Jump to content

technicalfool

KSP2 Alumni
  • Posts

    1,784
  • Joined

  • Last visited

Everything posted by technicalfool

  1. Here's the main Principia thread. @spuddiver, I've zapped the direct download link, since it has far less information in it than is available in the official thread. ...And while this is an old thread...
  2. We have no plans to block KSP mods. HTH
  3. Probably for doing silly things like complaining about moderation actions in public. Actually, we had a look. It's been a while. You're unbanned from IRC now. In future, contact us in private about these things.
  4. Usually either by staging the item when all conditions are met, or by right clicking the item and selecting "run test" from the part action window. In the case of engines, usually staging the engine is the way to complete the test.
  5. Short answer: No. Long answer: @ferram4 what's your mod up to these days?
  6. From what I'm aware, the first console edition is no longer available on the PSN or Xbox One stores. Blitworks are handling the new console update for KSP, and it will be free for all existing players. HTH
  7. Heh, best thing to do is report the thread and ask for it to be moved. I'll lock this one up, while you've already made a duplicate. (To the person who reported this thread earlier: Sorry, it took a couple of hours for one of us to wake up.)
  8. This is indeed a modded install. Your best bet is to find the latest versions of all of your mods. KSP v1.3 broke quite a lot of them, and mods made for v0.90 will almost certainly not work.
  9. Things hidden. Do try to include some actual content with your posts.
  10. That it does, silly me. It doesn't have a nyan cat in it yet, though. You should do something about that.
  11. Made in C++. Also requires the relevant MSVC redistributable be installed on your system.
  12. In addition, stuff seems to be installed in the old legacy folders. There's warnings about being unable to install stuff from KSP/Plugins, and everything should be going in KSP/GameData (and not GameData/GameData as @severedsolo has also mentioned). Moved to the modded support forum. You might get better results here.
  13. Hi. Can you upload the logs to a site such as Dropbox or similar? I've edited the paste out, as in-post log dumps cause the forum to lag for some users.
  14. I'll lock this unless and until @Mihara wants to come back and maintain it.
  15. In the stock game at least, orbit change contracts should be generated to be within the capabilities of the satellite that needs its orbit changing. If they aren't, it may be worth reporting as a bug. Some screenshots with details of the contract and the satellite may help.
  16. Do bear in mind that the warning you get when using physics warp is there for a reason. During physics warp, calculation accuracy is reduced in favour of speed so you can go faster. This may or may not result in strange forces being applied, or the Kraken tearing your ship apart, depending on how big it is. It's a good idea to also hit the quicksave button if you're going to play with physwarp while under acceleration.
  17. You haven't got a copy of the output_log.txt perchance? That will show which mod assemblies are loading, and may provide an insight into what's going wrong.
  18. It's a program that can help with installing mods. Not really a topic for the unmodded tech support forum. That thread should have everything you need to know in it though.
  19. Moved to Add-on Discussions. Oh, and pinned.
  20. Hi. We've pinned a thread detailing how to roll back here: For the KSP store, you can select which version you wish to download from a list of links.
×
×
  • Create New...