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KSP2 Release Notes
Everything posted by 7499275
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Have not tried this mod out yet but I do like the sound of it. Might give it a go later tonight. In 0.24 I had a long running obsession with ships and planes in this game instead of rocketry lol. Looks good on the parts dude. I'll give it a try tonight and report back!
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Everyone saying this game is dead is kinda saddening. I mean A game is never truely dead until the commuinity behind the game gives up on it completly. Maybe some of you here have played Sim City 4. Yes that ancient building game from 2004. It still has an extremely active community that I was a part of up to last year. The development of KSP by the original Dev's may be dead and buried but that doesn't mean other Devs won't come in and keep giving us updates. As the OP pointed out that several major mods have been abandoned. Hell I noticed recently several mods that I loved are no longer avaliable for 1.2, at the same time though, other programmers and designed are coming up and keeping some mods updated and new mods are still being released daily. KSP isn't going anywhere anytime soon due to the community. I've said it before and I'll say it again, this has been the friendliest and most dedicated to the game and helping each other out community I have ever been a part of and I can say I have really enjoyed it thus far.
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I typically run bases with mods such as MKS and KIS and KAS. However, Norton has decided to deem MKS files unsafe and thankfully removed RoverDude's mod from my computer. Thank you Norton! (Sarcasm) Anyway, typically I will build a base to serve a purpose as a refuel point for long interplantery travels. Eseentially anything past Duna or Eve. Now the best way in my opinion if you're running all stock parts is to create a base lander module to put on the bottom of all the units. On the top will be the actually functioning piece. (IE. converter, solar panels, battery banks, crew quarters, etc.) Honestly I don't really think of things being elaborate in this game at this point. Its just building until your creativity and imagination runs out. (or skill unless your using mechjeb and hyperedit lol)
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So long story short, I am dabbling into unity and blender which I've done in the past. However now I'm going into it with a little bit more determination and commitment. http://imgur.com/a/LsAUc Just a preview pic of what I've come up with after a few hours. I already have a basic idea of what the games final goal and progression will be like. Essentially this game will take place in around the 1600's or early 1700's and essentially this is your starting tutorial island if you will. Once completing the tutorial and screwing off on the island, you board the boat located at the dock (note: There is no boat yet) and it will load up the next location. After you reach the next location I do have some ideas in mind but I'll keep those to myself till the tutorial island is finished haha. My question is does anyone have some experience in coding in C# in unity that could lend me a hand as this coding stuff even with tutorials is still confusing as crap to me.
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Okay so I managed to strand bob on a science based space station early on in my career game. With funds dwindling we attempt to mount a rescue mission to save our dear scientist and bring him back home safely. More importantly his brain, who needs his body when Kerbal medicine can do a brain transplate, right?! Anyway here is a video showing off the rescue and talking about plans for a next video. (for anyone that doesn't watch the video but still would like to give some advice... I do need help figuring out how to transport a materials container full of refined material from KEO to Kerbin to get money back out of it. Also launching said container, empty into KEO. I am not very good at designing space planes capable of hauling any kind of cargo so I'm not too sure on how to do this. https://youtu.be/cWKkuce3UCE Video is still uploading but I'm headed to bed, should be up in about a half hour more. Thanks for watching guys.
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Wow, that's all I can say at this point is wow... After playing this game since .18 and its now 1.2 I always thought docking was that hardest part of this game. Well, docking and the rendezvous before that. After playing my first true career game for about 3 hours I managed to get docking down! Still can't rendezvous without the help of mechjeb doing a hohmann transfer to the target craft but I am feeling pretty proud of myself after playing for so long finally being able to dock two craft on my own! How long did it take everyone else to get down docking by hand? Also anyone have tips for rendezvous with another craft? (yes I was feeling strongly enough about this to make a post just to share my excitment over being able to dock finally lol)
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That'll work, thank you sir!
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I did see that, any mod of the same sort floating around for 1.2?
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The idea sounds great, execution would be a fine line. As it was mentioned the performance impact. Yes it would only go off the rails once you were within 2km of the debris but if you have 500+ pieces of debris floating around the active vessel of 300+ parts... The computer is sure as hell gonna feel it. Other than that being my only concern I love the idea of it and would give it a try to see what happens. I actually did a science presentation my freshman year of high school on Kessler syndrome which is still floating on a flash drive somewhere.
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Okay so guys, I've been out of this game for a good bit of time, almost a year now. Just getting back into and trying to find some of my favorite mods. Now there is one I can't remember the name of or find it. It was a simple mod that added a little but to the toolbar (I always have the toolbar mod installed) that was a little flask and it told you if you could conduct a new science experiment for the biome, or where ever you may be. If anyone has any clue to what I'm talking about please help me out here. Also what are some of the mods you guys can't play without? Kinda curious for some new mods to add to my game.
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A reminder to take our face out of our screens occasionally.
7499275 replied to Talavar's topic in The Lounge
So, I can't watch the video you posted due to being on my phones mobile hotspot with no high speed data left. However going off the title... I hate going into a store or restaurant and every one is on their phone or tablet. I'm looking at it from the point if you're out on a date with a smoking hot chick, show more attention to her than farmville or you're never going to be getting... Well you get the idea. I would rather spend quality time face to face with someone instead of being on my phone. Hell, I can be on my phone any point of the day I want. Really grinds my gears in todays society. -
Just going on an assumption here but you can probably browse through the game files and find them somewhere. Or just go to Google Images and type in something like KSP loading screen images" One of the two should yield half decent results.
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I'm looking at 2 grand just for body work, another 2 for paint, tires are 700. so not really lol
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Hey guys, I turned 18 in May and in heireted a 1998, Dodge Ram 2500. This truck has a lot of memories for me and also I use it as my everyday truck to go to work and school etc.I've kinda turned a blind eye towards the trucks problems until now. The engine and drive train are mechanically sound but the cooling system, steering, and suspension needs some work and I don't have the money to do it. So I started a "GoFundMe" to try and raise support for getting work done to this truck and preserving memories that are extremely important to me. Thank you for reading and if you would like to support me doing this [snip] Any support is appreciated thank you guys.
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Any tips or ideas how to launch a cargo ship capable of hauling rovers and such to Laythe?
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I'm curious, I haven't been reading the dev blogs lately or anything, what will the next updates consist of? Like what can we expect?
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The hidden secret, of the mk2 cockpit interior space!
7499275 replied to SeniorFight's topic in KSP1 Discussion
Also may I add to that? This forum has more intellectual people than that. I mean, we don't have a need for those words 90% of the time cause most of these debates and topics stay clean and to the point. I've said it many times before but this is the most mature and friendly forum I've ever been on. -
Still try my best to save them, always try to save your crew even if you know there is a 0.0001 percent chance of saving them.
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Hey guys! Need some inspiration here! I am in need of developing a lander capable of carrying a FTT cargo container full of ore from the surface of minmus to a orbiting station and land again near the mining truck. I am having a creativity block and don't know how to go about doing it. I originally planned on the typical 4 legged spider design but it seems too unstable for this much mass. Though about like a plane, but the mass changes too much in flight.
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Altitude and pressure
7499275 replied to MatterBeam's topic in KSP1 Gameplay Questions and Tutorials
Finding pressure at altitude with baramoter can be kinda difficult though unless your rocket can almost hover perfectly still at a given altitude. -
Altitude and pressure
7499275 replied to MatterBeam's topic in KSP1 Gameplay Questions and Tutorials
While that was extremely blunt... I dug this up. Its from the old Aero model so I'm not sure how much it has changed but here ya go. http://forum.kerbalspaceprogram.com/threads/108209-variation-in-atmospheric-pressure-with-altitude Also there is this http://wiki.kerbalspaceprogram.com/images/thumb/c/cb/Pressures.svg/600px-Pressures.svg.png off the wiki... Not sure how old it is. -
We lost many a brave astronauts and cosmonauts... Was a sad time indeed. May the names, both passes and revived rest in peace. :'(
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Hey guys! Doing a little thing on the side where I take some terms we use here on the forums and try to break them down for new users. When I first came here I had no clue what "TWR" or "Delta V" meant. Now I do though and I figured I would give back to the community by doing this series and post. So click the videos below, read the stuff and remember to like and subsribe to keep up with more KSP stuff on my channel in the future! Also I'm taking suggestions on things I might be able to explain to new comers to the game to help them out. Also, any feedback is welcome, please keep it constructive! Delta V What is Delta V? Delta comes from Latin meaning "change of" or "change in" V stands for velocity. Velocity is a direction, so an example of velocity is 2km/s East. Delta V represents your ability to go from 0km/s up to that 2km/s. Based off the engines thrust, and efficiency and also the amount of fuel, and weight of the craft at hand we can calculate the amount of "delta v" So if a craft has 2km/s of delta V, that basically means that it can go from 0km/s all the way up to a maximum speed of 2km/s assuming no speed is lost and the burn is perfect! Warning: 1st minute of video is rambling since my first video doing this. Thrust-To-Weight-Ratio Thrust to weight ratio, or TWR. Weight is just a measure of the amount of gravity on an object, that's how we get our units of tons, and pounds. Your TWR is basically saying at the current weight of your craft and current strength of the engine we can cancel out x amount of gravity's influence over the craft. Picture the Saturn V rocket standing on a massive digital scale. Now lets say this rocket weighs in at 100 tons (just for ease) Lets also say that the Saturn V has a TWR of exactly 1. That means, that before it burns off any fuel, its engine will cancel out all gravity and that digital scale will say the rocket weighs nothing. Why? Because the engine has canceled gravity out. Now lets say the rocket still weighs 100 tons. This time the TWR is 0.50 that means that if the engine fires the digital scale will say 50 tons. Why? Because 0.50 (TWR) is half of 1, a TWR of 1 will cancel gravity. So half of 100 tons is 50 tons.
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
7499275 replied to DMagic's topic in KSP1 Mod Releases
I've never seen a mod like this, I like the idea of being able to accept contracts and seeing requirements from in flight instead of having to jump to the KSC. Thanks dudde, -
My prediction for Kerbal Space Program (which could go wrong)
7499275 replied to Bandock's topic in KSP1 Discussion
Its going to get awards sooner or later. Hell it has gotten some of the highest reviews some gaming sites have ever seen (IGN I think...) Squad has put a lot of effort into making this game. Unlike most devs they actually listen to the community, of course they only do so because we have a mature, polite, and responsible fan base here.