

Sirrobert
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Everything posted by Sirrobert
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When exactly did it say +0 rep? In the window you get after you recover? That's the reputation you get from recovering, it has nothing to do with the contract you did
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Nah, to short for a TOG-2
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Landing on Minmus, Eve or Duna is easier than on Mun?
Sirrobert replied to PatPL's topic in KSP1 Discussion
Yea, but good luck getting back -
According to the orbit info I'm in orbit (apoapsis and orbital period), but according to the projected orbit, I'm not. This is taken directly after aerobreaking with an asteroid, which gave my projected apoaps to be in Gigameters. According to the wiki, Kerbin's SoI ends at 84Mm. So maybe a small error in Mechjeb's database? I don't know where exactly it gets the numbers Blue is less deltaV, red is more deltaV. Get in orbit, target a planet and Mechjeb will calculate all possible trajectorys. The end result is similar to http://alexmoon.github.io/ksp/ , except that with Mechjeb, you can just click and let it make the node. If you mouse over the graph, it will tell you below the deltaV costs, time until depart, and time until arival (or travel time? Can't remember which one, can't look up right now.) On the vertical axis is the travel time It automaticly selects the cheapest transfer within the selected paramaters (you can select a maximum depart time), and pick a comprimise between depart time and deltaV costs. Pick your combination of depart time/travel time, deltaV costs, click on it, and hit create/excecute node. Done (you'll need to finetune the encounter once you're in interplanetery space, like always you can't be perfectly accurate at such distances)
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Career Mode, out of money
Sirrobert replied to albalma01's topic in KSP1 Gameplay Questions and Tutorials
If you never got any contracts, you got a bug yes. Start a new save usually fixes it. When you start a new game, there should be 4 contracts already. Launch new craft, reach alt record, get to space, and get to orbit The first thing he opened with is that he got no contracts.... So no, his crafts aren't the problem -
What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
Yea, drones and alpha is a better name -
Actually wouldn't it be easier to alt tab between the 2 then to scroll up and down? If you alt tab, the screen is still where you left
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Math for testing chutes or anything else??
Sirrobert replied to Gurthang99's topic in KSP1 Gameplay Questions and Tutorials
Just bring enough fuel to control you speed by flying sideways -
What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
Like ants, lots of workers and only a few queens. Only in this case the workers are make/genderless -
What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
You are close, but not quite there yet. KSC buildings are the outer structures from the Fungus. You can compare them to mushrooms in our world. The main body of the mushrooms is below the ground. Kerbin's core is indeed the mushroom's main structure, and the Kerbals are basicly spores. KSC is a giant reproduction facility, spreading sprores out into the solar system -
That part was resized to .625meter in the current update. Keep up with the times mate. So this suggestion is already solved
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[Brilliant Idea] - Space Tourists
Sirrobert replied to Starwhip's topic in KSP1 Suggestions & Development Discussion
If you bring him back it's not exactly a one way trip is it? Anyway, this is basicly what the plant flag on <body> contract is if you don't cheat them with already pressent Kerbals -
A small tip for aiming directly at the center of Mass of an asteroid: AFTER you docked with it, unlock pivot on the claw. Now you can turn the ship indipendant from the asteroid. Target the Asteroid's CoM, point directly at it, and lock pivot again. Now you're perfectly lined up
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What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
Yea, I was beginning to think it was a myth I'm on the side with the sentient parasites mate -
Unwanted parachute ejection
Sirrobert replied to dlack's topic in KSP1 Gameplay Questions and Tutorials
You will need to make more stages if you want to seperate the parachute completely from what it currently is in. Mouse over the stages and you'll see small + and - icons. Click on the + to add a stage -
What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
I always like how threads like this basicly have 2 different replys: There's the guys that take it all serious, and use real data. And then there are the guys that tallk about about sentient parasites that animate cacti -
What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
So the actual Kerbal is infact only a tiny part of the creature we see? -
Wait. Is his name actually STAPP?
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What gender are the Kerbals we see in the game?
Sirrobert replied to peadar1987's topic in KSP1 Discussion
They are like snails, both male and female at the same time