Sirrobert
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KSP2 Release Notes
Everything posted by Sirrobert
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Always stay positive If you were playing the career, you might want to skip the suborbital science grind part. Open the persistance save file with Notepad, find the line that says how much science you currently have, and add what you deem apropriate for a quick restart. I'm not sure what the line you need is, but that should be easy to google
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Stable Orbited Probes Dissapeared
Sirrobert replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
How close is close? We don't ask for 'close', we ask for numbers The atmosphere reaches up 70 km above the planet, so if it's below that, than it was not a stable orbit -
Fuel lines/struts disappeared in VAB
Sirrobert replied to pluto101's topic in KSP1 Gameplay Questions and Tutorials
Is it a subassambly? If so, there used to be a bug where loading a subassambly would sometimes load the fuelline before the tank, and thus there was nowhere for the fuelline to attatch. Thus the fuelline became a nub. Not exactly sure if that's still pressent though PS: I'd personally suggest to assamble the rocket in parts and dock them tougether in orbit. Might be alot easier Ofcourse, that only works if you already have docking ports, not sure off that -
Stable Orbited Probes Dissapeared
Sirrobert replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
Did it run out of power? I believe probes without power get classes as debris, since you have no way to control them anymore. What was it's PE and AP? -
Delayed control for empty vessels
Sirrobert replied to DancZer's topic in KSP1 Suggestions & Development Discussion
Very well, allow me to rephrase it, as you didn't understand it: I think it's a horrible suggestion, because I think realism for the sake of realism has no place in this game. To add an example: Play some Signal Delay. Now imagine landing something with that delay while falling towards a planet at 100m/s -
Question/coment/suggestion
Sirrobert replied to briansun1's topic in KSP1 Suggestions & Development Discussion
Well for the parachutes, you'd lock the chute inbetween parts and you couldn't use it. I'd like an option to open the shielded port in the VAB and dock something to the shielded port though -
Leave jeb for now. Practice with a simple lander to land first. Once you can land, THAN build your rescue ship to get Jeb. Kerbals don't die from waiting. Just leave him till you can safely get him back. He'll entertain himself On the 3km high mountains: Make sure you land in the sun. That'll allow you to see your shadow, which gives you an indication on how far off the ground you are. Or put lights on your lander to shine down, so you can see the ground when it's dark (sunlight is still better though)
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Delayed control for empty vessels
Sirrobert replied to DancZer's topic in KSP1 Suggestions & Development Discussion
WTF is up with all this 'I want it cause that's how it happends in real life' crap? THIS IS A GAME. It's not a NASA simulator -
I'll take 10! I wonder if it has something to do with how close tougether they are, how tiny the sun is, and how dense all planets are...
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Discount Flags as 'Active Flight'
Sirrobert replied to OrtwinS's topic in KSP1 Suggestions & Development Discussion
Now I want to put a flag ontop of my rocket -
The commandpod hardly uses any electricity, only a little bit when you apply torque. I'm having a hard time understanding how you could run out of power in LKO. Unles you are spamming science transmissions, but why would you do that? Just land and recover
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Help moving large crafts on kerbin
Sirrobert replied to ScottyDoesKnow's topic in KSP1 Gameplay Questions and Tutorials
Try going sub-orbital? Or full orbit even Fly into space, than adjust your orbit so that you land in the correct spot -
Drag away the parts under it, remove part, put a new part in its place, and put the stack you moved out of the way back. There, replaced.
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And it would be boring as crap. What the hell would be exiting about testing, when you can just shoot your kerbals up and figure it out on the way? How about you stop being lazy and go buy a simulator, instead of trying to turn a game into a simulator. Go learn the difference The what now? You have a funny definition of cheats
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time warp isn't cheating
Sirrobert replied to Buback's topic in KSP1 Suggestions & Development Discussion
I don't have to be a troll to think you're full of crap buddy. But it's cute that you even pretend to think that your opinion can end an argument. Atleast try to come up with a reason why you think that. Atleast mr 'I speak for the devs' claims that it's because the devs want it, even though the entire modding forum points in the oposite direction -
time warp isn't cheating
Sirrobert replied to Buback's topic in KSP1 Suggestions & Development Discussion
Didn't we discuss that already? Cause I like it. Which is sorta the reason I do everything And alright mr. I know what the devs want. Soon as you give me a quote where a Dev says they don't want me to edit my save file, I'll believe you -
Please stop trying to force realism in a game
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Give me a pannel of kerbals holding up little signs with numbers, judging you
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time warp isn't cheating
Sirrobert replied to Buback's topic in KSP1 Suggestions & Development Discussion
I don't know a single person who playd GTA and never used cheatcodes. I don't give a tiny, miniscule amount of a crap what you frown upon. If I want to modify something in my own single player game, than there is noone that should be standing in my way except my own skill in making that modification happen (or my skill to download someone else's. Probably that one). You don't achieve ANYTHING, except a warm fuzzy feeling whenever you land succesfully, or crash spectacuarly, or hyperedit that gigantic ship into space and just fly around with it. Who the hell are you to frown upon my ability to do so? -
And what does that have to do with Kerbals? Or Sputnik, for that matter