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KSP2 Release Notes
Everything posted by technicalfool
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Here's the main Principia thread. @spuddiver, I've zapped the direct download link, since it has far less information in it than is available in the official thread. ...And while this is an old thread...
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We have no plans to block KSP mods. HTH
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Probably for doing silly things like complaining about moderation actions in public. Actually, we had a look. It's been a while. You're unbanned from IRC now. In future, contact us in private about these things.
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how to complete mission "Test RT-5"
technicalfool replied to aki's topic in KSP1 Gameplay Questions and Tutorials
Usually either by staging the item when all conditions are met, or by right clicking the item and selecting "run test" from the part action window. In the case of engines, usually staging the engine is the way to complete the test. -
Lead balloons for ocean research
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Does KSP simulate the the Magnus effect?
technicalfool replied to Drugged Plumber's topic in KSP1 Discussion
Short answer: No. Long answer: @ferram4 what's your mod up to these days? -
This is a very bad experience on console
technicalfool replied to jdub's topic in KSP1 Technical Support (Console)
From what I'm aware, the first console edition is no longer available on the PSN or Xbox One stores. Blitworks are handling the new console update for KSP, and it will be free for all existing players. HTH -
Freeze error missile launch
technicalfool replied to Natso's topic in KSP1 Technical Support (PC, modded installs)
Moved to Technical Support (Modded Installs) for now. -
[WIP] Kerbal Science Innovation
technicalfool replied to Ourshinigami's topic in KSP1 Tools and Applications
Heh, best thing to do is report the thread and ask for it to be moved. I'll lock this one up, while you've already made a duplicate. (To the person who reported this thread earlier: Sorry, it took a couple of hours for one of us to wake up.) -
Crashes on loading
technicalfool replied to Matty2532's topic in KSP1 Technical Support (PC, modded installs)
This is indeed a modded install. Your best bet is to find the latest versions of all of your mods. KSP v1.3 broke quite a lot of them, and mods made for v0.90 will almost certainly not work. -
Things hidden. Do try to include some actual content with your posts.
- 772 replies
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- 4
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- kerbal space program
- take-two
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Which texture mods still work with 1.3?
technicalfool replied to modybird's topic in KSP1 Mods Discussions
Moved to Add On Discussions. -
That it does, silly me. It doesn't have a nyan cat in it yet, though. You should do something about that.
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Made in C++. Also requires the relevant MSVC redistributable be installed on your system.
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I has contracted Space Kraken
technicalfool replied to Chel's topic in KSP1 Technical Support (PC, modded installs)
In addition, stuff seems to be installed in the old legacy folders. There's warnings about being unable to install stuff from KSP/Plugins, and everything should be going in KSP/GameData (and not GameData/GameData as @severedsolo has also mentioned). Moved to the modded support forum. You might get better results here. -
Squad- Please "Chop this wood"
technicalfool replied to Jengaleng's topic in KSP1 Suggestions & Development Discussion
No, no he was not saying that. -
no thrust after warp
technicalfool replied to gregv's topic in KSP1 Technical Support (PC, unmodded installs)
Do bear in mind that the warning you get when using physics warp is there for a reason. During physics warp, calculation accuracy is reduced in favour of speed so you can go faster. This may or may not result in strange forces being applied, or the Kraken tearing your ship apart, depending on how big it is. It's a good idea to also hit the quicksave button if you're going to play with physwarp while under acceleration. -
KSP 1.3 Mods Not Working
technicalfool replied to Kangobuild's topic in KSP1 Technical Support (PC, modded installs)
You haven't got a copy of the output_log.txt perchance? That will show which mod assemblies are loading, and may provide an insight into what's going wrong. -
List of Mods Compatible with KSP 1.3
technicalfool replied to ArmoredReaper's topic in KSP1 Mods Discussions
Moved to Add-on Discussions. Oh, and pinned.- 27 replies
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- 1.3
- compatible
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