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Tortoise

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Everything posted by Tortoise

  1. I installed the latest version, but my crafts are still broken. Do you know anything about these?
  2. Any update for KSP 1.1.2?
  3. So basically there's no way to do it. Hmm. Hopefully someone makes a mod for it.
  4. If you are (for some reason) offended by my signature, it's nothing against your mod. Your probably one of the greatest mods developed for KSP. But I think it'd be a great achievement to have played KSP for a long time and have never used autopilot. That's why my signature is there. I'd prefer to keep it.
  5. Yeah I do that, but it still limits how big the craft I launch on it can be, and I really wanna go through the entire process of purchasing everything again.
  6. Is there a way I can use the level-one (dirt runway) on sandbox in KSP? I think it's a cool looking runway but the only way I know how to use it is on career, before you upgrade the runway.
  7. You might want to check out FuelWings in my signature as well.
  8. I'm looking for some mods to enhance my experience in KSP, in regards to rocketry. (I've spent most of my time the past year developing military aircraft, now I want to slowly start a new space program as well.) So I want a parts pack for 1.1.2 that's similar to the good ol' KW Rocketry. And I'd also like suggestions for anything else that might enhance my experience when launching rockets. (Maybe better sounds, cooler looking smoke, more features, idk.)
  9. EDIT: This may have been caused by some other mod that conflicts with MFI. I don't think it's MFI itself. I'm going to figure out what mod that is and remove it. But until then, I'll keep this post here just to log what's going on. FYI, I'm on 1.1.2 64bit KSP and this mod bugs my KSP, where my vessel would hover over the KSC runway and not move, when I launch it. And when I hit the first stage, it'll just fall over. This bug went away when I uninstalled this mod. (Notice the rear wheels)
  10. The latest version of this mod floods my 64bit 1.1.2 KSP with null references. Sorry, I didn't think to save the log before I uninstalled it.
  11. I don't know where that folder is @v8Dave, but I went ahead with steve_v's solution and it's now solved. Thank you.
  12. My KSP won't get past a black "Loading..." screen as soon as I start up the 64bit .exe, I updated it through the patcher to 1.1.1 though. Here's the log: http://pastebin.com/15uw2FaY
  13. FYI, the modulemanager that comes with this release partially breaks some of my other mods. (2.6.20) I think the current release (2.6.18) is better suited.
  14. I downloaded the 1.0.5 patch and tried it, but it told me that 1.0.5 is unsupported when KSP was loading. Then KSP got stuck loading at one of KWR's engines. I cannot (and prefer not) use 1.1 because it's only a pre-release for steam users and I don't use steam.
  15. I've noticed that KSP is only using around 2.35GB of RAM when i crashes, and I have tried many mods like dynamic texture loader which someone else has mentioned. I'm starting to doubt this is a memory prolbem :/
  16. So I guess it's just a memory problem. Alright thanks guys I'll take your advice into consideration.
  17. After about 2-3 switches between the SPH and the runway, my game crashes and I'm getting tired of it. Can you guys help me figure out what's going on? Here's a log: https://www.sendspace.com/file/6i8mvk And here's my mods: Thanks!
  18. Just curious, what made you decide to disable alt+P? It would be useful for large vessels that I want to place in the water, but would fall over and explode if it spawned on the runway
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