Pigbear
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Everything posted by Pigbear
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DROMOMAN - modular arm parts for Infernal Robotics
Pigbear replied to nothke's topic in KSP1 Mod Releases
must... get... better... at... building. I can't actually do anything with this because I suck at building -
[Plugin] [0.22] [WIP] Foundations - UPDATE: ALPHA RELEASE 0.2
Pigbear replied to Sparkle's topic in KSP1 Mod Development
wait what the o.O -
[WIP] Mass Relay - Warping all over the place
Pigbear replied to Molybdene's topic in KSP1 Mod Development
HyperDrive while it (kind of) works it laggy as hell to go anywhere besides orbit of kerbin from Kerbin -
which silly mod unstickied this?
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do you really need that many weapons.
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launch mars one early.
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one time I got globally banned from all ROBLOX servers with a certain global ban script. However using a little loophole in the script itself I managed to give my self ban immunity basically. Whenever someone joined a place I had I got globally unbanned. A nice little loophole that saved me several idiots abusing global bans.
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judgin by the fact that its been like a month I say yes.
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I did indeed mount them on a stack node and radial. Same result for both. They also have some sort of stream coming from where the kerbal should be.
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[WIP] Mass Relay - Warping all over the place
Pigbear replied to Molybdene's topic in KSP1 Mod Development
Well you don't have any idea where you will exit however unless you know the EXACT power for it to be where you want. A few hundred off can mean a lot. -
[WIP] Mass Relay - Warping all over the place
Pigbear replied to Molybdene's topic in KSP1 Mod Development
Perhaps you can find a way to figure out where the Relay itself is pointed so you can do an unguided launch (which is not safe when you are aiming at a planet and using full power) with varying amounts of power (slider maybe?) to determine how far it fires. -
Does that mean it will be able to dematerialize?!?!
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No CFG tweaking. Also they are just attached to a pod and decoupler (but they instantly think they are decoupled are something). Only the pod icon shows up.
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You know, that post inspired me to build my own sort of tug complete with a shortening rocket that stays together via Docking Ports and I can shove it back in when I have done and refuel it.
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annnnnnnnnnnnnnd my post disapeared. I was one of the first to great you
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get a custom tech tree mod. Use one of the harder ones.
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Wait, your the head of the RSA?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Pigbear replied to rbray89's topic in KSP1 Mod Releases
that would be awesome I want my Eve city! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Pigbear replied to rbray89's topic in KSP1 Mod Releases
"on any planet you like" wait what? we can put citys on duna and even Jool?!? Edit: oh woops its just the clouds aww. -
oh shame I wasn't on
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probably should add a trusted menu for people who can bypass the public-private setting
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nononono this mod doesn't make planets perse, Kragreathea (may be taking requests) made the planets and there are a lot. A LOT I say.
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add landing legs attached to struts and no special things. Just a plain lander with landing struts attached to say I-Beams (sturdy).
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that wasn't hyperedit. that was a new planet.