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Tortoise
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KSP2 Release Notes
Everything posted by Tortoise
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You must not be launching your rockets correctly with FAR, and going too fast. Slow down.
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Any mods that can actually make a Space Station worthwhile?
Tortoise replied to Coga19000's topic in KSP1 Mods Discussions
You can install ScanSAT. -
Updated to v1.2, no longer requires fuel lines from wings.
- 165 replies
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- customizable
- wings
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[1.12.x] Freight Transport Technologies [v0.6.0]
Tortoise replied to RoverDude's topic in KSP1 Mod Releases
Wow, just perfect. -
FuelWings Fuel resources added to stock and B9/B9 Procedural Wings. This addon allows you to add and customize fuel types/quantities in stock wings, and automatically cross-feed between other parts! Also supports B9/B9 Procedural Wings. The intention of this is to improve weight & balance, reduce craft size, and increase aesthetics. More info & Credits in info.txt file. Current Note: ModularFuelTanks is no longer required, is now just a "default" option. Check changelog, swap out as needed. Shoutout to Critter79606! Installation: ialdaboath - ModuleManager NathanKell - Crossfeed Enabler taniwha - ModularFuelTanks azza276 - B9 support Critter79606 - Compatibility w/ other fuel mods Changelog: Download SpaceDock - v4! Github - v4! (Curse currently unavailable) All rights reserved @linuxgurugamer has been given full permission to modify/update/redistribute this mod as of Jan 24 2025, with credit the original author. See "LicenseAmendment.txt" on Github.
- 165 replies
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- 5
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- customizable
- wings
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What would you want in the next update (0.90)?
Tortoise replied to EvilotionCR2's topic in KSP1 Discussion
Bugs. Bugs, bugs, and more bugs. So then Squad won't abandon KSP and has to keep giving more and more updates. -
the new cargo bays are too small...
Tortoise replied to JtPB's topic in KSP1 Suggestions & Development Discussion
Stop complaining, atleast you guys got them. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Tortoise replied to TriggerAu's topic in KSP1 Mod Releases
You recompiled for 0.25 but the thread still says 0.24.2? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Tortoise replied to TaranisElsu's topic in KSP1 Mod Releases
Thanks for update! -
Anyone else not really care for the career stuff?
Tortoise replied to sedativechunk's topic in KSP1 Discussion
Somewhat the same here. I just don't care for the retarded contracts. I made 3 milion in the first 2 days of career mode being introduced, after that I completely lost motivation. I still play career though, at the same time it'd feel boring just to play sandbox and have everything locked. I kinda like the economy thing though -
What would you want in the next update (0.90)?
Tortoise replied to EvilotionCR2's topic in KSP1 Discussion
Better Aerodynamics. And more reason to go visit other planets/moons aside from science. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tortoise replied to BahamutoD's topic in KSP1 Mod Development
Thanks for the update. Best weaponry mod in ksp -
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
Tortoise replied to FW Industries's topic in KSP1 Mod Releases
Remember to update for 0.25 -
Does this have 0.25 capability?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tortoise replied to BahamutoD's topic in KSP1 Mod Development
Does this work with 0.25? I'm ready to bring freedom to KSC now! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tortoise replied to ferram4's topic in KSP1 Mod Releases
Thanks for the update, FAR is mandatory for me in KSP The first mod I ever install after I download an update.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tortoise replied to BahamutoD's topic in KSP1 Mod Development
I just want to point something out people, this is one of the most advanced weapon modifications ever. It actually is the most advanced. It has a feature named "Guard mode" where you can carry missiles on your craft, select them, and once you get near a ground (or aerial?) target it'll automatically fire a missile which will guide itself towards the target. OR you can put SAM Sites or something somewhere on kerbin and when you fly near them you're automatically being shot at by missiles or guns in mid-air. And you can use flares to try to deter missiles. This is a great mod! Also has many more features but that's the most fun. -
Put cargo in them. Nah just kidding, make a fighterjet or bomber with BD Armoury, which can store missiles internally. I've been waiting for that. Since they're modifying it I can finally turn the cargo bay upside down.
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Alright, thank you NathanKell. I appreciate it.
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Please tell me why my game keeps crashing randomly. (It mainly crashes when I click a button to do something like going to/from the VAB for example. But still random) I'd really appreciate it. https://www.sendspace.com/file/zm8fy3 (Log) Link to mod list
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2 + 4 + 4 + 6 + 10 + 16 + (4 + 4 + 4 + 4) + [skip optional question 2, i use mods.] + (2.5 + 10) 70.5 / 20 3.525 (round up to 4) I think I deserve more...But eh, I've been to a lot of bodies out of kerbin but haven't really landed or returned on a lot. Mainly satellites on some. But I love the difficulty mods. I have the capability to successfully do these things but I just lack the interest in getting all the way there at the current time.