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Everything posted by nukeboyt
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I've been busy, has there been a fix for the oscillations that I missed?
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You have to press the master alarm button EACH PLACE it exists. Even in empty command pods. I figured this out during an Apollo-like mission using the ALCOR for a LEM
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Just wondering, (not a request), would it be possible to have one monitor show two camera outputs? As in split screen or picture in picture.
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What Mods Will You Install On 1.1?
nukeboyt replied to Superfluous J's topic in KSP1 Mods Discussions
ALCOR and RPM. -
Forgot. You have to exit game & restart for this "fix" to work. I have no idea why. Also you can try replacing the navball texture with the one from Raster Prop Monitor (Dragon01 suggestion) Update: Thanks Dragon01. I've tested your suggestion and I can verify that replacing the ASET_Props/MFDs/Alcorpft/NavBall000 file with the one from JSI\RasterPropMonitor\Library\Components\NavBall fixes this problem in all resolutions. I"m sure Alex will fix it in a future update to the ASET Props pack.
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
nukeboyt replied to alexustas's topic in KSP1 Mod Development
Take a look at this post over in ALCOR -
If this has been explained before, I apologize, but I think I've figured out the "navball" problem. The picture above is with the textures at half resolution. The picture below is at full resolution. That is the ONLY change. Problem is repeatable on my system. This explains why only some people see this problem, and others don't. I tried Quarter - Res and Eighth - Res and they're broken too. So to get the navball, you have to be in Full - Res.
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Space Shuttle Pack for ksp 1.0.4 dev thread
nukeboyt replied to Mike-NZ's topic in KSP1 Mod Development
Mike, It's rather difficult to keep up with what's what, and what's where, with your wonderful work. I think you should take flightmanmicah up on his offer, and let him make a single package installer. Just my $0.02. Keep up the good work. -
Install the full RasterPropMonitor mod, rather than just the core. It has a more advanced Mk1. It's not as detailed as the ones with ALCOR, but it's still pretty cool.
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Space Shuttle Pack for ksp 1.0.4 dev thread
nukeboyt replied to Mike-NZ's topic in KSP1 Mod Development
Craft file will not load because I'm missing "STSCanadarmP1, 2, 3 etc" I have the pack from page 1 installed. What am I missing? -
The IVA please. I've already downloaded the arm and I can't wait to operate it from inside IVA mode like you do in the video. On a side note, have you seen Alexustas' Props for IVA builders? Lots of very nice props for you to consider.
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How about a little bit bigger preview? Hmmmm?
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Can't wait!
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What IVA is that in the video? Looks very cool
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Space Shuttle Pack for ksp 1.0.4 dev thread
nukeboyt replied to Mike-NZ's topic in KSP1 Mod Development
Thank you. The problem ones were from the "All Extras" download. I went for the individual extras downloads and all is now good. Appreciate your hard work! -
Space Shuttle Pack for ksp 1.0.4 dev thread
nukeboyt replied to Mike-NZ's topic in KSP1 Mod Development
Parts won't line up. Can get an occasional "snap" but it isn't in the cargo bay... -
Space Shuttle Pack for ksp 1.0.4 dev thread
nukeboyt replied to Mike-NZ's topic in KSP1 Mod Development
What's the trick to get the parts into the cargo bay? I cannot get any (SLIC, FSS Base, Carrier, Space Lab etc) to snap onto any of the nodes. -
Space Shuttle Pack for ksp 1.0.4 dev thread
nukeboyt replied to Mike-NZ's topic in KSP1 Mod Development
Cannot see pics. REALLY want to see them. -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
nukeboyt replied to alexustas's topic in KSP1 Mod Development
The pod cams are, I believe, exclusive to the ALCOR pod. You have to use External cams for all others. Note, Ext 1 can be used for the landing screen -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
nukeboyt replied to alexustas's topic in KSP1 Mod Development
Wheel problem exemplified, with solution.