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Tortoise
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Everything posted by Tortoise
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FuelWings is still a GREAT mod guys! Thanks for your support!
- 165 replies
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- customizable
- wings
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ICBM silos
Tortoise replied to Apurva Kawthalkar's topic in KSP1 Suggestions & Development Discussion
Why not just do what I did? -
Farewell! Sorry to see you go:/. You've served this community well.
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Thank you for doing so much for the community! Sad to see you go.
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KSP Unloadable on Linux
Tortoise replied to Tortoise's topic in KSP1 Technical Support (PC, unmodded installs)
It's not crashing, it's just not getting passed the "Loading asset bundle definitions". -
KSP Unloadable on Linux
Tortoise replied to Tortoise's topic in KSP1 Technical Support (PC, unmodded installs)
None of these worked sadly. I tried all of those, even the one without the numbers. -
KSP Unloadable on Linux
Tortoise replied to Tortoise's topic in KSP1 Technical Support (PC, unmodded installs)
Eh, surprisingly none of these solutions worked. Oh well, I'm probably going to just wait for an update and see what happens...Here's the log file though: https://www.sendspace.com/file/9ehotb -
Hello, I can't seem to get my KSP to load on my Ubuntu installation...I'm using the KSP for Linux download on the website. The first time I downloaded it, I got it to load into KSP but some menu options were invisible so I restarted it and tried to load into KSP again, but the 2nd time it didn't load in. So I re-downloaded KSP and extracted it, then tried to load it again but the loading bar didn't move at all after 10 minutes. I searched for logs but there were no log files produced. The only thing I can really provide you with is a screenshot of the folder: Launcher.x86_64 didn't work so I tried KSP.x86_64 and that's when the bar got stuck loading at it's first point. (I believe it said something like "Loading assets ..." or something along those lines).
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Should still work on 1.1.3 @visivante please ensure you're using the latest version of FuelWings and FAR. The latest version of FuelWings no longer requires Tweakscale, which was the cause of that bug(It's fixed now). Same goes for you @cardboardzach
- 165 replies
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Craft stuck to runway when using TailFin
Tortoise replied to Tortoise's topic in KSP1 Technical Support (PC, modded installs)
Seems like it was an issue with Tweakscale. -
Cool mod...These parts do look similar to some of the propellers in KAX. But nice.
- 4,345 replies
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- helicopter
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@OminousPenguinI just wanted to stick with the wings and not the cones, but if people want it then it could be added but I didn't have that planned. @Dux Aquila I'll look into that later, but it may not be fixable on my end, since NathanKell explicitly stated that people should use one or the other, ModularFuelTanks & RealFuels, and my mod depends on MFT.
- 165 replies
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[1.2 - 1.4] Elephant Engine, v0.2 (2016-05-06)
Tortoise replied to NecroBones's topic in KSP1 Mod Releases
Can you make a Kerbal Engine? I'd love to be propelled by jebediah clones. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tortoise replied to BahamutoD's topic in KSP1 Mod Development
I'd like to suggest a feature where a cargo bay would automatically be opened prior to firing a missile. (For internal missile storage) -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Tortoise replied to martinezfg11's topic in KSP1 Mod Releases
Perhaps in the next update you could add a hatch to the Mk1? When I tried to EVA: -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tortoise replied to ferram4's topic in KSP1 Mod Releases
@ferram4 reinstalled FAR, still no luck. Maybe it's another mod causing FAR to crash. I guess I'll have to investigate further.- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tortoise replied to ferram4's topic in KSP1 Mod Releases
@ferram4 Happens with stock aircraft as-well. Yep, that's all it is. I said FAR was crashing because I assume that's what happened -- FAR crashed. I get a bunch of NREs. They don't come continuously, but there's like 20-25 NREs, then they stop, and come again. And that keeps happening. I'm unable to use anything in the FAR menu at that point.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tortoise replied to ferram4's topic in KSP1 Mod Releases
Here's my mods: And that's the right log. I know, it's weird. I tried to find out what's happening myself, but I couldn't see anything. All I do is: Start KSP -> Launch one of my vessels via the SPH -> Fly around -> Pause and return to SPH. Then something like this appears: EDIT: Here's another log, KSP.txt https://www.sendspace.com/file/je22yo- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tortoise replied to ferram4's topic in KSP1 Mod Releases
FAR has started crashing for me, for some reason. You mind looking over this? I'm on 64bit KSP 1.1.2 https://www.sendspace.com/file/lzajts I'd launch a craft and play for a little bit, then come back to the SPH and all of a sudden FAR has a bunch of null references, and I can't do anything with FAR.- 14,073 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tortoise replied to BahamutoD's topic in KSP1 Mod Development
I'd like to suggest a submarine-launched ICBMs and torpedos as-well. -
[WIP][1.4.4]GPWS - Warning System for Planes - 2018-07-15
Tortoise replied to bssthu's topic in KSP1 Mod Development
I hope so. -
Will this be updated to 1.1.2?
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I'm on 1.1.2 64bit KSP, and I actually noticed this problem a week ago. This bug (that I'll explain in a sec) went away temporarily (for some reason) when I started KSP via the launcher and it began updating something. But then the next day, I started up KSP again and the bug re-appeared. I investigated further and came to the conclusion that it only happens when I add the TailFin to my craft. But basically, where ever I place the TailFin, that part of my craft gets glued to the runway, and is partially floating in the air. As shown here: (Front of craft is floating above runway, stuck and can't move) (Front of craft floating above runway, can't move) And it doesn't matter if I have the landing gear or not. This will happen without the landing gear. I also (In the 2nd picture) turned on SAS and pitched forward while going full throttle, and the rear of my craft lifted up into the air, but it couldn't move because the front was still glued to the ground (or air above it) for some reason. Now I have a few mods: But I've also come to the conclusion that this only occurs when I have ModularFuelTanks(Which depends on MM) and FAR (Which depends on MFI & MM) installed at the same time. But I've talked to the developers and they can't find anything wrong. The logs don't say anything but here they are anyways: https://www.sendspace.com/filegroup/VgAwgt0pdi8GXL4ikfVLXQ I'd appreciate if you guys could help me figure out what's going on here.