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mwlue
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Everything posted by mwlue
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Look coooooooool~! Nice tools for analyzing your rocket performance.
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Just for fun at first, i modded a stock radial decouplers to have 50000 decouple force because i found my heavy radial mounted boosters never jettisoned far. even with sepratron.... the boosters just slide-down when decoupled.... then i found that its all about the struts (even just the stock one). without struts the SRBs are dumped like i expected. with struts, they just slide-down... then i tried going even further to have 1000000 decouple force but still make no difference with struts in place. have lulz effects of course when i remove the struts. is this intended or i placed the struts incorrectly?? i tried placing the struts on top of the SRBs instead, but result is the same. Thank you.
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I have already using that line already, but don't seems to work. Thanks for your "early" reply. lol Isn't that cool to have KW interstage with procedural fairing huh?? boooo..... i see... let see if e-dog would add that on later release or not. Thanks all.
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Been trying to make SLA stuff, but i dont seems able to get the bottom node scale properly with the size change... I that scaling built in the dll or can be adjusted in cfg?? Thanks
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errr i don't seems able to change gimbalrange globaly with this extension... my cfg: @PART[*]:HAS[@MODULE[ModuleGimbal]] { @gimbalRange = 1.5 } in the ksp.log, it seems the first part worked, it do fine those parts that have gimbal enabled (this is my light-weight test platform, so just 3 engines found): [LOG 19:34:17.936] Applying node /gimbal_fix/@PART[*]:HAS[@MODULE[ModuleGimbal]] to Squad/Parts/Engine/liquidEngine1-2/part/liquidEngine1-2 [LOG 19:34:17.947] Applying node /gimbal_fix/@PART[*]:HAS[@MODULE[ModuleGimbal]] to Squad/Parts/Engine/liquidEngine2/part/liquidEngine2 [LOG 19:34:17.949] Applying node /gimbal_fix/@PART[*]:HAS[@MODULE[ModuleGimbal]] to Squad/Parts/Engine/liquidEngine2-2/part/liquidEngine2-2 but it just don't change the value..... any more sample syntax for this??? Thank you.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
mwlue replied to Tiberion's topic in KSP1 Mod Releases
I second that. Their values are just nice at the moment. Could have abit more variety may be, like 4x BearCat for 5m tanks would be nice other than that, the thrust of NP engines are fine. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
mwlue replied to Tiberion's topic in KSP1 Mod Releases
I see. btw, love the 2.5m orbital bertha on my new lander. -
Lander options available now
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
mwlue replied to Tiberion's topic in KSP1 Mod Releases
Just OT abit, pc version is out??? we should move on the make mod for that so we can steal ROCKETS! -
8-) Katurn II again
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Can i extract texture from mbm??
mwlue replied to mwlue's topic in KSP1 Modelling and Texturing Discussion
arr thank you, i'll try that mbm2png converter then. 1st convert resulted i a semi-transparent png tho. I have read the wiki, terribly complex that approach is so i will keep clear of that -
Wanna change the texture of some parts from KWRocketry.... Thank you.