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robertordf

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Everything posted by robertordf

  1. great mod! Im still learning but will be great I am using RSS+ principia and tred to change input into plug in, but in the bodies.ini the file is laking of several bodies, like uranus, neptune, pluto. Is anything that I did wrong?
  2. Is this mod usable or was abandoned? For sure has a great potential to use with RO+RSS
  3. why the sky is glowing red at midnight? how can I reduce city lights? is there any way to have a better contrast in kerbin ocean and continents?
  4. I am using the November dll and is working well. Circ is very weird, its going to random direction, but may be due to my custom MJ, will see what happen soon after I upgrade MJ. I tried to compile the current version but it didnt loaded into game, no errors.
  5. I have playing in a 20.2 one, is it worth making a upgrade? I am worried about mods I remember thatI waste a lot of time making all working smooth
  6. I am going to do this. First, I am seeing a lack of scoring, may be rank based on tons at launch or as I like more, the least time to put in safety the 3 kerbals, because them are with cold/hunger/fear Thinking about the public opinion, they will let another kerbal to going to rescue? I think that if a unmanned craft goes to rescue, the chances of failure will rise and a last manned mission will be allowed, so the craft must be manned. So I ask for these changes: 1) make a scoring based on tons at launch / time to put in safety all kerbals 2) at least one kerbal aboard to give medical assistence.
  7. after 6 design finally got it about 15min real to get to 30s / 700ish parts run #1 - 30163 http://imgur.com/a/c1BKJ#6 run #2 - 30471 To pass 32000 I will need 2000+ parts will try 5.0 overclock tomorrow with another stage with more 1000parts edit-typos
  8. I am starting to designing a theoric max dV craft using 1.6 TWR and probe, gives me a theoric of 7200dV with 57stages / 1500parts ... will try that!
  9. I fired each stage when about 20-30m/s less than terminal velocity so after the burn I got to about +10-20m/s Optimal is always V = Vterminal, but its difficult with SEPRATRONs Also, it is great to be as fast as could in the first stage, a TWR 10 helps a lot. Mine is ~4 due to stress
  10. more separatrons! too lasy to make more 10 lower stages... with that I could orbit taking off the crew I am sure that this setup can orbit http://imgur.com/a/a4LSf
  11. http://imgur.com/a/rjddu 8056m All went great, until Calley loose the grip on the chair.
  12. I have found a bug with solid boosters. The dV calculated is wrong, they don't match with my spreadsheet. Looks like that the dry ratio mass isn't considered. When I put dry ratio mass to infinite, matches with mechjeb. Have someone already addressed that?
  13. here! fuel finished in the last 10m, few damage but landed! http://imgur.com/a/U4rqL#0 By the skin of your teeth: achieve a 190 km orbit. 1000 pts (must get this award to qualify for further bonuses) I AM JEB: achieve 190 km orbit without mechjeb: +100 Totally FLUID: Achieve a 190 km orbit without the use of boosters: +200 pts Totally LAVA: Achieve a 190 km orbit without the use of Jet Engines: +200 pts Doing what is asked: Achieve a 200 km orbit +100 pts Above and beyond: 210+ km orbit: +200 pts Doing a little extra: have extra things like lights, telemetry mods, science instruments etc.:+50 pts Coming full circle: Land within 10km of KSP +100 pts I know how to build them: Land within 10km of KSP without any damage to your craft: +100 pts Ya, I am, a rocket scientist!: Land safely without parachutes: +300 Robinhood of arrow space: Land back on the launch pad. +500 Goliath on line! Get all the above achievements: +10,000
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