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KerbMav

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    Flight Director
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    Kermany

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  1. And since sImple comes before sMurff - but I want them to run the other way around. Which is why I asked for clarification on the “only one directive” part. I could check whether I can rename Smurff easily.
  2. Is Windows giving any error messages about security? Friend of mine has a similar problem in another game using Windows Home.
  3. Do you happen to know whether everyone has to leave the vessel for that to work?
  4. From https://github.com/sarbian/ModuleManager/wiki/Patch-Ordering "You can control how module manager applies patches through these five directives, that are applied at the top-level node. Only ONE of these directives can be applied to a specific top-level patch." So I cannot do ...:FOR[abc]:AFTER[xyz] ? Specifically I want SMURFF (which uses :FOR[zzz_SMURFF] ) to run before SimpleFuelSwitch (which uses :FOR[SimpleFuelSwitch] ). To avoid the alphabetical order I wanted to add :AFTER[SMURFF] to SimpleFuelSwitch (because that would be only two lines to change). As far as I can see SMURFF does not recognize SimpleFuelSwitch, that is why I want them to run in that order.
  5. @Jimbodiah Do you only adjust thrust and ISP - or also change the mass of parts, thereby changing the drymass of tanks like SMURFF?
  6. I remember that ELP (at least I think it was from that mod) had a big funnel-like thingy you could fly scrap parts and vessels into that would dismantle it completely into construction resources. Is there something similar in SimpleConstruction? Or how would I go about putting it in?
  7. Stay in the light then? I only ever return to this thread to see if something interesting came up. So far this is rarely the case.
  8. It still does what it’s supposed to do. Didn’t have time to take apart the config files yet, so can’t tell whether they still cover everything or some exceptions have to be added for newer parts, but my crafts from 1.7.3 still launch in my 10x bigger stock system.
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