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Tortoise

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Everything posted by Tortoise

  1. Just thought I'd share.
  2. You must not be launching your rockets correctly with FAR, and going too fast. Slow down.
  3. FuelWings Fuel resources added to stock and B9/B9 Procedural Wings. This addon allows you to add and customize fuel types/quantities in stock wings, and automatically cross-feed between other parts! Also supports B9/B9 Procedural Wings. The intention of this is to improve weight & balance, reduce craft size, and increase aesthetics. More info & Credits in info.txt file. Current Note: ModularFuelTanks is no longer required, is now just a "default" option. Check changelog, swap out as needed. Shoutout to Critter79606! Installation: ialdaboath - ModuleManager NathanKell - Crossfeed Enabler taniwha - ModularFuelTanks azza276 - B9 support Critter79606 - Compatibility w/ other fuel mods Changelog: Download SpaceDock - v4! Github - v4! (Curse currently unavailable) All rights reserved @linuxgurugamer has been given full permission to modify/update/redistribute this mod as of Jan 24 2025, with credit the original author. See "LicenseAmendment.txt" on Github.
  4. Bugs. Bugs, bugs, and more bugs. So then Squad won't abandon KSP and has to keep giving more and more updates.
  5. You recompiled for 0.25 but the thread still says 0.24.2?
  6. Somewhat the same here. I just don't care for the retarded contracts. I made 3 milion in the first 2 days of career mode being introduced, after that I completely lost motivation. I still play career though, at the same time it'd feel boring just to play sandbox and have everything locked. I kinda like the economy thing though
  7. Better Aerodynamics. And more reason to go visit other planets/moons aside from science.
  8. Does this work with 0.25? I'm ready to bring freedom to KSC now!
  9. Thanks for the update, FAR is mandatory for me in KSP The first mod I ever install after I download an update.
  10. I just want to point something out people, this is one of the most advanced weapon modifications ever. It actually is the most advanced. It has a feature named "Guard mode" where you can carry missiles on your craft, select them, and once you get near a ground (or aerial?) target it'll automatically fire a missile which will guide itself towards the target. OR you can put SAM Sites or something somewhere on kerbin and when you fly near them you're automatically being shot at by missiles or guns in mid-air. And you can use flares to try to deter missiles. This is a great mod! Also has many more features but that's the most fun.
  11. Put cargo in them. Nah just kidding, make a fighterjet or bomber with BD Armoury, which can store missiles internally. I've been waiting for that. Since they're modifying it I can finally turn the cargo bay upside down.
  12. Alright, thank you NathanKell. I appreciate it.
  13. Please tell me why my game keeps crashing randomly. (It mainly crashes when I click a button to do something like going to/from the VAB for example. But still random) I'd really appreciate it. https://www.sendspace.com/file/zm8fy3 (Log) Link to mod list
  14. 2 + 4 + 4 + 6 + 10 + 16 + (4 + 4 + 4 + 4) + [skip optional question 2, i use mods.] + (2.5 + 10) 70.5 / 20 3.525 (round up to 4) I think I deserve more...But eh, I've been to a lot of bodies out of kerbin but haven't really landed or returned on a lot. Mainly satellites on some. But I love the difficulty mods. I have the capability to successfully do these things but I just lack the interest in getting all the way there at the current time.
  15. Well, of-course you got my support. Anything to bring KSP to real life.
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