LV-3A with some fuel tanks removed from the descent stage, and a lower rover platform and deployable ramp added. Holds an ER-1 'Rat', the same rover on the older LV-1B 'Frog', but the rover is still a viable means of conducting sensor surveys away from the landing site. The LV-3B only has 68% the fuel capacity in the descent stage compared to the A-model, but it's still more than enough. Enough to even do some biome hopping if planned and executed properly. Other notable features include a Goo canister and fuel cell added to the lower cargo platform, making it more capable in some ways than the A-model LV-3. As with the A- & C-model LV-3's, the LV-3B descent stage also has a small docking port for plugging into my SRD system, as well as solar panels for power generation to supplement the fuel cell. (Altair LSAM Image for comparison)
  21. Do you realize you're reputation count is about to surpass your post count? :sticktongue:

    1. Raptor9

      Raptor9

      And "you're" was supposed to be "your"...stupid grammer

    2. Rune

      Rune

      Hahahaha. Just the other day, someone pointed out that my post/like ratio was exactly 1:1. So I guess I am becoming less likable, and my ratio is going down! Incidentally, makes sense, since these days I'm releasing less than I have in the past. When I put up a more pics and DL's link, my rep bar tends to increase...

  22. Nah, part count is always a legit concern. I'll look at ways to shave part count this weekend. I wasnt aware that all those individual solar panels had that much performance impact (ie "raycasting"). I really wanted to have enough power generation to run research operations throughout the entire Mun night cycle, but maybe I can lean more on the fuel cell side of things. Might be a better option in the part count area. My metric is 300 when I start seeing a slightly less smooth framerate. 500 is when it becomes significantly laggy for me, but I have a gaming laptop that is only three years old. Which is why I haven't used my own EV-3 that much. Fully-assembled with an LV-4 docked it's ~550 parts. The initial Kerbin departure burn is painful, but once out of the Kerbin SOI and the Kerbin departure stage is jettisoned, its not too bad. And about putting all the reliance on 1.1 optimizations, I hear you. When I typed that statement out a few posts ago, I could hear how foolish it sounded, but I admit it is something I'm hoping for. Time will tell, and it's not like anyone can't modify the modules for themselves once downloaded. I just hope the design architecture as a whole has given a solution to some players' base-building needs.
  23. ^^ this. This right here. (Emphasis added to the quote above.) 'Nuff said. And therein lies the heart of the issue...can I vote for the "work on KSP"?
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