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Tortoise
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KSP2 Release Notes
Everything posted by Tortoise
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Is this for 1.1.2?
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[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Tortoise replied to martinezfg11's topic in KSP1 Mod Releases
I installed the latest version, but my crafts are still broken. Do you know anything about these? -
Any update for KSP 1.1.2?
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Using the dirt runway on sandbox
Tortoise replied to Tortoise's topic in KSP1 Gameplay Questions and Tutorials
So basically there's no way to do it. Hmm. Hopefully someone makes a mod for it. -
[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
Tortoise replied to sarbian's topic in KSP1 Mod Releases
If you are (for some reason) offended by my signature, it's nothing against your mod. Your probably one of the greatest mods developed for KSP. But I think it'd be a great achievement to have played KSP for a long time and have never used autopilot. That's why my signature is there. I'd prefer to keep it. -
Using the dirt runway on sandbox
Tortoise replied to Tortoise's topic in KSP1 Gameplay Questions and Tutorials
Yeah I do that, but it still limits how big the craft I launch on it can be, and I really wanna go through the entire process of purchasing everything again. -
Is there a way I can use the level-one (dirt runway) on sandbox in KSP? I think it's a cool looking runway but the only way I know how to use it is on career, before you upgrade the runway.
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I'm looking for some mods to enhance my experience in KSP, in regards to rocketry. (I've spent most of my time the past year developing military aircraft, now I want to slowly start a new space program as well.) So I want a parts pack for 1.1.2 that's similar to the good ol' KW Rocketry. And I'd also like suggestions for anything else that might enhance my experience when launching rockets. (Maybe better sounds, cooler looking smoke, more features, idk.)
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Updated to support KSP 1.1.2 32bit & 64bit!
- 165 replies
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- customizable
- wings
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(and 3 more)
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[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
Tortoise replied to sarbian's topic in KSP1 Mod Releases
EDIT: This may have been caused by some other mod that conflicts with MFI. I don't think it's MFI itself. I'm going to figure out what mod that is and remove it. But until then, I'll keep this post here just to log what's going on. FYI, I'm on 1.1.2 64bit KSP and this mod bugs my KSP, where my vessel would hover over the KSC runway and not move, when I launch it. And when I hit the first stage, it'll just fall over. This bug went away when I uninstalled this mod. (Notice the rear wheels) -
[old thread] Trajectories : atmospheric predictions
Tortoise replied to Youen's topic in KSP1 Mod Releases
The latest version of this mod floods my 64bit 1.1.2 KSP with null references. Sorry, I didn't think to save the log before I uninstalled it. -
[Solved]KSP 1.1.1 64bit not loading
Tortoise replied to Tortoise's topic in KSP1 Technical Support (PC, unmodded installs)
I don't know where that folder is @v8Dave, but I went ahead with steve_v's solution and it's now solved. Thank you. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Tortoise replied to tetryds's topic in KSP1 Mod Releases
Great mod. It's just like the "Mouse Yoke" feature in FSX. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
Tortoise replied to silverfox8124's topic in KSP1 Mod Development
Keep up the great work! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Tortoise replied to erendrake's topic in KSP1 Mod Releases
FYI, the modulemanager that comes with this release partially breaks some of my other mods. (2.6.20) I think the current release (2.6.18) is better suited. -
KW Rocketry Community Fixes, for 1.0.5 and below
Tortoise replied to linuxgurugamer's topic in KSP1 Mod Releases
I downloaded the 1.0.5 patch and tried it, but it told me that 1.0.5 is unsupported when KSP was loading. Then KSP got stuck loading at one of KWR's engines. I cannot (and prefer not) use 1.1 because it's only a pre-release for steam users and I don't use steam. -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
Tortoise replied to BahamutoD's topic in KSP1 Mod Releases
Ah, I didn't even think of that. Ty -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
Tortoise replied to BahamutoD's topic in KSP1 Mod Releases
Just curious, what made you decide to disable alt+P? It would be useful for large vessels that I want to place in the water, but would fall over and explode if it spawned on the runway -
[1.0.4] Kerbin on Fire Military Contract Pack [v0.1] [07-27-15]
Tortoise replied to Volwen's topic in KSP1 Mod Releases
I am interested :). Message me with more info.