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mwlue

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Everything posted by mwlue

  1. it causing NullReference even with AR202 attached to my rocket. so it is just about lights and no other function?
  2. i reverted to old MM & MM extension wth wildcard, KE work fine as like before.
  3. errr, is AR202 essential for mj?? MODULE { name = MechJebAR202 } i found this module causing ****loads of "NullReferenceException: Object reference not set to an instance of an object" and seems to be the cause of fps drop on me. after commenting out AR202, the NullReferenceException is gone.
  4. Eeerrrrrr, anyone encounter massive fps drop with procedural fairing & MJ together? or did i missed anything solving this???
  5. MM 1.4 seems having problem to add engineering redux to all pod. http://forum.kerbalspaceprogram.com/threads/18230-0-22-Kerbal-Engineer-Redux-v0-6-1-3?p=731065&viewfull=1#post731065
  6. hmmm, i found out it seems ModuleManager 1.4 causing this... i used that to add build engineer to all command pods, if i don't use MM, and add the chip the windows seems fine.. need more testing.
  7. the buildengineer window size keep resetting to 100, 70, 0, 0 ...... anyone encounter this??
  8. This version don't seems work with the mod that add engineer redux to all pods.
  9. hmmmmm, i wonder anybody build narcissus:
  10. \o/ Gratz on the 1.1 release.
  11. Sabrian's version seems works fine in 0.22. http://forum.kerbalspaceprogram.com/threads/47317-MechJeb-2-Patch-test-bed-release-%28October-10%29
  12. hmmm strange then, mine working fine. But i used my cfg with ModuleManager extension tho.
  13. errr, i'm using sarbian's MJ. in mechjeb_settings_global.cfg, i want to preset Tf(s) to 0.9 instead of default 0.3. what's the parameter for that?? and am i suppose to put it inside MechJebModuleAttitudeAdjustment { } ?? Thank you.
  14. Arrrr my bad, i forgot to move my cfgs from old install to 022
  15. Hey pizzaoverhead, check yo pm
  16. This should add RcsSounds to all rcs pods with ModuleExtension. at least it seems work on my testbed rcs_sound.cfg: @PART[*]:HAS[@MODULE[ModuleRCS]] { @MODULE[ModuleRCS] { @name = RcsSounds @rcsSoundFile = "RcsSounds/Sounds/RCSnoise" @rcsVolume = 0.5 } }
  17. OH lulz, very reasonble way to dodge that THx for the tip.
  18. this mod is almost perfect, just it always mess up my staging config after i load the saved sub-assembly... ending up I have to set the 10+ staging all over again.
  19. arrr ok. Thanks for pointing it out. To bad i dumped the Energia boosters, because KWR beat it
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