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mwlue
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Everything posted by mwlue
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Trying to add back a little missing bit to S-IB texture, based on the info i google'ed Check yo pm Frizz~~~
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This plugin don't seems working anymore in .23.5
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:-0 lulz!
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Yo Denny, finally decided to mess around with your textures Making your S-IVB's color inline with Frizz's Saturn IB. And i found you are sharing some parts of the same texture with S-II & S-IVB, so i tried mu edit so S-II & S-IV B have different main texture. Also edited the normal maps so those seams are less visible, which imo is very weired to see'em regarding the huge size of the rocket. The result is not best but good enough for my own fun. love the ways the engines glow, look best right after shutdown!
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Seems very useful. Thanks for this.
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Arr thanks for clarify this.
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Apollo docking cone only works with apollo CSM docking device, iirc.
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8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
mwlue replied to DennyTX's topic in KSP1 Mod Releases
lift off ok. btw is this a relaunch of the previous lulz-failed sat? -
8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
mwlue replied to DennyTX's topic in KSP1 Mod Releases
not many markings on this proton. -
8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
mwlue replied to DennyTX's topic in KSP1 Mod Releases
wow,thanks. risking butt-kick from boss to watch in office -
typical mis-use of the gimbal module make lulz
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
mwlue replied to sarbian's topic in KSP1 Mod Releases
Err, i want to reduce the amount of fuel of my tank via MM, so i have: @PART[NP_lft_500m_15m] { @RESOURCE[LiquidFuel] { @amount -= 7000 @maxAmount -= 7000 } @RESOURCE[Oxidizer] { @amount -= 7000 @maxAmount -= 7000 } } and after reload db, i check the info of "MM moded" part, the fuel amount is unchanged... so i go to ksp_log, and find: [LOG 12:46:45.733] [ModuleManager] Applying node 1_MyPatch/NP_lft_500m_15m/@PART[NP_lft_500m_15m] to 1_MyParts/NP_LFT_5_0mx15_0m/part/NP_lft_500m_15m [LOG 12:46:45.735] [ModuleManager] modding values [LOG 12:46:45.736] [ModuleManager] modding values [COLOR="#FF8C00"] @amount -= 7000: 27648 -> -20648 @maxAmount -= 7000: 27648 -> -20648[/COLOR] [LOG 12:46:45.738] Applying subnode @RESOURCE[LiquidFuel] [LOG 12:46:45.739] [ModuleManager] modding values [COLOR="#FFA07A"] @amount -= 7000: 33792 -> -26792 @maxAmount -= 7000: 33792 -> -26792[/COLOR] [LOG 12:46:45.740] Applying subnode @RESOURCE[Oxidizer] Is my syntax not correct or could this be possible bug?? -
Hmm, but i roll fine on stage 2 & 3 with the J-2s.... that's why i asked. I'll add control surface then anyway. Edit: and very slow roll with H-1s with SIB too.
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Hmm, are those F1s really have gimbals enabled? i have the center gimbal locked & the other 4 gimbal free, but i don't seems able to roll my rocket....
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I don't remember since which version, when i engage ascent guidance before starting the rocket engine, MJ start flipping the control surface like crazy, ended up my rocket flying horizontally when i start the engine & release the clamp.... Anyone experiencing this? Not a big issue, i can just fire sas and engage ascent guidance after lift off, just annoying tho.
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...... FAIL post, pls delete and ignore....
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8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
mwlue replied to DennyTX's topic in KSP1 Mod Releases
<3 Hmmm proton!! <3 I wish i have 2400000000000000000000000000000000000hrs a day now. -
True Ture, Kerbals are militarizing the space!