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drtedastro

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Everything posted by drtedastro

  1. greetings. do you think that there will be much problem with nudging this to work with 1.2? I am happy to 'play' with it to see what can be done, but only if ok with you. hope all is going ok for you. Cheers and best wishes.
  2. Hello @Tiberion, Glad to hear about the job. Take a special person to teach these days. No more rubber hoses or drilled bats like when I was in HS.... Ouch.... But, we did behave.. Do you know if anyone is going to try and keep this up and running for you while you see if you will have any time? And just to make sure, it is ok for us to alter / modify for personal usage, correct? I can fiddle and get most of what i was using up and running, i think. Again, best wishes and luck. Cheers.
  3. Have been using / testing current version with 1.2 and it is great. many thanks. Is there any chance that we could get some of the extra parts like Hullcam has, but using YOUR method with the individual window(s)??? IT would be nice to have ability for cameras to view various parts of flight, launch, staging, etc and have the camera in some sort of aero-shell AND have in its own window like your docking currently does. Great stuff DennyTX, thanks very, very much for your work. Cheers.
  4. Thanks ferram4. much appreciate all of the work that you do. Cheers. testing is always fun. that is why we have LES.
  5. My best guess would be, Sh.t Happens. But that is only my guess... lol. Cheers. No worries. Pulling hair out last night (not much left) so could not sleep until i found it. Thanks to you for all of your work on all of the mods you are doing. Way too much work... Cheers.
  6. Hello to all. Found a 'strange' one. Had problems getting the Subassemblies to load and after tracking it down, i found that the nose cone parts had "module = Strut" in the part configs. Now, guessing from past versions, i changed these to module = Part, and all worked again. I don't know if there is something new and different in 1.2, or if there is some other problem, but that worked and the parts are now being created ( no more critical error in ksp.log ) and the parts are visible and the Subassemblies now load as they should. If what i did is wrong, let me know and also how or what to fix. Otherwise, I am calling it good and working with the mod. I think that there are some other oddities that are causing some problems and i will chase those down later, as time permits. 1:48 AM here, time for sleep. anyway thanks to all Cheers.
  7. No worries. I just wanted to give you as much info as possible. I did not wish to seem pushy, far from it, I just wanted to try and help.
  8. You can tell it to deploy only allow for going down, OR allow at any time, up down sideways etc... top of the parameters when you select the realchute object from the action group page. example menu That ability has been with RC as long as i can remember. Cheers.
  9. Hello Crzyrndm, I have installed the 2.7.4 into both of my test cases and results are same as before. The heavily modded version, start the 'twitching' immediately. The less modded version starts ok, but after use it develops the anomaly. The 'twitch' can be triggered by moving the mouse over various parts of the screen. The leftmost part with all of the parts and over the top bar of the display where the craft name and icons are located. It seems to almost be some form of 'focus' issue, as it will not change, 'be ok', until the mouse goes over any part, part list, or any other items that are on the main screen. If the mouse does not cause a change focus event, then no twitching. I am sorry if my description is out of date. The 'focus' reference goes back to the old days of working with Visual Basic, back in the dark ages... Thanks for all of your work and efforts. Without this mod, all of the parts get lost and hard to find and work with. Cheers.
  10. Hello DennyTx. Just wanted to say thanks for the update(s)... Great stuff. Cheers.
  11. Well, best wishes for whatever you do. If things work out for new parts and update for 1.2, then great. If not, I will live with what I have .... certainly like your parts and still use when / where i can. Cheers and thanks for the reply.
  12. OH NO, really. It LIVES.... IT LIVES... Cheers, time to get the beach party going again. Wheee...
  13. dropbox with the two different runs. hope this helps. let me know if anything else i can do. Cheers.\ after 45 min of use / play, the install without FE started doing the jitter as well. This confirms what other above have said. For some reason, FE seems to make this 'issue' appear sooner. ??? anyway, hope this all helps. cheers.
  14. will do. I will run once with FE and the 60+ mods and then once without FE. I will open my saved Sand Box game, fiddle a bit with parts and then exit. repeat for both. ksp.log and output_log.txt is OK, or more. just let me know. Cheers.
  15. thanks for your work and update(s) this is great mod and has basically become my one stop shot for LES. Cheers.
  16. H'mm, very strange indeed. I have just finished testing where I have a test area where i 'force' test all new mods in 1.2 currently over 60 mods loaded and when filter extension is loaded I have flicker, when i remove it I don't have flicker. I will start new test area to see if can be tracked down better, but for now, i am NOT showing it to be part count related. who know's. win7 64 bit machine running ksp 1.2 64 bit 32 gig ram gfx 690 with2 gig ram amd 8 core cheers.
  17. ok, np.... cheers and thanks again for the updates....
  18. quick note. github download of 2.7.3, the .version still has 2.7.2 Is it ok just to modify the .version, or did something nefarious happen ? lol. cheers.
  19. Hello MikeNZ just wanted to stop by and see how this great mod was doing. Cheers.
  20. Many, many thanks. Now my little green broccoli spears wont go splat. Um, i mean my kerbonauts will land safely .. cheers.
  21. good luck with node stuff.... looking forward to this update thanks and cheers
  22. downloaded and testing now. many thanks You nailed it !!! Loaded without any problems at all. Great work an thanks again. Cheers..
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