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KSP2 Release Notes
Everything posted by sidfu
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[KSP 1.0.X] Kerbal Mechanics: Part Failures and Repairs v0.6.4.1
sidfu replied to IRnifty's topic in KSP1 Mod Releases
have where low level engi can repair at higher cost and also a few repairs like the sas cant be repaired. high lvl engi can repair anything at a reduced cost. -
[KSP 1.0.X] Kerbal Mechanics: Part Failures and Repairs v0.6.4.1
sidfu replied to IRnifty's topic in KSP1 Mod Releases
tried to recompile it but something changed on the cost interface part and cant seem to figure it out. would be nice if someone who understands it could recompile it -
[0.90] KSP Interstellar port maintance thread
sidfu replied to Boris-Barboris's topic in KSP1 Mod Development
think both crp and regoloth are fairly simple to add ot it since both developed by roverdude. -
[0.90] KSP Interstellar port maintance thread
sidfu replied to Boris-Barboris's topic in KSP1 Mod Development
yeah we posted about same time lol. so missed it not being a bug. hopely next u switch it to use regolith as ors is pretty much dated and no mods realy use now -
[0.90] KSP Interstellar port maintance thread
sidfu replied to Boris-Barboris's topic in KSP1 Mod Development
me i cant code. best i can do is recompile lol. but i aim good at finding problems and i tend to fix most my mod problems myself. on the reactor bug is it present when without tweakscale thou? -
that might be caused by tweakscale i had similar problem with premade ships in .25 till i removed tweakscale.
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[0.90] KSP Interstellar port maintance thread
sidfu replied to Boris-Barboris's topic in KSP1 Mod Development
tweakscale causes problems with lots of mods. imo best to not use but for mods that require it. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
personaly i would like to see u split off a maintence topic for mod. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
once u put a few thousands launches behind u your thoughts on that greatly change. tac dont make it much harder it just makes u think a bit. out of a good 300hours using tac ive never had anyone starve or die due to oxygen loss but for the old no resouces on eva bug. -
[1.0.x (partial)] Atmospheric Sound Enhancement v2.2 (2015-05-05)
sidfu replied to pizzaoverhead's topic in KSP1 Mod Releases
probaly cause sounds seem to take up as much ram as textures with ksp it seems. for me chatter alone takes up like 100mb of ram use -
[KSP 1.0.X] Kerbal Mechanics: Part Failures and Repairs v0.6.4.1
sidfu replied to IRnifty's topic in KSP1 Mod Releases
its not my mod but i could try to recompile it and see if it works withotu error on .90 -
yeah sounds like he not extracting it right. when u extract it u should have a game data folder in it just take the extraplantary launch pads folder then put in the ksp game data thats it.
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
sidfu replied to pingopete's topic in KSP1 Mod Development
try boooting up the game when u get to the start menu open up the alt f12 menu and check the debug menu then go into a sandbox. u might be haveing a error spaming filling your ram. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
sidfu replied to pingopete's topic in KSP1 Mod Development
try cutting parts u dont use. also u can lower the reso of the textures manualy that save alot of memory -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
sidfu replied to pingopete's topic in KSP1 Mod Development
looking good i plan to play rss once .9 come out. watching kbshorts screen and he says EVE crashes ksp .9 hopely that dont take long to fix -
tested versions 1.44-1.47 had problems with every version but 1.44. 1.47 worked for most part for me but specific parts mostly parts from planes would throw nan errors when they resized. even tried the souce one and still had issues. for now ima strat delteing he .cfg for every pack that causes problems.
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%useRealisticMass = true %tankMassMultiplier = .9 %engineMassMultiplier = .8 hmm wonder if these settings are good for a stock game but makign it a bit harder not sure. i fu put the mutipllier to 1 does that mean they are stock weight or that mean they 1times more heavy?
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
sounds like a OOM(out of memory crash). -
KSP: 0.23 Windows 32bit Problem: world but for sky disappaers on launch randomly Mods installed: lots Reproduction steps: launch a vessel Log: https://www.dropbox.com/s/siiuflfa8jw96f7/KSP.log?dl=0 https://www.dropbox.com/s/dfxnt13luob1cq8/output_log.txt?dl=0 this my first time asking for help as im stumped. all the mods i use are uptodate. only tweakscale is 1.44 due to having issues with 1.47
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
sidfu replied to RoverDude's topic in KSP1 Mod Releases
i have the same issue no right click menu on the sceince parts. right clickworks on all other parts just the sceince parts have nothing -
1.47 seems to be kinda bad. with it installed any stock craft i tried to lauch would cause the world to disappar or they would be in ground under the launch pad. went back to 1.44 and its not happening. there wasnt any specific errro for 1.47 butit would cause FAR,kerbal engineer and few others to start throwng nan errors. when that happened when i would go back to the sph with it half the plane would be gone. with 1.44 im not haveing that issue anymore. im stumped as to why it did that to since tweakscale didnt throw any error even before lauch since i didnt resize anything they where just stock plane design. it could be related to how on the mark4 mod on its instakes and the cockpit tweakscale would start throwing a error when u resized them.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
sidfu replied to bac9's topic in KSP1 Mod Releases
check your log if anything i can beat it might be a tweakscale error if u have tweakscale installed- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
sidfu replied to bac9's topic in KSP1 Mod Releases
ok fixed the issue with b9 cockpits. go into the B9_Aerospace-MFT-RF.cfg and remove the cockpits in that .cfg and they work fine again. u can still put the other .cfg for tacls in there withotu any problem. this is what u remove // Cockpit Tanks {{{ @PART[HL_Aero_Cockpit]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 190 // 60 MonoPropellant // 600/60=10 ECharge // 40*Kerbals=120 generic life support basemass = 7 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 60 } TANK { name = ElectricCharge maxAmount = 600 } } } @PART[B9_Cockpit_M27]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 32.5 // 150/60=2.5 ECharge // 15*Kerbals=30 generic life support basemass = 2.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 150 } } } @PART[B9_Cockpit_MK2]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 21.67 // 100/60=1.67 ECharge // 10*Kerbals=20 generic life support basemass = 2 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 100 } } } @PART[B9_Cockpit_MK5]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 32.5 // 150/60=2.5 ECharge // 10*Kerbals=30 generic life support basemass = 3.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 150 } } } @PART[B9_Cockpit_S2]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 62.5 // 20 MonoPropellant // 150/60=2.5 ECharge // 20*Kerbals=40 generic life support basemass = 3.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 20 } TANK { name = ElectricCharge maxAmount = 150 } } } @PART[B9_Cockpit_S3]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 22.5 // 150/60=2.5 ECharge // 20*Kerbals=20 generic life support basemass = 3.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 150 } } } // }}}- 4,460 replies
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ive fixed my issue wtih b9 cockpits it seems to be somethign with the realfuels/mft .cfg i removed the cockpits from that .cfg and they work fine again // Cockpit Tanks {{{ @PART[HL_Aero_Cockpit]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 190 // 60 MonoPropellant // 600/60=10 ECharge // 40*Kerbals=120 generic life support basemass = 7 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 60 } TANK { name = ElectricCharge maxAmount = 600 } } } @PART[B9_Cockpit_M27]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 32.5 // 150/60=2.5 ECharge // 15*Kerbals=30 generic life support basemass = 2.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 150 } } } @PART[B9_Cockpit_MK2]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 21.67 // 100/60=1.67 ECharge // 10*Kerbals=20 generic life support basemass = 2 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 100 } } } @PART[B9_Cockpit_MK5]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 32.5 // 150/60=2.5 ECharge // 10*Kerbals=30 generic life support basemass = 3.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 150 } } } @PART[B9_Cockpit_S2]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 62.5 // 20 MonoPropellant // 150/60=2.5 ECharge // 20*Kerbals=40 generic life support basemass = 3.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 20 } TANK { name = ElectricCharge maxAmount = 150 } } } @PART[B9_Cockpit_S3]:FOR[B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] { !RESOURCE[ElectricCharge] {} !RESOURCE[MonoPropellant] {} MODULE { name = ModuleFuelTanks volume = 22.5 // 150/60=2.5 ECharge // 20*Kerbals=20 generic life support basemass = 3.5 baseCost = -1 type = B9_ServiceModule TANK { name = LiquidFuel maxAmount = 0 } TANK { name = Oxidizer maxAmount = 0 } TANK { name = MonoPropellant maxAmount = 0 } TANK { name = ElectricCharge maxAmount = 150 } } } // }}} this is the part of the b9 rf/mft .cfg that causes that error. when removed the error is gone
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
ok fixed the issue with b9 cockpits. go into the B9_Aerospace-MFT-RF.cfg and remove the cockpits in that .cfg and they work fine again. u can still put the other .cfg for tacls in there withotu any problem.