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drtedastro

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Everything posted by drtedastro

  1. I was just reading those posts as well. Something, somewhere is not playing nice.. It will be found, hopefully. Cheers.
  2. I am chasing same type problem with MFT and Mk2Expansions. trying to track down exactly which line in which config is causing it. Cheers.
  3. Thanks for even thinking about it. Really great, simple mod. But soooooooo needed.... Many thanks, cheers.
  4. Hello and greetings to all. I am having an issue, well, ksp will not load, when I try to use this mod and modularfueltanks. KSP 1.2 64bit, on Win7 pro 64bit. I have tracked it down to the patch Mk2X_FuelTankSwitch.cfg If this patch is there, the ksp load gets stuck and never completes. If i rename that file, it loads without an error. I have trimmed down the mods to be modularfueltanks, mk2expansion and ModuleManager.2.7.1.dll I don't know MM well enough to try and find what is locking up, but this is from the log file(s). This is from the ksp.log file and only shows up after I have killed the stuck ksp. last lines from KSP.log [EXC 07:23:59.674] NullReferenceException: Object reference not set to an instance of an object RealFuels.Tanks.ModuleFuelTanks.MarkWindowDirty () RealFuels.Tanks.ModuleFuelTanks.RaiseResourceListChanged () RealFuels.Tanks.FuelTank.AddTank (Double value) RealFuels.Tanks.FuelTank.set_maxAmount (Double value) RealFuels.Tanks.FuelTank.InitializeAmounts () RealFuels.Tanks.FuelTank.CreateCopy (RealFuels.Tanks.ModuleFuelTanks toModule, .ConfigNode overNode, Boolean initializeAmounts) RealFuels.Tanks.ModuleFuelTanks.UpdateTankType (Boolean initializeAmounts) RealFuels.Tanks.ModuleFuelTanks.GetInfo () PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) PartLoader+<CompileParts>c__Iterator62.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) last lines from output_log.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at RealFuels.Tanks.ModuleFuelTanks.MarkWindowDirty () [0x00000] in <filename unknown>:0 at RealFuels.Tanks.ModuleFuelTanks.RaiseResourceListChanged () [0x00000] in <filename unknown>:0 at RealFuels.Tanks.FuelTank.AddTank (Double value) [0x00000] in <filename unknown>:0 at RealFuels.Tanks.FuelTank.set_maxAmount (Double value) [0x00000] in <filename unknown>:0 at RealFuels.Tanks.FuelTank.InitializeAmounts () [0x00000] in <filename unknown>:0 at RealFuels.Tanks.FuelTank.CreateCopy (RealFuels.Tanks.ModuleFuelTanks toModule, .ConfigNode overNode, Boolean initializeAmounts) [0x00000] in <filename unknown>:0 at RealFuels.Tanks.ModuleFuelTanks.UpdateTankType (Boolean initializeAmounts) [0x00000] in <filename unknown>:0 at RealFuels.Tanks.ModuleFuelTanks.GetInfo () [0x00000] in <filename unknown>:0 at PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator62.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) it looks like something is going on between MFT and MK2Exp. Thanks in advance for help with this. Cheers.
  5. looking forward to any and all of diazo's mods being updated. hard to stay with 10 AG keys... Yikes... How easy we get spoiled. Cheers and thanks.
  6. sounds great. My kerbals are scared to death having to fly without your mod, but hey, I have lots to splat, er I mean test flights with..... Cheers.
  7. Hello there. KSP-AVC during load is reporting that there is a new version, 2.7 available. On Github, I only find 2.6 Where am I getting lost??? I know, loaded question. Cheers and thanks. Running KSP 1.2 64bit on Win7 64bit Pro.
  8. Great mod, really enjoying it. "if" possible, could the color also be users choice? For me, the blue is so close to the normal black, that i find myself having to flip flop back and forth to make sure what mode i am in. Not ultra important, but just a request for old set of eyes. Cheers.
  9. Let keep fingers crossed that someone does pick this up... Cheers.
  10. Many thanks for updating this most vital mod. Cheers and thanks to all who worked / work on this mod.
  11. Ah Ha. That's why there are no 1.2 versions shown.... The plot thickens... Thanks.
  12. H'mm, I only see the 2.6.0.1 from June 26th. Where / what am i doing wrong. Thanks Crzyrndm... Cheers Ok, looked under source and found it. Cheers..
  13. Need to check your links. the bottom link, for the 2.2.2 1.2 actually downloads 2.1.4 If you go to the 2.1.4 link, in the right hand side you can select the 2.2.2 and it IS the one for 1.2 Just for your info... Cheers and thanks for all of the work.
  14. way to go linuxgurugamer... three cheers. hip-hip-hurah... this mod has been a great help to me and many, many others i am sure. good luck / good fun with familiy, work and life. hope time works out to see you back toadicus. Cheers.
  15. Many thanks DennyTX. One of the best and most needed mods. Cheers.
  16. Fantastic. Many thanks and well done. Cheers.
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